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Lambiorix_be is offline Lambiorix_be
Chieftain
Boechout, Belgium
Feb 2001
time: 06:37
  Old Post 20-07-2005 19:50
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no transfer of production! Support Apolyton, buy Civilization III: Complete

quote:
To give an example of just how serious Firaxis is, consider that you will no longer be able to transfer production from one project to another, a major exploit since time immemorial. Johnson admits he's a bit nervous about such a bold step, because it will certainly force Civ veterans to rethink their basic strategies, but it's something that needed to be addressed. Here's how the exploit worked. In earlier Civ games, let's say you had been building a great wonder for 39 turns. But before you could finish it on the 40th turn, another civilization finished it before you. No problem, because you could simply transfer all that production to a different project and pick up as if you had been building it for 39 turns. In Civ IV, when you lose a race to finish a wonder, you lose all the production made on it, and you can no longer transfer it to another project, though you will be refunded an amount of gold. (This rule also covers production of regular buildings and units as well, though in those cases, if you suddenly switch from producing, say, a settler to an archer, you simply save the production that's been made for the settler and start the archer from scratch. And when you go back to producing the settler, you'll pick up where you left off.) ...(GameSpot)


It is more realistic but I am sure that I will not feel very happy when I lose a wonder that way. Could be the trigger to start a war with the neighbour who has the audacity to be more efficient than me

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:37
  Old Post 20-07-2005 19:52 Visit Masuro's homepage!
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It works both ways, of course. If you get a wonder first, think of all the production the AI (or other human players) will have wasted. Sweet . . . . .

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:37
  Old Post 20-07-2005 19:53
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I think that it's a good change. It was a major exploit. It is more realistic this way and it will force players to make tougher decisions about what to build.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 21-07-2005 01:20
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Exactly my thinking. It's always bothered me that after I finished the Great Library, 4 other Civs could turn around and finish off all the other wonders instantly.

Of course, this probably means that a lot of people won't even bother with wonders anymore, but oh well...

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:37
  Old Post 21-07-2005 01:23
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I like it this way. It increases the risk inherent in going for a wonder, making for more strategic decisions.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:37
  Old Post 21-07-2005 01:43
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I wonder if they could make some sort of...

Eh, an example. I'm building the Pyramids, and someone beats me to it. Instead of getting gold or something, I could finish the structure, but it would not be the Great Pyramids, and grant granaries to every city. It would just be a pyramid, with a slight culture, happines or/and religion boost.

Or similar to MOO, where you could store the "production", and then boost a planets production. Nifty way to survive nova's. This for emergency situations, like unexpected war.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 21-07-2005 03:06 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Very, very interesting change. This will change the way the game plays fundamentally.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:37
  Old Post 21-07-2005 03:31
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And some people say that the Civ concept doesnīt evolve... This is a MAJOR change in gameplay.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:37
  Old Post 21-07-2005 05:53
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quote:
Originally posted by Masuro
It works both ways, of course. If you get a wonder first, think of all the production the AI (or other human players) will have wasted. Sweet . . . . .


I agree

I like this idea

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 21-07-2005 06:19 Visit Aro's homepage!
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Great change, The game will be really different...
In fact, when you put all the (confirmed) changes togheter, like this one, the new tech tree, personalities traits, health or citiy especialization...
Not to mention the new visual approach (it's very interesting! )
AND a spear will not be able to defeat a tank. Not anymore.

Well, It seems a better game.

I can't wait!

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:37
  Old Post 21-07-2005 07:25
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excellent change.

No more of this bs wonder prebuild business.

risk
less micromanagement

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 21-07-2005 08:38
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For this to work properly (that is, for it to be a strategy game and not Las Vegas), you'll need some kind of warning through a spy network or something that lets you know somebody is building a wonder and roughly how far along they are. I would be fine if the information cost me money, but to commit blindly to something of that magnitude only to lose out by one turn is too fickle.

The idea generally is good, but without a reasonable way to strategize the process, it becomes a horrible feature. Of course, we don't know how much of a refund we get if we lose out, so perhaps the main loss is of time and of not building something else during that time, but there are too many questions for me to say this is a positive.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 21-07-2005 08:40
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How is this more realistic? Why would the mayans stop building their pyramids because one was built in Egypt? Why would america give up it's space program because russia beat them to it?

