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Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:21
  Old Post 05-07-2005 03:17
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quote:
Originally posted by Solver
I don't really get it why people want civil wars . Yes they were cool in Civ1 and Civ2, where you could split the AI empire in half. But remember that in Civ3, many and many complained about culture flipping that would suddenly make them lose a good city. Well, civil wars can make you lose half of your cities. I don't really think many would be happy about that.


Well, all the more reason to keep your people happy then, right?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 03:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Dr Zoidberg


Well, all the more reason to keep your people happy then, right?


Pfft. In Civ4, once there are unhappy citizens, you NUKE THEM.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 05-07-2005 03:22
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But commerce... O wait.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 03:25
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quote:
Originally posted by Solver
quote:
Potentially, a civil war could make you lose more than half of your cities. Let's say you're Yugoslavia. You lose Slovenia, Bosnia-Herzegovina, Croatia, and Macedonia, while keeping only Serbia and Montenegro. You could also lose less than half of your cities, like how Russia was the majority of the USSR.


I really can't believe there would be a player who would not get terribly frustrated after losing more than half of his cities because of a succesfull capital assault by AI .


I'd be happy that the AI was smart enough and competent enough to launch a successful capital assault.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 03:27 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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If the AI can launch a succesfull capital assault, you will anyway be screwed enough without instantly losing half of your cities.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 03:28
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That doesn't mean you're losing, though, it could be that the AI is just that good.

*hopes for latter*

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:21
  Old Post 05-07-2005 03:37
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quote:
Originally posted by Solver


Pfft. In Civ4, once there are unhappy citizens, you NUKE THEM.


Or send them to the salt mines

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 03:49 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
That doesn't mean you're losing, though, it could be that the AI is just that good.

*hopes for latter*


But it's much more fun to lose because the AI conquered you, not because it conquered half of your cities and the other half just went away.

sophist is offline sophist
Prince

Nov 2001
time: 23:21
  Old Post 05-07-2005 04:07
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quote:
Originally posted by Solver
I really can't believe there would be a player who would not get terribly frustrated after losing more than half of his cities because of a succesfull capital assault by AI .


Oh, I think your capital getting captured is a stupid trigger for civil war. I'd have civil war be caused by more realistic things, with the results of the civil war being similarly realistic. For instance, if you repress a certain religion that is popular in those cities you took from Greece, that may make it likely for those cities to try to break off and either join Greece again or go indie. They may be half, they may be more, or they may be less. The point is that they have real reasons, with the actual trigger event mattering less than the tensions and problems that already existed. After all, the Archduke Ferdinand and Serbia weren't very important in 1914 Europe, but the situation was pretty tense and problematic already. All it needed was a spark.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 04:08
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It's also fun to lose* because the AI launched a surprise attack at your capital and leveraged the situation to its advantage.

*actually not all that fun

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 04:11 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I actually prefer something that is more of an AI achievement over time, such as a nice conquest campaign or religious policies or whatever. Cities breaking off to other civs because of religion are a nice idea.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:21
  Old Post 05-07-2005 04:46
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quote:
Originally posted by Solver
But it's much more fun to lose

woohoo! i think i just found my new sig!

looking at it from the other side, though. i would really like the mechanism worked out, because...
what if it was voluntary? hey?

who hasn't got half-way through a game and switched the machine off because the conquest has been successful? suddenly you're there staring at a gazillion cities that are now your responsibility. and you still have to manage them safely through another millenium before being declared victorious.

wouldn't it be nice to just shave off a portion of that vast empire and let the ai handle it on your behalf? i'm thinking of some sort of (player initiated) secession - build a commonwealth of nations where you get to keep the bits that are important to you and the 'commonwealth' states are managed by the machine.

it's a similar mechanism to civil war, but damn, it'd cut down on some of those infinitely long last turns.

and while i'm on a roll..
pfft,.. b!tchin 'bout losing half your cities, half your pop, hey!
i still wanna see half my troops fall over two tiles from the front line because of dysentery.

that's it!
soren, please, please please...
how about some kind of random event that makes your newly spawned great cultural hero drop dead from tha syph???

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 05:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Special for you, I'll make a mod that has a 90% chance of killing any newly produced troop, and in 50% of cases with a message that the Russians are to blame.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 05:26
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He only wants this to occur some of the time.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 05:32 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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To each his own, but I'd be pretty mad at anything like it, I don't like random stuff in a Civ game, not when it can have a more-than-subtle effect.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 05:35
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I agree about very large random events.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 05-07-2005 05:36 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Played SMAC? That had some weird random events. Some were subtle, such as an extra commerce point in a city for 10 turns, other were... not so subtle, such as an asteroid strike wiping out your city. Usually the largest one with 5 wonders.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 05-07-2005 06:05
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quote:
Originally posted by sprucemoose3311
the new guy is gone already? and without the obligitory




1. Chieftans are not allowed to do the DL dance. (J/K)
2. Only in the OT




I like random effects, sure they can irritate me but Enjoy the fact that something can mess up your plans, so that you have to improvise.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 05-07-2005 07:22
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quote:
Originally posted by Solver
Played SMAC? That had some weird random events. Some were subtle, such as an extra commerce point in a city for 10 turns, other were... not so subtle, such as an asteroid strike wiping out your city. Usually the largest one with 5 wonders.


I always played with random events off

Mostly because of the large ones.

sophist is offline sophist
Prince

Nov 2001
time: 23:21
  Old Post 05-07-2005 07:56
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quote:
Originally posted by Kuciwalker
I agree about very large random events.


