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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Civ-specific abilities.
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Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:19
  Old Post 19-07-2005 17:29 Visit Kramsib's homepage!
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Civ-specific abilities. Support Apolyton or Terrorists Win

In C3C we have 8 civ specific abilities:

Commercial
Industrious
Expansionistic
Militaristic
Religious
Scientific
Agricultural
Seafaring

Does anyone know what specific abilities there will be in Civ IV?

Another question, will the demographics screen still be in Civ IV?.

Thank you very much.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:19
  Old Post 19-07-2005 22:11
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In CivIV, civ traits are replaced by leader personality traits. Philosophic is the one I recall offhand, but there's also an aggressive one, no doubt a science-related one, and so on.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:19
  Old Post 20-07-2005 03:16 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Aggressive, Creative, Organized and Philosophical are four I can remember right now, I am sure there were others. Aggressive is pretty straightforward, we can easily guess what it does, but for the others, we don't really know anything.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
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  Old Post 20-07-2005 03:32
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I'll wager a guess that Creative will help culture-wise. One'd expect Organized to help with corruption, but since corruption got the shaft, maybe it reduces maintenance costs or something?

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:19
  Old Post 20-07-2005 04:39 Visit Aro's homepage!
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quote:
Originally posted by Solver
Aggressive, Creative, Organized and Philosophical are four I can remember right now, I am sure there were others. Aggressive is pretty straightforward, we can easily guess what it does, but for the others, we don't really know anything.



Spiritual and Expansive.

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:19
  Old Post 20-07-2005 04:45 Visit Aro's homepage!
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So, in alphabetical order (just to be organized ):

Aggressive
Creative
Expansive
Organized
Philosophical
Spiritual

Only six, so far?

Vince278 is offline Vince278
King

Dec 2002
time: 05:19
  Old Post 20-07-2005 11:06
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quote:
Originally posted by Last Conformist
I'll wager a guess that Creative will help culture-wise.


Creative races in MOO2/MOO3 were good researchers. I'd wager scientific.

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 20-07-2005 17:32 Visit Aro's homepage!
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I wonder what "organized" could be...

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:19
  Old Post 20-07-2005 20:57 Visit Kramsib's homepage!
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quote:
Originally posted by Aro
So, in alphabetical order (just to be organized ):

Aggressive
Creative
Expansive
Organized
Philosophical
Spiritual

Only six, so far?


Mmm, only six.

So, in Civ IV the personality of the leader determines the civ traits, just like previous Civ I and II

So, we can nearly state that:

Aggressive = Militaristic.
Creative = Scientific.
Expansive = Expansionistic
Organized = Industrious / Commercial / Agricultural
Philosophical = ¿?
Spiritual = Religious

What does philosophical implies???

Perhaps we are returning to Civ II in fact, in Civ II there were 9 traits in 3 groups:

Attack: Rational / Neutral / Aggressive
Expand: Perfectionist / Normal / Expansionist
Civilize: Militaristic / Normal / Civilized

Erasing the neutrals we have nearly the six Civ IV traits (with a spare warmonger trait).

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:19
  Old Post 20-07-2005 23:32
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I'm rather hoping that Agr doesn't return in recognizable form ...

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