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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Help with Civilopedia.
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Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 16-07-2005 10:03
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#1 Report this post to a moderator
Help with Civilopedia. Got spare money?

Hi people,

i dont know if this is the correct place to put this question, but since the lost data of poly i put anywhere.

here we go: changing the values of road multiplier < or > than 3 cause problems with the civilopedia movement label. is there any chance to fix this problem???

thank you,

Last edited by Bostero on 16-07-2005 at 10:26

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:37
  Old Post 16-07-2005 11:12
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

Have you tried altering the text manually in the pedia.txt file? Without going into the game itself, that's the first thing I'd try.

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 16-07-2005 11:49
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#3 Report this post to a moderator
re: Support Apolyton, pre-order Civilization IV

i mean, when i change the road multiplier value to any other number different than 3 - the standard- then in the civilopedia info the number of the movements appers wrong. of course this doesnt affect to the units when playing, but the civilipodia info of movs is cursed.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 16-07-2005 11:52
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

What version of civ are you using?

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 16-07-2005 12:04
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#5 Report this post to a moderator
Remove this text

im using civ2 MP gold edition. v 5.4 you can do the test and check by yourself.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 16-07-2005 12:36
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#6 Report this post to a moderator
Got spare money?

Where exactly in the civilopedia?

Under Concepts -> Roads, I get this (and another paregraph before it)
quote:
Roads can be built by Settlers and Engineers by pressing the "R" key, or by selecting the "Build Road" command from the Orders menu. Roads can be built in any terrain except Oceans; however, they cannot be built in a River square until the discovery of Bridge Building. Units moving along roads expend only one third of a movement point per square, regardless of terrain type. Roads also increase the amount of Trade produced by Deserts, Plains, and Grasslands.


If that's your problem, then you change it by including Describe.txt in your scenario folder and editing the relevant part.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
  Old Post 16-07-2005 17:20 Visit Boco's homepage!
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#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

If my fried mind is understanding this correctly, Bostero's asking about a known Civilopedia bug.

Here's a Civilopedia entry for a unit. In this example,

  • the road bonus is 9
  • Aziz's mf = 4
  • the initial pedia entry shows 12
  • "Check mf via [F2]" was generated by editing Labels.txt
  • the inset shows the "Defense Advisor" [F2] for Aziz.
  • you can enter more accurate text in the unit's section in Describe.txt that will show up when you click the Description button in this dialog.

I wish I knew of a better solution.

Attachment: abdulaziz.gif
This has been downloaded 43 time(s).

Last edited by Boco on 16-07-2005 at 17:30

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 17-07-2005 00:56
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#8 Report this post to a moderator
re: Suffering from ads?

yes Boco, you understood what error i was trying to point. it's a good idea what are you trying to give with the Description.txt, however i would like to know if anyone already has discovered the way to fix and show the correct value info in the movement factor label.
may be Mercator can give a .

Thanks guys for your help.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 17-07-2005 08:25
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Support Apolyton, buy Civilization III: Complete

Ah, the unit's movement factor. Yeah, I don't know :-/. I thought you were saying that the road movement factor was displayed wrong.

I guess that to fix that, the game should be hacked to display 'moves / road factor' rather than 'moves / 3' (because the movement factor of units is actually stored in increments of the road multiplier), and when they added the part of the program that automatically updates the pedia for different scenarios, they botched that part.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
  Old Post 17-07-2005 09:10 Visit Boco's homepage!
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#10 Report this post to a moderator
Support Apolyton buy from Amazon

So, in EA it should be "Moves x 3" (EA road bonus / normal road bonus). That makes sense for a Aziz, where 4 x 3 = 12.

In River War the bonus is 4. So,

  • Br. Scouts (mf=4) is listed with a Movement Rate of 5, or 4 x 4 / 3 = 5.33 -> 5.
  • For mf=2, the pedia lists 2 (i.e. 2 x 4 / 3 = 2.67 -> 2);
  • Mf = 1 gets a listing of 1 (i.e. 1 x 4 / 3 = 1.33 -> 1)

Is this consistent with the road bonuses that you see Bostero?

Thanks for the clarification N35t0r. I'll put a change in my Labels.txt.

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 17-07-2005 11:02
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#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Boco

Is this consistent with the road bonuses that you see Bostero?



EXACTLY, Boco you are experiencing the same bug than me, and thanks to N35t0r formula we confirmed that CIV2 engine doesnt update the "road multiplier" changed in the rules.txt file. it always use the /3 as the standard for all the scens. the most weird of all this, according to your screenshot Boco, in ToT version this bug wasnt fixed and never taked into account by the developers.
Anyways this formula is exclusively calculated inside the EXE file, so its not in our chances to fix. thanks again N35t0r.

PS: N35t0r do you have MSN?

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 17-07-2005 23:51
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#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

yup, I thought it was in my profile...

in any case: n35t0r@gmail.com (spam shmpam)


let's hope we get the source code, as I think this will be quite easy to fix.

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