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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:37
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Actions taken in 1225 BC
- worker Rhoth: moved 7 towards AbbA
- worker McM: continued its work
- worker Platy: moved 9 to a road so he can be transported wherever he needs be
- worker Wittlich: finished mining BG
- worker snoopy369: moved 4 to road extra fur in case we lose the eastern one
- stack moved 7 (sent on automove to Nirvana) Stack consists of 5/5 Horse Beyoncé, 4/4 Horse Tina Turner, 3/5 sword Alan Clark, 3/4 sword Snoop Dogg and 3/4 sword Steven Tyler.
-nirvana's contents - 5 swords, 1 spear, 3 cats - moved to U2 and forted.
- AbbA: spear in 1
- U2: wall in 1
- Nirvana: spear in 1
- Metallica: destroyed 
- BC-52's: spear in 1
- Beach Boys: archer in 2
- Andy Rhotsson: archer in 5
- Rolling Stones: archer in 6
Monotheism in 20 turns @ 80% science
10% luxuries
-4 gpt with 195 gold in treasure @ 10% taxes
Diplomacy:
- Babs will hold onto feudalism so that they can stay at peace with BOH as long as possible - until they get into a good position to help out.
- AM will hopefully ally with us and militarily help - must look into this more
- LB may try to help, but they sort of consider us a lost cause I think. They and babs have both offered to take our settlers if we need to run; also, 1889 has offered to give us LB entirely (by letting us have his team after we are destroyed.) I don't like that idea, from either side, as it leads to in-game hatreds and etc. being continued 
Remarks
1. AM and LB are tech-equals. Makes you wonder who they've made deals with ... to get currency AND construction? Unless they're dealing with each other anyway and/or babylon ... just a thought for the back of the head so to speak.
2. I built spears in the barracks towns and archers in the non-barracks towns; archers are more useful without the extra HP than spears are. Ultimately, we'll need more archers, but atm we have 8 swordsmen, which will do us adequately in my opinion.
3. Do we counter-attack at Metallica this next turn (move the entire stack onto the iron hill)? Please place your votes now etc. I think we should, as BOH can't have much there ... and their stack is several turns away, perhaps excepting the horsemen - but who cares about a few horsemen when we have the spearmen and swordsmen that we will have. It may be our best chance to get the iron back - even for a turn or two - allowing us to produce swordsmen again at least a few ... and get feudalism from Babylon and use it...
Proposal for actions in 1200 BC
- raise your voice...
Attachment: 1225 screenshot.jpg
This has been downloaded 20 time(s).
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:37
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quote: Originally posted by McMeadows
Had a preview look at the save 1200 BC.
My suggestions:
- hammer the horseman with our catapults and then take it out with our horseman.
- add worker to BC-52's and rearange WF to acquire 10 shields a turn, allows for 2 turn archers. Can't remember if there barracks in BC, might be a (2 turn) consideration.
- Beach Boys, use the sea square to gain 1 extra beaker and still finish the works this turn
And for sure the horsemen of BOH will arrive in our lands soon enough. We need to get that deal done with DR. I'm hoping for thoughts and contribution in the FA: DR thread.
AM just had my jaw drop down. They attacked Babylon. In first reaction they seem to be somewhat upset that I had shown the Antioch pic they gave me to DR. I explained I did not reveil my source, but most probably LB hasn't got an embassy with DR and I hadn't thought about that before. I have apologised. It all seems to be ok. Will talk to them later this weekend. |
I posted something nice to them in their thread. It's nice if you read discworld anyway 
I played it now. I moved one worker into position to move to BC52 next turn, and MMed Beach Boys as you said (without reading your post ... I'm learning ). I also left the other worker outside BC52 until next turn - tho I realize it's not on a road anymore, which was a mistake, I was thinking of roading first, but either way I wanted his view of the possible sneak attack. He'll be added in 2 turns total; 1 turn won't matter anyway.
I'll post an official turnthread in a bit.
Oh, and of course I forgot about the cats, but it didn't matter. Horseman died and we got a promotion 
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