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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > graphic error in creating a faction
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Mbuhir is offline Mbuhir
Settler

May 2005
time: 05:18
  Old Post 10-07-2005 04:32
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graphic error in creating a faction Put an end to popups!

I just spent the past two days creating a faction complete with detailed buildings, icons, and avatar...

Now when I load it up, the Character appears as a giant mess of colorful static, and the same happens for all the icons, and buildings.

I saved it as a .pcx and it doesn't over exceed the file sizes of the other factions...

any idea of where I went wrong?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:18
  Old Post 10-07-2005 05:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Whatever program you used to save it didn't preserve the palette of the original .pcx file. You need to extract a standard .pcx file's palette and force your image editor to use it to save your new .pcx. I'm not sure which image editors support this, but GIMP does.

Mbuhir is offline Mbuhir
Settler

May 2005
time: 05:18
  Old Post 10-07-2005 09:51
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Tired of ads?

I used Photoshop... I figured it would have done that.. but apparently not.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:18
  Old Post 10-07-2005 10:19 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Normally, the order of colors in a palette isn't important, but SMAC ignores the palette entirely, mapping the indices in the .pcx file to its own palette. I would expect behavior like this to be common for 256 color games -- if you accomodate different palettes in different files, you end up with more than 256 colors.

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