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MysticWind
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I'm having a project to build 14 custom factions, called the Second Ship, the first 12 factions can be found in this thread. I'm trying to base the factions on either universal facets of humanity as represented in the first SMAC game, or versions of groups in the novel Earth by David Brin.
The faction I didn't make yet is a science-based one that is incredibly strong in Planet-related issues. I'm not sure what to make the 14th about. I was thinking about neo-feminism, but decided against it, since as a male I don't understand it, and in the book neo-feminism was an idea that permeated across different groups, and didn't have a centralized movement.
Any ideas?
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cal_01
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You could make a faction that leans heavily towards mysticism. I'm not sure how that would actually work in-game though.
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MysticWind
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Ah, Chaos Theory. If I recall correctly, you were always a good advisor to my plans.
Anyhow, Scientology seems interesting... but I'm leery of any religious-based factions, except the Catholic one, since I consider it interesting that the Vatican is the only truly true theocracy in the world. Yes, Islam, Judaism, Hinduism, Sikhism, Buddhism, Jainism, paganism, robotism, shizz-izzism, and Pauly Shorism have all had great amounts of influence in the past, but c'mon- even Iran has presidents, and the Saudis have princes. And Tibet... well, it's not going to have a bright future in the SMAC world.
Actually, I was going to do an Eastern-flavored religious faction, but I changed my mind when I realized that it would be very similar to already existing pacifistic factions.
And having read some of the more far-fetched and totally random and unexplained factions in NetworkNode.org, I'm not keen on mystics.
Anything else? Think of important parts of human culture and needs.
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PJayTycy
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(sorry for OT)
Scientology does have some of the best management schools. If you could take those lessons without their religious indoctrination, I'd surely do it. Everything considered, they are still cheaper than an average MBA in Singapore for example.
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Senethro
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I've spent some time recently trying to make a more peaceful aquatic faction that had a less clumsy start.
+1 energy
+2 planet
-2 industry
Aquatic Trait.
Free Isle of the Deep
Cent eco, Doc Flex.
May not choose Free Market.
This faction seems to do very well in the early game through pod popping. It has some conquering abilities through masses of Isles dropping pod-popped battle ogres on your shores.
The -2 industry and lack of free market was an attempt to make the faction less useful on land than in water. Prototype versions of the faction did better hitting land and ICSing. As it is, the faction relies heavily on a high energy income from tidal harnesses to hurry improvements.
This faction is also the first to pop-boom as it only needs ethical calculus to get demo/creche to begin booming.
Comments?
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MysticWind
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I'm interested. Originally, for my timeline of pre-SMAC earth I had some neo-pagan religions sprouting out worshipping aspects of nature: a Gaian church, the Ra sun-worshippers, the Children of Oceanus, and a non-demonic-but-still-demonized death worshipping sect.
However, I had wanted the Children of Oceanus to be somewhat hostile, at least stand-offish enough to not join the Gaians. Nevertheless, your ideas are quite intriguing. It certainly seems suitable if I wanted to create an aquatic-religious faction.
To quote Stephen Hawking, "I may have to steal it."
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MysticWind
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Please at least skim my other factions before replying. I'm trying to create a serious faction.
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Senethro
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quote: Originally posted by Commy
Yeah, advantages of Al Quaeda....
-2 morale--suicidal bombers don't live very long, so no point in training them...
-2 planet--lighting things on fire and bombing buildings is fun, what can I say...
+3 probe--because no white boy from the west side of the world is going to tell Mr. Turban head what to do...
+2 economy--much cheaper to hand out explosives and teach 'em how to push the red button than how to fire an automatic rifle...
Free fanatic bonus
Free prototypes--like there's that many different bombs out there to build...
Does double damage when self-destructed...
Free Techs: Social Pysch, High Energy Chemistry |
Poor taste that man.
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Ghidorah
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Suggestion (following on from Commy's idea):
Neo-Makhnovist Autonomous Confederation
“Political rights do not originate in parliaments; they are rather forced upon them from without. And even their enactment into law has for a long time been no guarantee of their security. They do not exist because they have been legally set down on a piece of paper, but only when they have become the ingrown habit of a people, and when any attempt to impair them will meet with the violent resistance of the populace” - Rudolf Rocker (that's a real quote, I'm too hopeless to write one myself)
A faction formed from a split by a confederation of militant anarcho-syndicalist labour unions, in the bloody aftermath of an attempt at brutal military crackdown on workers in general strike action. Ideologically driven by ideas of fundamental worker equality but just as importantly by the need to be free from all vestiges of the state and other heirarchies of power, and replace it with direct worker self-management in syndical trade unions. Not just drawn from drones but workers from all walks of life devoted to a new world free of statism and the oppression of ALL who seek to lead - even in the name of "the people".
