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vee4473
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New Jersey
Feb 2000 time: 00:18
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quote: Originally posted by Ninot
ok, then maybe implement mines as a method to stop the movement of an army for a given turn.
but they couldnt be expected to causes loses.
And even then, a minefield wouldn't cause an army to halt for a full year, which is what i'm assuming a game turn would be. |
well, if we want to start discussing all the things that would or wouldn't happen in a years time, you can take almost anything in civ.
a tank wouldn't take a year to move a few tiles either, or 4 years to train one unit for deployment, or 5 years to chop down a forest etc...civ only pretends to be real, lots of what is in it is not, but it is just a bare simulation.
and mines absolutely cause losses.
but, it was just an idea anyway.
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H Tower
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quote: Originally posted by GAZ082
Exactly, mines are for a micro level warfare, not macro like in the CIV series. |
QFT
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sophist
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I dunno, I think the border between North Korea and South Korea is pretty significant on a macro scale. You could make the same argument about fortresses, outposts, etc.
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sophist
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Actually, I think minefields should be in the game also. I think you should not be able to work mined terrain. I think they should take a whole MP to traverse, also, even if there are roads or railroads there. If you could work and traverse them like unmined tiles, people would just mine every single tile. Rather than being impassable to enemies, I believe they should "bombard" enemy units that enter.
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DerSchwarzfalke
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If this were the Operational Art of War, then yes, minefields should certainly be in the game. But the fact is that mines represent tactical maneuvers on the battlefield, not the broader strategic idea of battle that the Civ military model represents. I think minefields are implicitly included with 'fortresses' on a wider scale.
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H Tower
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aside from the Korean border, can you name any other strategic minefields?
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DerSchwarzfalke
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Minefields are strategic in the sense that it is strategy involved and picking and choosing where to lay minefields in order to create chokepoints, but such strategic minefields you are talking about are beyond the concern of the Civ series, imo. Does a king/president/dictator say, "lay mines here, here, and here"? No. He is more apt to say something like, "defend this area," and leaves it to his military to work out the details. That is Civ, and that is why I think minefields would be redundant in the game.
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sophist
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quote: Originally posted by DerSchwarzfalke
Minefields are strategic in the sense that it is strategy involved and picking and choosing where to lay minefields in order to create chokepoints, but such strategic minefields you are talking about are beyond the concern of the Civ series, imo. Does a king/president/dictator say, "lay mines here, here, and here"? No. He is more apt to say something like, "defend this area," and leaves it to his military to work out the details. That is Civ, and that is why I think minefields would be redundant in the game. |
Does a king/president/dictator say that the 5th cavalry should move 100 miles to the west? Does a king/president/dictator say to irrigate the plains to the north of Izmir? Does a king/president/dictator command the catapults to fire first, then the horsemen attack, and finally that the swordsmen move in for the kill? Does a king/president/dictator say that one of the citizens of Brundisium should work as an Elvis impersonator? Maybe I'm being US-centric here ;-)
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