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BigJMoney
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North Carolina
Sep 2003 time: 05:18
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I think that, after the first two Ages, Barbarians ought not to be Barbarians anymore, and instead become rebels, or counter-governmentals that possibly even use 'terror' tactics to fight wars. Maybe depending on what kind of religion the closest civ has would determine what kind of attitude/war tactics these rebels would take on. Maybe even if a holy city is near them, it would cause them to be even more extremist. This would create a possible 'con' for building a holy city.
I don't know, maybe someone else can flesh this out better, but it would be nice to see rebels and "international terrorists" in a game about Civilizations. I don't think "barbarians" are really a proper dynamic in the year 1995.
=$= Big J Money =$=
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H Tower
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They're trying to stay PC with this game, and I don't mean the personal computer.
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BigJMoney
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North Carolina
Sep 2003 time: 05:18
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Where did they say that Civilization was a politically correct game? Have you watched the CivAddicts video they made where they crack fun on W.? I'm not going to blame political correctness for the lack of non-governmental rebel organizations in the series. I am unaware of any evidence to support that claim. I simply think they haven't done it yet. It would be cool if they did.
=$=
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BigJMoney
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North Carolina
Sep 2003 time: 05:18
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"Well we aren't trying to alienate anyone out there but we are paying more attention to some of the more serious issues where it makes sense."
Maybe my reading and comprehension is broken, but that sounds like evidence that supports exactly what I just said. They wouldn't want to alienate people, but at the same time, they aren't going to let politcal correctness stand in the way of giving "some of the more serious issues" (in this case, he mentions slavery) more attention.
Also, I didn't claim there wasn't evidence out there. I said, "I am unaware" of such evidence. I think that's a pretty fair way to put it. Show me the evidence and maybe I'll agree with the idea.
=$=
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