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Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 12-07-2005 15:36
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Jungles have lots of great stuff besides bananas Support Apolyton, buy Civilization 2

Hardwoods: mahogany, teak, jemolina (lots of others I can't recall)
Soft wood:coconut lumber
Bonus: bamboo, excellent construction material that grows like crazy. Also makes a strong, light weight scafolding.
Food, fruit, etc: Cocoa, (huge trade product) jackfruit, mangoes, coconuts.
Drugs: Many drugs are made from jungle plants.

Having jungle not produce even one shield is kind of silly.

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
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  Old Post 12-07-2005 15:43 Visit AeonOfTime's homepage!
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quote:
bamboo, excellent construction material


I've seen documentaries on the uses of bamboo in asia - it's actually quite impressive.

As found on China defense:

quote:
Properly prepared bamboo has the tensile strength equivalent to mild steel (15,000 psi). In asia, it is common to see the use of bamboo scaffoldings in shipyard and building construction, even for skyscrapers.


In that sense, I agree - Jungle should produce a shield.

DerSchwarzfalke is offline DerSchwarzfalke
Chieftain
USA
Jul 2002
time: 00:18
  Old Post 12-07-2005 23:41 Visit DerSchwarzfalke's homepage!
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Hear, hear.

At least make the tile worth something if it is going to produce nothing else but epidemics. It adds some balance.

sophist is offline sophist
Prince

Nov 2001
time: 23:18
  Old Post 13-07-2005 00:44
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Just because some jungle areas have such resources doesn't mean all of them do.

I think Civ has the opposite problem. Too many tiles can be developed. That's completely unrealistic. Most land in the world is not settled and not developed, yet by the end of the industrial era in civ3, basically all land has been settled and/or developed. There should be mechanisms to reduce the number of tiles that are worked.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:18
  Old Post 13-07-2005 02:34
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reduce most tile production and and make some tiles super productive...thus having some very wanted land and a lot of not wanted land problem solved...wars more frequent...

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:18
  Old Post 13-07-2005 02:56
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quote:
Originally posted by DeathByTheSword
reduce most tile production and and make some tiles super productive...thus having some very wanted land and a lot of not wanted land problem solved...wars more frequent...


I kinda modded it that way. You could only build cities on grassland, hills, & floodplains.

This worked great, until i found out small island with only plains or tundra started to form, where valuable resources were located. No way to get the goods off that island.

sophist is offline sophist
Prince

Nov 2001
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  Old Post 13-07-2005 05:09
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I don't think that's the solution either. It's a little inelegant. After all, it's not that we can't work any and all land, it's that we choose not to. Only agricultural productivity depends on the land. Shields come from labor, not mines; mines are used for resources. Health is a step in the right direction, but the game needs to make terrain more diverse and alter the significance of terrain (some parts more, some parts less) in order to achieve a more realistic (and enjoyable) balance.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 13-07-2005 07:06
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That's true, most of the land is various types of desert, but civ only has one type.

Another jungle goodie: coffee (doh)

Zkribbler is offline Zkribbler
King
Los Angeles, CA, USA
Feb 1999
time: 21:18
Talking  Old Post 13-07-2005 09:16
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Juan Valdez says coffee comes from mountains. D'oh d'oh!

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:18
  Old Post 13-07-2005 12:08
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A possibility is to have Hard Wood, Soft Woods and Bamboo-along with a variety of fruits and alkaloid drugs-be bonus resources that can occur in a number of terrains, but be especially likely in Jungles and Forests.
Having these bonus resources might give a boost to hammers in the case of the different woods, but a bonus to food in the case of fruits.
Just a thought.

Yours,
Aussie_Lurker.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
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  Old Post 13-07-2005 17:51
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biggest mistake ever to turn shields to hammers IMHO...hammers just dont sound as good on the net while talking about civ as shields do....

sophist is offline sophist
Prince

Nov 2001
time: 23:18
  Old Post 13-07-2005 18:24
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According to Wikipedia, coffee grows best at about 1400m elevation with 100cm-150cm of rain. Sounds like jungle type territory to me. Too bad Civ4 doesn't have elevation.

I think hammers are better than shields because they represent labor better. Production isn't something you dig out of the ground. I prefer a model where land produces no shields, hammers, or whatever; all those should come from the labor of your citizens. Mines would only be for harvesting resources.

inca911 is offline inca911
Warlord
St. Paul, MN
Jan 2000
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  Old Post 13-07-2005 18:24
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quote:
Originally posted by MattPilot
I kinda modded it that way. You could only build cities on grassland, hills, & floodplains.