Ideas (probably not at all balanced): +1 Industry from focus on industrial production
-2 Police from heavy resistance to any attempt at imposition of authority, as well as willingness and ability to organise mass wildcat strikes.
Free Perimeter Defences - represents construction of makeshift barricades, experience in street-to-street action, as well as militancy of population in defence of their homes against oppression.
-1 support - lack of heirarchy and ideological oppositon makes support of large standing armies difficult
-1 efficiency - lack of central decision-making structure
Aversion to police state (and possibly market - also I have no idea what -7 police would look like, but I don't imagine it's pretty, even if it doesn't break the game).
The idea is to be fairly builder-hybridish, using the industry for improving the homeland, but with good defensive capabilities that don't translate as well to offense. To be honest though, the bonuses/penalties I put there don't really seem to mesh well at all (I kinda made them up on the spot).
And they probably need more in the way of bonuses though...maybe a H'minee-like defensive bonus or a free former per base or something? Defensive bonus might be interesting - having guerrilla fighters who can actually hold their own in rocky or forest...but then bases might be too untouchable when combined with the free perim defence. Hopefully bad support and lack of police bonus would nullify that slightly.
I don't think an economy or planet bonus would be appropriate, really.
Anyway, just a thought.
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:19
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Go look in alphax.txt for mostly-complete descriptions of all the traits you can add.
You can accomplish dronelessness in several ways, with various tradeoffs:
Free punishment sphere in every base - no drones, no talents, reduced vulnerability to mind control (IIRC), and -50% labs.
NODRONE, 90 - no drones as a result of large cities, but drones can still arise from pacifism, bureaucracy, facilities, conquering bases, and probe activity.
TALENT, 1 - instead of starting with a citizen and receiving drones for subsequent population units, you start with a talent and receive citizens for subsequent population units. You can still suffer from bureaucracy, pacifism, etc, but it's very easy to keep drones in check.
SOCIAL, ++++++++++...++++TALENT (not sure if there's a cap on +'s) - you get X extra talents in each base, in a way similar to TALENT, 1, but not tied to base size.
SOCIAL, +++++++++++POLICE, FREEABIL, non-lethal methods (whatever the number is) - automatic +3 or higher police everywhere, with non-lethal methods as soon as it's discovered. With that sort of policing ability, drones aren't much of a problem.
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DarkCloud
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of Lists
Jul 2000 time: 05:19
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quote: One idea (although very weak) would be a Utopian faction...not like the Hive, but one that is very intent on keeping rural communities...your libertarian socialists, if you will...
They would be a lot like the gaians in the fact they are very freedom loving and would agree to preserving the planet...however, their main goals would be to have a socialist society where no individual has any power over others, popular vote rules everything, no central government exists...planet would just be a byproduct of their beliefs...
This faction would be hard to implement though, and would only represent a small amount of human society...
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I actually think that this idea would be a good one to run with.
"Let the people chose to join the army. Let the people choose to work together. Let them retain their rights without government interference. Let the poor, the non-industrious die off or do as they will. To aid others is to shackle them to the state. Only by respecting their individuality can we allow them true freedom."
-Common Lord Damien Jacoby -The Sun Always Shines on You if the State Can't Eclipse it
Leader: Common Lord Damien Jacoby
Background: Survivalist gun-hoarder; Wilds of Montana, USA.
Technology: Doctrine: Mobility
Agenda: Preserve the individuals' rights. Free the others from the shackles of societal obligations.
Symbol/Insignia: A lone person surrounded by a circle and having rays of 'enlightenment' originating from him/herself.
+1 Probe (Loose-Lipped people don't usually last long in a 'loner-style' culture)
+2 Morale (Stalwart defenders of their outposts)
-1 Efficiency (...Replicating each others work... again and again.)
-2 Police (Individualistic people don't like oversight)
-1 Support (Not everyone wants to join the military and get killed, ya know.)
