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Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:18
  Old Post 08-07-2005 03:45
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What gameplay features would you have liked to have seen that did not make it in? Browse Apolyton AD-FREE

From the information available so far, Civ 4 looks close to perfect (of course, that may change, but this is the impression I am under from the released information) in terms of gameplay features. Nevertheless, I am wondering if there are features that did not make it into the game that people would have liked to have seen.

For me personally only two major new features that did not make it would have been really nice to have:

1) Supply system for units - just about any implementation of this would do so long as there was the possibility of cutting off the supply.

2) Demographics - population growth based on birth rates, death rates and migration - not directly dependent on food supply but merely limited by it

Two modifications of existing systems would also have been nice:

1) Resources of the same type to provide benefits to your economy beyond 1 resource

2) Possibility of blocading trade of other civilizations - this is technically possible in Civ 3, but it would be nice to make it easier


It is technically possible that some of these have made it into Civ 4 but it is highly unlikely. Given the considerable amount of info about the game that has been released we would most likely have heard about these features already if they were in the game. Honestly, I am happy with the way Civ 4 is shaping out to be and this is more of a fantasy wishlist than anythign else. Moreover, it is possible that some of these may either make it into the game in an expansion or it may be possible to mod them into the game.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
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  Old Post 08-07-2005 03:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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From what we know about the modding capabilities, it will be possible to add things such as supply and demographics! I'm not sure I really like the idea of supply, though, especially since it would be hard for the AI to cope with, but I'm sure Civ4 will be great as it is.

Roman is offline Roman
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  Old Post 08-07-2005 04:01
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quote:
Originally posted by Solver
From what we know about the modding capabilities, it will be possible to add things such as supply and demographics! I'm not sure I really like the idea of supply, though, especially since it would be hard for the AI to cope with, but I'm sure Civ4 will be great as it is.


Yeah, I purposefully did not mention how to implement supply, since I would be open to almost any system, however simplified, so long as the supply is 'cutable'. The biggest item on my wishlist would indeed be demographics, though, more so than supply.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
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  Old Post 08-07-2005 04:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, even without an actual supply system, you can cut your enemy's supply in a way by sending a raiding party to his cities, pillaging his tiles and disrupting his plans .

self biased is offline self biased
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Yggdrasil.
Nov 1999
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  Old Post 08-07-2005 06:50 Visit self biased's homepage!
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i want a spherical map, dammit.

nostromo is offline nostromo
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Montréal, Québec
Mar 2002
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  Old Post 08-07-2005 07:30
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- Minigames, lots of minigames. Blackjack, dance, dance revolution, you name it...

- It would have been cool if spearmen had the ability to carjack tanks.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:18
  Old Post 08-07-2005 07:40
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Re: What gameplay features would you have liked to have seen that did not make it in? Suffering from ads?

quote:
Originally posted by Roman
2) Demographics - population growth based on birth rates, death rates and migration - not directly dependent on food supply but merely limited by it


Agreed, though they've apparently taken a small step forward with the introduction of 'health'. Food positively affects health, while pollution negatively affects health.

quote:

1) Resources of the same type to provide benefits to your economy beyond 1 resource


I would've liked to see quantities attached to all tradeable resources. Each source would provide a certain quantity of a resource. The larger your empire and size of cities, the more of a resource you would need. That's what I would have liked, rather than the 'one resource supplies the entire civ' system.

Roman is offline Roman
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Bratislava, Slovakia
Sep 2000
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  Old Post 08-07-2005 10:09
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quote:
Originally posted by Xorbon
Agreed, though they've apparently taken a small step forward with the introduction of 'health'. Food positively affects health, while pollution negatively affects health.


Indeed a small but welcome step.

quote:
I would've liked to see quantities attached to all tradeable resources. Each source would provide a certain quantity of a resource. The larger your empire and size of cities, the more of a resource you would need. That's what I would have liked, rather than the 'one resource supplies the entire civ' system.


Yes, this would certainly be one way to do it. I was deliberately vague, since I would be satisfied with just about anything that makes extra resources give you benefits so that there is a tradeoff between trading and not trading the resource away. Perhaps something as simple as a +1 bonus to shields for buildings & units that require the resource for each extra resource beyond the first would suffice.

Dis is offline Dis
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Feb 2000
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does anyone know if you can mine grasslands in civ4? This is a feature I hope does NOT make it in. I really hated that about civ3. It looks ugly. And worse, you almost have to do it to win.

I drive down North Carolina, and I don't see mines every few miles...

Yeah I know, it probably could have been modded out in civ3. But modding the game in such a way takes away all your high scores.

Dis is offline Dis
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Feb 2000
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quote:
Originally posted by Xorbon


Agreed, though they've apparently taken a small step forward with the introduction of 'health'. Food positively affects health, while pollution negatively affects health.



I would've liked to see quantities attached to all tradeable resources. Each source would provide a certain quantity of a resource. The larger your empire and size of cities, the more of a resource you would need. That's what I would have liked, rather than the 'one resource supplies the entire civ' system.


does pollution really negatively affect health?

We are living longer today than we ever have.

medical care affects health, not pollution.

Adagio is offline Adagio

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Jun 2001
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  Old Post 08-07-2005 15:11
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quote:
Originally posted by Dissident
does anyone know if you can mine grasslands in civ4? This is a feature I hope does NOT make it in. I really hated that about civ3. It looks ugly. And worse, you almost have to do it to win.