This worked great, until i found out small island with only plains or tundra started to form, where valuable resources were located. No way to get the goods off that island.


Aren't you forgetting about colonies?

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:18
  Old Post 13-07-2005 18:30
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How about you get certain bonuses for Jungle tiles only as you progress in the game? For example, if I elect not to cut down forests early in my game, I might, after a certain medical discovery, get health bonuses within my cities due to the drugs I'm now able to make use of. We see this dynamic with oil not appearing on the map until you discover it, etc., but that could be applied to jungle tiles, too.

This would add a little more challenge / planning for a pay off that you would not see until later in the game. So the slash and burn players would be up against the resource harvesters (assuming the slash and burn players don't get too big of a headstart!).

You could also go into enemy territory and torch his trees! Pure evil.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:18
  Old Post 13-07-2005 18:40
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Well, that was kind of what I was getting at, Yin. Bonus resources-some of which appear as a result of technological advance, but certainly a system which forces a player to choose between an immediate production benefit from cutting it down, or a later benefit via the potential appearance of bonus resources.

Yours,
Aussie_Lurker.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:18
  Old Post 13-07-2005 18:55
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Yep. Good idea!

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Jan 1970
time: 07:18
  Old Post 13-07-2005 18:58 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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good to see you post on-topic for a change lancer

Zkribbler is offline Zkribbler
King
Los Angeles, CA, USA
Feb 1999
time: 21:18
  Old Post 14-07-2005 10:08
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first time in years i post on topic and what does markg say? "good to see you post on-topic for a change lancer" lance. lancer! lancer!!! What am I, chopped liver??

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Jan 1970
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  Old Post 14-07-2005 12:38 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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so.... who are you again?

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:18
  Old Post 14-07-2005 14:41
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quote:
Originally posted by MarkG
good to see you post on-topic for a change lancer
On-topic posts are evil.

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
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  Old Post 14-07-2005 15:12 Visit AeonOfTime's homepage!
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This is getting a bit off-topic

patcon is offline patcon
Warlord

Jan 2004
time: 00:18
  Old Post 14-07-2005 15:13
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quote:
Originally posted by yin26
How about you get certain bonuses for Jungle tiles only as you progress in the game? For example, if I elect not to cut down forests early in my game, I might, after a certain medical discovery, get health bonuses within my cities due to the drugs I'm now able to make use of. We see this dynamic with oil not appearing on the map until you discover it, etc., but that could be applied to jungle tiles, too.

This would add a little more challenge / planning for a pay off that you would not see until later in the game. So the slash and burn players would be up against the resource harvesters (assuming the slash and burn players don't get too big of a headstart!).

You could also go into enemy territory and torch his trees! Pure evil.

Strategic resource, as well as bonus resource, locations are determined at the start of the game based on the original terrain type in a tile. The difference is that strategic locations are not revealed (to the human player) until the relevant tech is discovered, while bonus locations are openly visible. The stinking, cheating AI knows all resource locations from the git-go; so, as someone else mentioned in a different thread, "if you see the AI sending a settler into the tundra to found a city, there's oil there waiting to be discovered." Aside from that AI cheat (which can be exploited by the human) there is a certain logic to this for some resources. The fact that I've drained a swamp doesn't change the fact that millions of years ago, a bunch of dinosaurs died there and turned into 10-W40.

That having been said as the "current state of the game", your comment about certain (surface-based, presumably) resources being dependent on the current terrain type is intriguing and realistic. Why should rubber suddenly appear in a formerly-jungle tile which you have already cleared? Why should a tundra tile still continue to produce fur after you've chopped down the forest, or a jungle tile still produce bananas after you've cleared the jungle? Did the deer inhabiting that plains forest mutate into buffalo when you chopped down the forest? In the case of already discovered resources, maybe you were smart enough save enough of the original terrain to have mink farms or rubber/banana plantations, but evolution takes time to change species (ever hear of extinction caused by habitat loss?). Maybe there should be a "clear __ but save resource" action which takes longer but actually enhances the benefit of the resource. But in the case of undiscovered resources, you wouldn't know what to save - that was the point of the (otherwise unmemorable) movie "Medicine Man" starring Sean Connery. I do like the idea of resource denial through terrain destruction.