+1 Industry (Hard workers for themselves...)
Starts with free unit: Unity Speeder
If Included in a real AC game:
*They would always be at war with the Hive- their philosophical opposites.
*They would have a strong distaste for the Spartans and Free Drones.
*Cha-Dawn and Miriam are fiends.
*They would respect Morgan and Deidre to some degree.
*Neutral Relations with the University, Peacekeepers, and Pirates.
---
The only problem, of course is that it isn't planet based, yet strong on research...
Last edited by DarkCloud on 18-07-2005 at 22:23
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:19
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I have to say, from the Wilds of Montana? Are you referring to the militia? Oh god, my Grandma wants to join that...
Anyway, I was thinking about it, but libertarian socialists would be to similiar to the Gaians...if I had to create such a faction, I'd give them this...
+1 planet--Simplistic Moral Order puts humans at the same level as planet...
+1 research--again, simplistic moral order has no moral oppositions to research of any kinds...
-1 police--opposition to authority and centralization...
-1 probe--culture has strong oppositions to keeping secrets, private property, open-ended culture and what not...
Tech: Social Pysch, maybe Ethical Calc...
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DJ_3TJ
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Have you seen the movie "Equilibrium"? Well, that's this faction about :
The Collective
*Insert some mind-boggling quote here*
Basically, the faction is centered around the common good; self-interest, human emotions, human relations(familiy and friends) etc. are blocked, possibly by forcing the whole population taking drugs that force this behaviour, like in the movie.
Stats
+4 efficiency: highly organised and structured social system and goverment
+1 morale: war is part of the strive towards the common goal
-1 research: less tendancy to deviate from existing protocols
+1 probe: infiltration by enemy probes more difficult by complex social protocols
Faction has no talents, social system deters any self-development of the individual
No drones generated by large cities, only by bureacracy, probe action or conquered bases(, basically the NODRONE setting), no human emotions means no personal discontent, bureacracy however hurts efficiency and hurts the common goal in the same manner)
x2 police effect, society is comfortable with any means of autority(is x2 police effect actually +1 police effect?)
Free tech: good question...
Agenda: Police state I guess...
Aversion: err...
You prolly wouldn't need any psych allocation or drone eliminating facilities with this faction in combination with police state. No GA's for this faction offsets this a bit. High efficiency is offset a bit by the -1 research.
Last edited by DJ_3TJ on 21-07-2005 at 21:46
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:19
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quote: Originally posted by DJ_3TJ
Have you seen the movie "Equilibrium"? Well, that's this faction about :
The Collective
*Insert some mind-boggling quote here*
Basically, the faction is centered around the common good; self-interest, human emotions, human relations(familiy and friends) etc. are blocked, possibly by forcing the whole population taking drugs that force this behaviour, like in the movie.
Stats
+4 efficiency: highly organised and structured social system and goverment
+1 morale: war is part of the strive towards the common goal
-1 research: less tendancy to deviate from existing protocols
+1 probe: infiltration by enemy probes more difficult by complex social protocols
Faction has no talents, social system deters any self-development of the individual
No drones generated by large cities, only by bureacracy, probe action or conquered bases(, basically the NODRONE setting), no human emotions means no personal discontent, bureacracy however hurts efficiency and hurts the common goal in the same manner)
x2 police effect, society is comfortable with any means of autority(is x2 police effect actually +1 police effect?)
Free tech: good question...
Agenda: Police state I guess...
Aversion: err...
You prolly wouldn't need any psych allocation or drone eliminating facilities with this faction in combination with police state. No GA's for this faction offsets this a bit. High efficiency is offset a bit by the -1 research. |
Wow this faction would be strong-- - The +4 efficiency allows you to choose police state/planned with 0 Efficiency for a while OR Demo/planned to Boom while at +4 efficiency you can FM it for a while with Labs at 100% OR popboom without problems.(depending on aversion you choose
Bottom line, if you are going for balance,I think you are grossly underestimating the incredible power of +4 efficiency. While agenda may be PS, I am thinking what the faction would look like running Demo/green/knowledge for +9 effieicncy (do effects even change that high up??) You should be able to run huge empires with little losses to innefficiency.
That said, they would be interesting to try out just to see if such a faction is as uber-powerful as I happen to think. I know that On turn one I would probably turn the sliders to 100% Labs to see how fast I can tech through my beelines
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