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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > 24 Hour Rule?
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Do we want to institute some kind of 24 hour rule?
This poll is closed.
Yes 9 50.00%
No 9 50.00%
Total: 18 voters 100%
  [Edit Poll (moderators only)]

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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 18-07-2005 10:08
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#1 Report this post to a moderator
24 Hour Rule? Support Apolyton buy from Amazon

As posted by Emperor:
quote:

Any team that exceeds the time limit of twenty-four (24) hours in playing their turn shall recieve some form of consequences/punishment for each offence. (The details of the consequences/punishment will be decided after this poll has concluded, if the majority vote is "yes".)


Once teams decide whether or not they want a rule, then we could go back and discuss what we should do to enforce it. It could be that the first ?? offenses go without punishment and the next ?? get this or that punishment. There could also be admin verified excuses/legitimate reasons for a save not being played with the 24 hour period.

Basically, do we want to institute some kind of 24 hour rule so this game does not suffer from attrition?

5 days to vote on it.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 18-07-2005 11:24 Visit Aro's homepage!
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#2 Report this post to a moderator
Increase the size of your Attachments

48 hours is better than 24.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:37
  Old Post 18-07-2005 11:48
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I dont like agreeing to this, without first knowing the penalties.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 18-07-2005 12:26
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#4 Report this post to a moderator
Remove this text

The penalties could be:

"You lose one worker turn."
"You lose one turn."
"You lose one city."
"You lose one WF for one turn in one city"
"You get civil disorder in one city."
"You must disband one worker."

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:37
  Old Post 18-07-2005 12:31 Visit ormuzd's homepage!
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#5 Report this post to a moderator
Got spare money?

yes, of course
I thought this limit was a rule from the first round

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 18-07-2005 16:07
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

I think a new poll is going to be needed:

quote:
Yes;

No;

Discuss the punishments first, then decide to implement it.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 18-07-2005 17:43 Visit Modo44's homepage!
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#7 Report this post to a moderator
Increase the size of your Attachments

I am against. 48 hours would make sense, not less.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:37
  Old Post 18-07-2005 17:48
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#8 Report this post to a moderator
Remove this text

Decide penalties first, then vote on if it should be implemented.

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:37
  Old Post 18-07-2005 19:10 Visit Adrian Hon's homepage!
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#9 Report this post to a moderator
Enter the AD-FREE zone

Aye. 24 hours would be nice but I can think of too many legitimate reasons and possibilties for why a team wouldn't be able to play within that time. 48 hours is better.

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:37
  Old Post 18-07-2005 22:34
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#10 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Well, I'm all for it if we can ask for an extension at the UN whenever we need it. Is that the case right now? I remember CFC did it a couple of times in round one.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 18-07-2005 22:48
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Support Apolyton, pre-order Civilization IV

quote:
Originally posted by RegentMan
Well, I'm all for it if we can ask for an extension at the UN whenever we need it. Is that the case right now? I remember CFC did it a couple of times in round one.


That could very well be the case. This is just to see if we want "any" sort of 24 hour rule at all. It is a preliminary to gauge any interest.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 18-07-2005 23:08
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#12 Report this post to a moderator
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Yes - but i'm not sure i like any of those conditions. C3CDG has done okay with mod-skipping turns being a penalty (tho i'm not sure we've actually used it, but most players play w/in 24 hours or warn us - and that's with one team being a single person and one team being two people on one extreme, and one team being like 20 players on the other)

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:37
  Old Post 18-07-2005 23:23 Visit Octavian X's homepage!
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#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have to vote against this. With a game like this with high stakes, people will both need time to properly decide a course of action. Additionally, any sort of punishment for something so trivial at this level where lots of micromanaging is the norm will undoubtedly set back any team several turns, and I don't think any victory would be properly earned if we happened to gain an upper hand because our opponents sent the turn in five minutes too late.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 18-07-2005 23:27
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#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

A team then could hold the save indefinately.

What I'm most worried about is attrition through lack of interest brought on by slow turn arounds of the save. It has killed many a game. Can you think of a PBEM that died because pople just frankly lost interest because they were not getting the save on a regular basis? I think everyone can and that is sad.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 18-07-2005 23:57 Visit Modo44's homepage!
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#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Go ahead and propose 48 hours, then.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:37
  Old Post 19-07-2005 00:05 Visit BigFurryMonster's homepage!
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#16 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Krill
I think a new poll is going to be needed:

quote:
Yes;

No;

Discuss the punishments first, then decide to implement it.


Better:


quote:
Yes;

No;

Discuss the punishments first, then decide to implement it;

Not within 24 hours? You loose one Banana! (abstain).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 19-07-2005 02:41
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#17 Report this post to a moderator
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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:37
  Old Post 19-07-2005 02:57
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#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

No. I can see too many situations in which 24 hours is not good enough.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:37
  Old Post 19-07-2005 03:29
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#19 Report this post to a moderator
Avatar Enlargement: We've got the solution

48 hours

bootstoots is offline bootstoots
Settler
Indiana
Jun 2003
time: 00:37
  Old Post 19-07-2005 06:08
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#20 Report this post to a moderator
Inflate your Upload Space

I voted yes on this poll, since it appears that 6.2 of the rules covers exceptions that may be made to the time limit, and 24 hours would presumably keep it going more smoothly.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 19-07-2005 09:06
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#21 Report this post to a moderator
How about this Full PM-box? Change here!

quote:

Each team is to make every effort to play their turn within 24 hours of receipt.

Each team also acknowledges that RL does sometimes interfere with the play of the save and extension of this to 48 hours will be allowed, with at least some warning from any team player (if not the team leaders/Un Rep) that this has/will happen.

Also, this extension can be used for: last minute Poll results; Last minute diplomatic efforts; orders not getting posted due to RL Again, a courtesy post would be required.

At no time, would any team use an extension to hold a save on purpose, slowing the game to create situations of disinterest in opposing teams.

An Extreme Extension, beyond 48 hours woud be granted, under emergency situations, like Host servers crashing for extended periods. Posting of details of Emergency and possible time of return to play must be made by one of the teams's players, if Leaders/Rep haven't already done so. Game Admins will either grant or refuse this extension.

All extensions would be verified by Game Admins.



I think that would cover most things.

E_T

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:37
  Old Post 19-07-2005 11:29
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#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I think it should simply be a 24 hour limit, with extensions available if you ask for one by the time the limit's up. Round 1's turns went by quickly and this is basically what we used (can't speak for your round 1 game).

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 19-07-2005 16:29 Visit Aro's homepage!
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#23 Report this post to a moderator
Re: How about this Tired of ads?

quote:
Originally posted by E_T


I think that would cover most things.

E_T


I do prefer 48 hours, bus I agree qith E_T.

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