As do I. Significant random events are frustrating because they erode skill. Significant random behavior regresses every civ towards the mean, no matter the skill with which you have played. On the other hand, minor random events don't obscure skill. These would be opportunities that are interesting, but too powerful to appear consistently. in fact, by presenting a wide array of diverse opportunities, they may make it possible for you to exert your skill with greater leverage. People with greater ability and optimism suffer less from the effects of bad luck and benefit more from the effects of good luck. It's a true fact.

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:21
  Old Post 05-07-2005 08:05
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Owww, the only game where events rules is in EU or any other Paradox game.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:21
  Old Post 05-07-2005 09:17
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quote:
Originally posted by sophist
Significant random behavior regresses every civ towards the mean, no matter the skill with which you have played.


What's wrong with that? If you're kicking the AI's butt, then you could probably use a nice big volcano in the centre of your capital to give you a bit of a challenge.

patcon is offline patcon
Warlord

Jan 2004
time: 00:21
  Old Post 06-07-2005 02:47
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I'm OK with the idea of a civil war causing a portion of a civ to break away, but it needs to be rare, predictable, and somewhat preventable. Civil wars should be the result of a combination of various trigger events, both internal and external. The rarity should be influenced by government type. Predictability would come about by knowing what the trigger events are and where your civ stands in relation to those. Preventability - well, you can influence certain trigger events, but you can't control everything.

I do have a major beef with "capital capture". I have yet to notice any discernible negative effect (other than losing a city and loss of gold - usually not much) on a civ which loses its capital. The capital simply packs up and moves to a new city as if nothing has happened. In fact, you may help a civ by capturing its capital and giving it a free new palace in a city which is better situated for controlling corruption and maintaining trade. You'd be better off simply cutting the capital off from the rest of the civ.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 06-07-2005 03:03
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quote:
Originally posted by sophist


As do I. Significant random events are frustrating because they erode skill.




They do just the opposite. To take the example of a city with 5 wonders being wiped out.... it requires skill to recover from that.

Then on the other hand, if you've managed to build five wonders in a single city, chances are you haven't been up against much challange so far, and so have not needed a great deal of skill.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 06-07-2005 03:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
They do just the opposite. To take the example of a city with 5 wonders being wiped out.... it requires skill to recover from that.


True, but that's not fun. Fun is overcoming challenge posed by the other players, not random disappearance of a city because of a random event.

sophist is offline sophist
Prince

Nov 2001
time: 23:21
  Old Post 06-07-2005 03:21
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quote:
Originally posted by patcon
I'm OK with the idea of a civil war causing a portion of a civ to break away, but it needs to be rare, predictable, and somewhat preventable. Civil wars should be the result of a combination of various trigger events, both internal and external. The rarity should be influenced by government type. Predictability would come about by knowing what the trigger events are and where your civ stands in relation to those. Preventability - well, you can influence certain trigger events, but you can't control everything.


I think it should be looked at more like real world events like market crashes. You don't know what will set it off, but doing some things makes it more likely and doing other things makes it less likely. The challenge is that things that make it more likely have benefits in other spheres, while things that make it less likely have costs. You have to walk a fine line, but that's the essence of the challenge.

Smoking while filling your car's fuel tank isn't going to blow you up all of the time (or even most of the time), but it's a heck of a lot more likely than if you're not smoking.

quote:
Originally posted by General Ludd
They do just the opposite. To take the example of a city with 5 wonders being wiped out.... it requires skill to recover from that.

Then on the other hand, if you've managed to build five wonders in a single city, chances are you haven't been up against much challange so far, and so have not needed a great deal of skill.


Well, the game trusts players to choose the skill level appropriate for them. Few players will choose to play at a level where they have a guaranteed win or have high odds against them. We want it to be hard enough to be a challenge, but easy enough that we can win. If you're playing at a level that lets you get 5 wonders in a city, well, that's your right, and having some random event come along and wipe you out is just going to make you mad. If you're just barely holding your own, again, some random even that comes along and wipes you out is going to make you mad. That's why they need to be smaller. To be worth having in the game, they need to be more frequent. And to keep them from reducing the importance of skill, there needs to be an equal balance of good and bad. So, to summarize: frequent random events of minor significance that can be either good or bad.

Maybe instead of random events, there should be random opportunities, which require you to do something to reap the gain or avoid the hurt. For example, maybe you hear a rumor of some valuable resource that exists far beyond your borders. Do you send an expedition? If you do, you could lose your ship and explorers. If you don't, you could miss a chance to get another source of iron. I can't think of other examples of this kind of thing, but I'm sure there are many.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 06-07-2005 04:56
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quote:
Originally posted by General Ludd




They do just the opposite. To take the example of a city with 5 wonders being wiped out.... it requires skill to recover from that.


Take the example of the city with 5 wonders being wiped out... when it's your enemy's city. It takes a lot less skill then.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:21
  Old Post 06-07-2005 15:16
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There´s no way that that could happen in SP. In MP, well, that´s another thing entirely

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 06-07-2005 17:40
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quote:
Originally posted by Kuciwalker


Take the example of the city with 5 wonders being wiped out... when it's your enemy's city. It takes a lot less skill then.


True enough.


But I enjoy having an occasional wild-card thrown in, regardless.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:21
  Old Post 06-07-2005 20:12
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quote:
Originally posted by alva

1. Chieftans are not allowed to do the DL dance. (J/K)
2. Only in the OT


Nah... we get 'em in the A/C and Other Games forums too.

quote:
I like random effects, sure they can irritate me but Enjoy the fact that something can mess up your plans, so that you have to improvise.


I like them as well. I think MOO2 had a good set of random occurences, nothing too extreme (like a comet impact), but I can see where some people would like to turn them off. Espec for scenarios.

 
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