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RogerR
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1.Engineer built bridges over rivers,for heavy units to travel.
These bridges would be vulnerable to attack and sabatage.
2. supply routes to deployed units, represented by a line on the map, if the line were breached by enemy foward units lose efectiveness. The lines would originate in a friendly city.
3. Units surrender when faced with overwhelming force, then held as prisoners. Nations surrender wars, admit fault, meet demands. Negotiate for prisoners.
4. Civil War. A group of cities could succeed from a nation.
5. No more Battel Royals, I hate it when you are at war and two of your allies are fighting each other.
6. Be able to buy or sell weapons, so that you aid a nation in war without being in the war.
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RogerR
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cut me some slack, I don't know what I am doing. I thought I was replying to the other thread.
What does DL mean?
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RogerR
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I am serious, I just found this website today. Pus I have never posted messages before. I am a complete rookie to this type thing, but I am a long time fan of civ. I am not up on abbreviations but I am sure I will figure them out.
Sorry.
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RogerR
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This may sound like another stupid question but, how do you know what is and what isn't in 4?
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sophist
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It would only have to calculate supply lines for one unit on each tile. Even if you have thousands of units in the game, you're not likely to have each one on its own tile. Chances are, most will be sharing a tile with multiple other units. Furthermore, I assume supply lines would only come into effect for units not in your own or allied territory.
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RogerR
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I was thinking that one line would supply a tile and say two out from it in every direction; any unit on any of these tiles would be affected. As the central tile would move so would the surrounding tiles, therefore as long as you keep your units in a group, all is well. I was also thinking that you should be able to toggle the lines on and off. This would only effect land units and mostly during war time. So i don't believe that it would totally clutter the map.
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