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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Sim Central - A way to look at how we want to do things
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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 15-07-2005 06:56
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Sim Central - A way to look at how we want to do things Get a bigger avatar today!

This thread is for Simulation discussions

Here is the 4000BC sim setup:



The Ring of Mountains are totally Unknown land. The 4 corners, just inside that ring are also unknown. Everything else was figured out with Manipulation of Ctrl-N (with some guesses).


We will use this thread, not only for different sims of what we can possibly do, we are also going to use this to keep an updated sim of the current turn. This way, we can keep as much of it as close to exact as we can make it.

This will also be for Possible Intel, when we meet others, as we can also sim out some of their things and get a better idea as to what might happen and what they might be doing.

Here is the current Biq file.

MoI E_T

Attachment: c3cisdg start.zip
This has been downloaded 6 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 16-07-2005 01:01
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Browse Apolyton AD-FREE

...

Last edited by Krill on 16-07-2005 at 03:06

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 16-07-2005 02:45
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I just addressed this in the Econ thread:

quote:

quote:
Originally posted by Krill
damnit, it is going to be a pain to sim this out. The Sim that ET made does not have to correct tech rate, due to the reduced numbers of civs in the game...


Yes it does, IW is 180 beakers (for Emporer Difficulty with Standard Map), basic cost for the first person to research it. I checked that very thing, to make sure that I was on the right difficulty before continouing (I had to retry several times to get it right). It's correct

IW = 180 beakers -> Sim shows 45 turns @ 4 BPT -> 45*4=180 -> Correct
CB = 60 beakers -> Sim shows 15 turns @ 4 BPT -> 15*4=60 -> Correct
WC = 90 beakers -> Sim shows 23 turns @ 4 BPT -> 23*4=92 (just above 90, 30 turns at 3 is 90) -> Correct
Wheel = Masonry = 120 beakers -> Sim shows 30 turns @ 4 BPT for both -> 30*4=120 -> Both Correct
Alphabet = 150 beakers -> Sim shows 38 turns @ 4 BPT -> 38*4=152 -> Correct

So, nothing wrong with the tech rates.

The only time your number of civs counts in the tech cost, is IF you have contact with them AND IF they already have that tech. Then, the number of civs (and how many of them have that tech) will modify that amount. But no matter if 2 or 16, your BASE tech cost will ALWAYS be the same, only dependant on Mapsize & difficulty.


E_T

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 16-07-2005 03:05
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My mistake I must have left the difficulty at the default settling, regent, and when I checked the tech equation, I misread (1- N/[CL*1.75]) as (1-N)...

Sorry ET.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 16-07-2005 04:54
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Oh Joy, I get to do it again...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 16-07-2005 06:06
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no point in doing it, unless you get it right.....

If it wasn't for those little things, it would have been a good plan.

I'm looking at my first city (in my 3EW-Wrk-Set-Gran-Settler Pump Plan) to be at 2-2. Built turn after settler built, fist build is a EW that goes back (same turn) to Poly for 2nd Garrison duty. Likey, my 3rd city would be on the river, to the NE(8-8-9). I would have that area fully scouted and maybe also have contact with sother Civ by this time, too. Currently, IW looking like turn 28 (turn 27, if I can just find 3 more beakers....), with 7 gold in Treasury (or 17 gold, if I can' get those last 3 beakers).

Haven't looked much beyond that yet.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 24-07-2005 00:55
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As this is a made map and Emporer had almost forgotten the Bonus grasslands, I'm wondering this:

IF he had manually added the Bonus grasslands (with the random placement off), would that mean that ALL Forests chopped, Jungle cleared and Marshes cleaned up will be Regular grasslands? Or will they still have the possibility of becoming Bonus Grass?

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 24-07-2005 06:45
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Bonus Grassland under Forest, Jungles & Marshes - the scoop Browse Apolyton AD-FREE

O.k., I did a lot of testing to see if we are going to be getting Bonus Grassland under the Forests, Jungle & Marshes.

Results:
IF you hit 'Redistribute Bonus Grassland" in the Map section of the Editor, no matter if you set the Option of "Randomize Bonus Grassland" or not, we WILL have Bonus Grassland under them, randomly.

IF you Maunually place the Bonus Grassland IF starting from a blank map, then you WILL NOT get any underneither. BUTIf you modify a random Map, then you DO get it underneither.

So, what we need to know, is if Emporer had used the "Redistribute Bonus Grassland" or not.

E_T


addentum - I still have to test a few more things, but it seems that the vital part is the redistribution of the Bonus Grassland.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 24-07-2005 07:42
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I'm pretty sure he simply modified a random map to even things up, but we should confirm.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 24-08-2005 13:07
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Here is a new Sim. It is a .rar file (.biq is ot allowed on the servers), and the map is updated to what I can see and deduce from the end of turn 21.

Last edited by Krill on 27-08-2005 at 00:04

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 16-09-2005 23:14
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Here si the new sim, it includes all of the map info gained from CBR, and is updated to turn 28.

You have to play through exactly as our turns were played, though, so pay attention in the turn threads...

Attachment: c3cisdg start, turn 28.rar
This has been downloaded 1 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 16-09-2005 23:17
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Got spare money?

And this is the same map, but is made for people to test the CBR start out.

Attachment: c3cisdg start, turn 28, cbr start.rar
This has been downloaded 2 time(s).

Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:37
  Old Post 21-09-2005 04:01
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Good work Krill.

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