A previous thread suggested adding the possibility of "transplanting" certain resources to new tiles. The transplanting of wheat into a wheatless plains tile brought up the argument that "wheat" doesn't really represent wheat, it represents particularly fertile land; whereas "non-wheat" represents less-fertile land. I prefer the notion that all surface-based resources should be theoretically transplantable, but with risks and limitations. Maybe the horsies don't like their new surroundings? Maybe the breadfruit is dormant when you arrive and the long delay on the island makes your crew go "native" and mutiny (remember the classic movie with Clark Gable)? What would happen if you tried to start a rubber plantation in Nebraska?

inca911 - colonies wouldn't work in the situation Mattpilot was talking about because colonies have to be connected to cities. A colony on an island without a city with a harbor (or airport) has no way of getting its resource off the island. Since no cities could be built on this island, nothing gets off the island. Gee, maybe we need a "harbor colony"?

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 14-07-2005 22:48
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quote:
Originally posted by MarkG
good to see you post on-topic for a change lancer


Oh hell, did I go to the wrong forum again? doh! Senility.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 14-07-2005 23:03
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quote:
Originally posted by Zkribbler
first time in years i post on topic and what does markg say? "good to see you post on-topic for a change lancer" lance. lancer! lancer!!! What am I, chopped liver??


Hmm, this is a problem. Zkrib, you need Union representation.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
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  Old Post 14-07-2005 23:05
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quote:
Originally posted by The_Aussie_Lurker
Well, that was kind of what I was getting at, Yin. Bonus resources-some of which appear as a result of technological advance, but certainly a system which forces a player to choose between an immediate production benefit from cutting it down, or a later benefit via the potential appearance of bonus resources.

Yours,
Aussie_Lurker.


Yes, but this would infer knowledge of the future. If you're a dude with a sharpened stick, you don't know that one day those funny plants will be used for making tires.

Lancer is offline Lancer
Emperor
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Apr 1999
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  Old Post 14-07-2005 23:10
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"a bunch of dinosaurs died there and turned into 10-W40."

WD40 is based on fish oil, not petrolium. Just fyi. I like all your ideas btw. Tobacco was native to north america, but they certainly grow it in Turkey. The worms of the silk industry, try as they might, they eventually got exported from China.

"But in the case of undiscovered resources, you wouldn't know what to save - that was the point of the (otherwise unmemorable) movie "Medicine Man" starring Sean Connery. I do like the idea of resource denial through terrain destruction. "

You said it better than I did.

patcon is offline patcon
Warlord

Jan 2004
time: 00:18
  Old Post 15-07-2005 00:49
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quote:
Originally posted by Lancer
"a bunch of dinosaurs died there and turned into 10-W40."

WD40 is based on fish oil, not petrolium.


Didn't know that about WD40, thanks for the info.

But I said "10-W40" which is the designation of a particular kind of multiviscosity motor oil which is made of petroleum (unless you're talking one of the new synthetics). A single "weight" motor oil is designed to flow freely over a specific range of temperatures. A thick (high weight) motor oil would be good at high temperatures, but almost sludge-like at low temperatures; while a thin (low weight) oil would be good at low temperatures , but watery at high temperatures. Back in "the day" people would actually have to completely flush out one weight oil and replace it with another weight in preparation for summer and winter, mixing oils of different weights didn't work. Multiviscosity oils alleviate that problem and allow the use of a single type of oil all year long in most climates.

WD40 and duck tape are the only 2 tools you'll ever need. If it doesn't move and it should - WD40! If it does move and it shouldn't - duck tape!

BTW - Thanks for the compliment. I read almost every post, but I don't reply unless I think I have something interesting or funny to add. Now ... which kind was this reply?

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:18
  Old Post 15-07-2005 04:16
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quote:
Originally posted by Lancer
Hmm, this is a problem. Zkrib, you need Union representation.


Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:18
  Old Post 15-07-2005 05:20
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Imran

quote:
Originally posted by MarkG
so.... who are you again?


Chopped liver...

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:18
  Old Post 16-07-2005 04:42 Visit Impaler[WrG]'s homepage!
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It would be kinda neat if some of the rare luxury resorces apeared ONLY near the starting location of a particular civ. So Silk would be close too the Chinese, Tobbaco near the Irriqoius (are they in?) ect ect. Each CIv having a rare resorce that they are almost guaranteed a monopoly on. Or we could skip that and just put it directly into their trade network right out of thin air. These "Monopolitic Resorces" would not apear on the map and it can never be taken away short of total Concuest. Concouring an Enemy Capital wouldgive you their rare resorce. A lot of these resorces could be cultural artifacts like carvings (Mali), paintings (Frace), Liturature (England) or trade secret style stuff like the Silk in China so theirs a bit of justification for it not being a map resorce.

Last edited by Impaler[WrG] on 16-07-2005 at 04:48

 
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