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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:37
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I think it´s even better than HoI, with the exception of the airforce.
What you should not expect is a realistic simulation of WW2, because of the many strange things that can happen, like the Soviet Union creating an unholy alliance with Germany or the USA joining war in 1939, or even France and Czechoslovakia mopping up Germany by 1938.
But if you´re less into historical correctness than gameplay and fun, it´s definately a must-buy! 
There are also many mods on the brink of publication (many of them with a great reputation from HoI1), so the game gets even better over time. 
The only major drawback is the supply bug: If you´re one of the big countries and want to "liberate" Europe by setting up puppets (think of the DDR or a Communist England) you better start with the countries most distant from your homelands. Liberating as you go will get you stuck after two countries because the supply line for troops cannot be traced through more than one puppet or ally.
For instance, if you´re the Soviet Union and go west, you will create post-war Poland (with today´s borders, so you keep Eastern Poland), then Germany. Uh-Oh, now your 2 million men army is out of supplies and starving. Well, bad luck. 
But other than that, it´s a great game with many new aspects not handled in the predecessor (like partisans, tech teams with different abilities, really good naval combat system, direct trade deals, ...)
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:37
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quote: Originally posted by Grandpa Troll
I been ready about this game here at 'Poly, could someone compare HOI2 to say AOEII:The Conquerors? |
This is almost impossible, since those two games have literally nothing in common. AoE is focussing action and quick play, HoI2 is about strategy, well planned campaigns, diplomacy.
Graphics are very simple in HoI, because your main window shows a world map on which you move units, order provincial builds or just simply watch the world spinning around.
The interface is very similar to Europa Universalis and Victoria, to a lesser amount also Crusader Kings.
You do everything with the mouse, mostly on the main map. Research and Production as well as the more complicated diplomacy are handled in the respective menues, which I for one find very comprehensive and compact in comparison to the former Paradox games.
HoI2 is as much realtime as is EU, EU2, Vic, CK and any other Paradox offspring. It just lets you coordinate attacks much better because you can tell your units to attack at specific times in the future, to repeat their missions until x, to arrive at the same time or to only cross the border during nighttime. The basic time unit is the hour, so there´s a rythm of day and night allowing for more depth in operational planning. This is added to the very detailed weather system. Attacking a Russian fort in Siberia during a blizzard at night will most likely end with a disaster...
Leaders are much more important in the HoI series than in any other game I know of. Each and every unit has a leader, with special traits and abilities each. Rommel is very skilled, will often manage to catch the enemy at surprise and receives a bonus to armoured warfare. Zhukov OTOH will be superior to most other generals when fighting in icy conditions.
Incomparable.
Same as Civ. The only game you can compare it to is another Paradox game. They are so unique... 
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Protra3211
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I have been think about picking up HoI 2 as well. Not a big fan of WW2 games but have looked up the mods that are out . Like the Risk mod or the Cold War mod set in the 80,s and 90,s.
Something to hold me over till Civ4. Was playing Superpower with mods and CtP2 code updates. But need a change and this game has alot to it, How is the diplomacy?
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