I drive down North Carolina, and I don't see mines every few miles...

Yeah I know, it probably could have been modded out in civ3. But modding the game in such a way takes away all your high scores.


I hope it's out...

I modded Civ3 to avoid this, but it does change a lot (cities gets more food and less shields)

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
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quote:
Originally posted by Dissident
does pollution really negatively affect health?


Don't get me started.

DeathByTheSword is offline DeathByTheSword
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soon to be a major religion
Nov 2001
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  Old Post 08-07-2005 16:11
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* DeathByTheSword tries to get geo started by poking him with a pollotion-health debate stick

GeoModder is offline GeoModder
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  Old Post 08-07-2005 16:17
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* GeoModder pollutes DBTS with some recently forbidden phalates.

DeathByTheSword is offline DeathByTheSword
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  Old Post 08-07-2005 16:36
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:tongue :

anyways the one thing that i am still not sure of if it is in or out...are armies...a la ctp...not exactly like that...but some thing like combining different weapons a lot cooler then one unit against one..

Ninot is offline Ninot
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Centre Bell
Nov 2001
time: 00:18
  Old Post 08-07-2005 18:27
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Civil wars.

Thats all I think I want.

AeonOfTime is offline AeonOfTime
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Overclocking DOSBox
Nov 2000
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  Old Post 08-07-2005 18:59 Visit AeonOfTime's homepage!
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Errrrm, one thing I'd definitely love to have back in is the demographics screen - you know, that screen where you could get some statistical info about your civ...

I have attached a screenshot of that window from the original civ. Believe it or not, I was so taken by the game that I event took notes of the values on that screen every x turns, and made charts out of them to see the progression.

Along with additional notes like when which wonder was built, I could actually see in my charts how wonders or technologies affected my demographics

...I really do miss that feature. There is something like that in CIV3, but only when you win or retire.

Attachment: demographics.gif
This has been downloaded 105 time(s).

el freako is offline el freako
Prince
Bristol, European Union
Oct 1999
time: 05:18
  Old Post 08-07-2005 19:22
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quote:
Originally posted by AeonOfTime
...I really do miss that feature. There is something like that in CIV3, but only when you win or retire.


It's on the 'top 5 cities screen' (hit F11 ingame)

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:18
  Old Post 08-07-2005 20:36
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Demographics if it is not in, but why shouldnçt it be included? It was in Civ1, 2 and 3.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 08-07-2005 20:41
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But it's time for a more advanced demographics screen, I want it to show charts

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:18
  Old Post 08-07-2005 20:52
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Perhaps Firaxis has some features to surprise us. If they release all the data of the game, we would lose some of the surprise factor.

AeonOfTime is offline AeonOfTime
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  Old Post 08-07-2005 20:58 Visit AeonOfTime's homepage!
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quote:
@el freako: It's on the 'top 5 cities screen' (hit F11 ingame)


You gotta be kidding!

I'll have to check that out tonight... I can't believe I have been playing Civ3 since it came out and always wondered why they did not include that.

Adagio is offline Adagio

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Jun 2001
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  Old Post 08-07-2005 21:13
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Always check out if there's some unexplained shortcuts in the F# keys

Xorbon is offline Xorbon
Prince
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Jul 2003
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  Old Post 08-07-2005 23:26
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quote:
Originally posted by GeoModder
Don't get me started.


*poke*

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 08-07-2005 23:43
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But we're getting off topic, which is the main reason of not getting started.

AeonOfTime is offline AeonOfTime
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Nov 2000
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  Old Post 11-07-2005 13:34 Visit AeonOfTime's homepage!
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quote:
@Adagio: Always check out if there's some unexplained shortcuts in the F# keys


Now that's something I'll definitely do everywhere from now on... Found the demographics screen, thanks for the tip - now I'm off again, I have to get my data sheets back out again to make some charts

quote:
@Adagio: But it's time for a more advanced demographics screen, I want it to show charts


That would be even better, though

pmaura is offline pmaura
Chieftain

Oct 2001
time: 05:18
  Old Post 12-07-2005 01:43
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I want spies to be able to plant, nukes, chem, and posigon the water supply.

But the game figures spys are to controversial to have in the game I guess.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:18
  Old Post 12-07-2005 01:58
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Trade routes running over the map.
With everything that follows from that: pirates, blockades, useful navies...

Dis is offline Dis
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Las Vegas, Nevada
Feb 2000
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  Old Post 12-07-2005 12:47 Visit Dis's homepage!
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quote:
Originally posted by pmaura
I want spies to be able to plant, nukes, chem, and posigon the water supply.

But the game figures spys are to controversial to have in the game I guess.


I never thought of them as being controversial. Although after 9/11 maybe so.

But gameplay wise I don't like them. Because I don't like having my own cities nuked . being nuked sucks

AeonOfTime is offline AeonOfTime
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quote:
@Dissident: being nuked sucks


I agree, but the nuker better be well defended lest he be run over by my hordes of really angry 'glow in the dark' (tm) troops :->

I never really used spies, as I deemed them rather useless - I don't use nukes because I'm basically a nice guy and would feel bad about it, I don't poison water supplies either for the same reason, and those other things like sabotaging production are too much of a hassle (and really only useful when you want to stop production of a wonder)...

 
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