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Maniac
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Gent, Belgium
Jul 1999 time: 06:19
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For the record, here's the work-in-progress alphax.txt I was using. I've also encountered this problem with much simpler modifications though.
Attachment: modalphax.txt
This has been downloaded 4 time(s).
Last edited by Maniac on 05-07-2005 at 02:35
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:19
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I've had it in the past.
The only solution is to start all over and modify step by step and test often.
Edit: In any case, your doomsday missile has too many 'ability' digits in it.
Last edited by GeoModder on 05-07-2005 at 02:56
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Maniac
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Gent, Belgium
Jul 1999 time: 06:19
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quote: Originally posted by GeoModder
In any case, your doomsday missile has too many 'ability' digits in it. |
Those are the Marine Detachment, Fuel Nanocells, Algorithmic Enhancement digits which aren't added by default. IIRC adding those themselves didn't cause a problem though. However I'll test it out of course.  
quote: IIRC, mosttimes the error happened due to too many changes in the techlist at once. I could make the same changes in a rerun without a problem later on, and without error. Again, just adjust a few, test it by simply starting the game, and adjust some more.
So perhaps first put a vanilla techlist in your adjusted file, look if it works then, and then change that one bit by bit. |
This is gonna take long. 
But I'll try it out. Thanks! 
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