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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Culture Question
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vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:20
  Old Post 06-07-2005 03:44
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Culture Question Avatar Enlargement: We've got the solution

Hi,

Forgive me if this has been addressed before.

When culture accumulates, besides the obvious effect of expanding borders at every "culture point level", does a civs influence over surrounding civs increase with every individual point achieved? Not just at the level increase?

Or does any increase in the chance of assimilating a neighbor only come at those set points? (1000,10000 etc)


In other words, it would be nice if your chance of assimilating a neighbor was greater at 5000 CP than at 2000 CP....even though you haven't hit the next "border increase checkpoint"

know what I mean?

thanks

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:20
  Old Post 06-07-2005 04:50 Visit Alex's homepage!
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from my personal experience I'd say that a civs influence over surrounding civs increase with every individual point achieved...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:20
  Old Post 06-07-2005 04:56 Visit joncnunn's homepage!
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To my knowelge, both the boundary check and cultural revolt checks are on every turn. The overall cultural ratio in addition to tiles under influence by freiendly and enemy cities matter in addition to the culture of indivudal cities involved. Military units isn't a factor in the boundary check but is for cultural revolt.

In fact, I have seem tiles that fliped back and forth every half turn between myself and the AI for several turns in a row before finally staying with me.

Assimilating in Civ III usually refers to foreign citizens within cities you own becoming your own citizens. That check is also every turn. But parties form of govt in addition to the culture ratio matter. Military doesn't matter for this.

For citizens under resitatance, both parties form of govt, the overall cultural ratio, and # of military units matter.

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:20
  Old Post 10-08-2005 02:29
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quote:
Originally posted by joncnunn

In fact, I have seem tiles that fliped back and forth every half turn between myself and the AI for several turns in a row before finally staying with me.


Really? I've never seen that flip-flopping... Although I guess I've never seen the AI keep up so well either... What difficulty?

Gen. Atkinson is offline Gen. Atkinson
Chieftain
of the Allied States of Celtatia
May 2005
time: 05:20
  Old Post 10-08-2005 16:45 Visit Gen. Atkinson's homepage!
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I've seen the tile flipping, but not for several turns in a row. It's more like every third turn the tile would change hands, but it's pretty muich the same thing.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:20
  Old Post 20-08-2005 05:54 Visit Datajack Franit's homepage!
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you can see it by the civ edit programme. each cultural point increases the cultural flipping %, and the government setting as well influence it, from despotism (lowest) to democracy (highest)

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:20
  Old Post 21-08-2005 05:13
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Yea know, come to think of it, Cultural flipping is pretty rare in most of my games anyway..

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:20
  Old Post 21-08-2005 05:33 Visit Datajack Franit's homepage!
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for the AI it is for sure

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