I don't like switching from one wonder to another, but I don't like spending thousands of years constructing a great wonder only for it to mysteriously disapear when it's almsot done because some unkown civilization on the other side of the world happened to be building the same thing. The system of wonders used in Civilization is antiquated.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 21-07-2005 08:47
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Here would be a compromise: The entire value of a wonder is that, well, it's so unique in the world. I say, therefore, that if Civ A and Civ B both develop Great Pyramids...they both get to keep them but at only half the benefit. To make it even better, I would only cut these benefits if CivA and CivB, either through direct knowledge of each other or through an intermediary Civ, could logically know about each others accomplishments. Then both populations say: "Well, our Pyramids are still Great, but I guess not so great after all."

This process would continue. So if CivC also built them and was aware of Civ A and Civ B (everybody knows everybody), then the benefits drop to 1/3rd for each civ. This has the following plusses:

1) Anybody can still build any wonder and get at least some benefit.

2) Remaining an isolationist would have at least one small benefit.

3) Building wonders now also serves to detract from your enemy's power. You can now strategically match his building prowess and leave his people less impressed with their own wonders.

In other words, player control and strategy.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 21-07-2005 13:00
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I especially like the Idea of saving the shields (eh Hammers) for one project if you switch to another one.

So if I know Barbarians attack in 2 turns and want to switch from my (9/10 built) Settler to the production of a spearman those shields spent for the production of the settler arenīt lost (or converted into gold) anymore

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 21-07-2005 14:23
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quote:
I especially like the Idea of saving the shields (eh Hammers) for one project if you switch to another one.

quote:
you will no longer be able to transfer production from one project to another

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 21-07-2005 14:29 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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very very interesting indeed...

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:37
  Old Post 21-07-2005 15:11
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quote:
Originally posted by General Ludd
How is this more realistic? Why would the mayans stop building their pyramids because one was built in Egypt? Why would america give up it's space program because russia beat them to it?


He said more realistic, not ultra realistic. Would you call it more realistic the old way where you build 90% of the pyramids and then all of the sudden you switch to the collossus (sp?) turning all your stones into bronze?

But I do get your point. This problem could easily be "fixed" if the game also introduced mini-versions of wonders as mentioned in another thread (and mentioned in many old threads too):
Each wonder exists in a great and small style (which gives a smaller bonus). You can only build the great wonder, but if you've build more than 50% of the wonder when some other civ finishes it you get the smaller bonus, while a civ that has finished less than 50% gets a "bunch of stones" that has no use
Of course this is still not extremely realistic, but going too far away from the original civ concept is not a good idea

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:37
  Old Post 21-07-2005 15:29
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quote:
Originally posted by yin26
Here would be a compromise: The entire value of a wonder is that, well, it's so unique in the world. I say, therefore, that if Civ A and Civ B both develop Great Pyramids...they both get to keep them but at only half the benefit. To make it even better, I would only cut these benefits if CivA and CivB, either through direct knowledge of each other or through an intermediary Civ, could logically know about each others accomplishments. Then both populations say: "Well, our Pyramids are still Great, but I guess not so great after all."

This process would continue. So if CivC also built them and was aware of Civ A and Civ B (everybody knows everybody), then the benefits drop to 1/3rd for each civ. This has the following plusses:

1) Anybody can still build any wonder and get at least some benefit.

2) Remaining an isolationist would have at least one small benefit.

3) Building wonders now also serves to detract from your enemy's power. You can now strategically match his building prowess and leave his people less impressed with their own wonders.

In other words, player control and strategy.


Maybe two players could build two wonders if they don't know each other (including diplomacy), but when they know themselves both wonders are redered obsolete.

And you should only can see the Wonders of civs that you know at the Wonders Screen, and only cities of civs that you know on the Top 5 Cities. Like the Histograph, you only see who you konw.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 21-07-2005 15:46 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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no compromises...What other nice suprises lurk in the game?

Gads..we might have to use our hat rack?

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 21-07-2005 15:47
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quote:
Originally posted by binTravkin
quote:
Originally posted by Proteus_MST
I especially like the Idea of saving the shields (eh Hammers) for one project if you switch to another one.



quote:

you will no longer be able to transfer production from one project to another




Of course,
In the example I mentioned you would have to start the production of the "Spearman" from zero,
as the shields wonīt be transferred.

But if you (after the production of the spearman)
switch to the productionm of the settler again,
you will have all the shields available that your Settler-Production had
before you switched to the spearman.

Thatīs what it says in the first Posting.

Shields used for the production of a (normal) project wonīt get lost if you switch to another one (and also wonīt get transferred to the new project) but they will be saved so that you can continue with the other project after switching back with all the shields already produced for this project.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 21-07-2005 15:52 Visit Dis's homepage!
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I welcome this move.

And Civ3 has taught me to accept the fact that I can't build all the wonders. As long as the AI doesn't cheat with regards to wonder building, I'm happy with it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 21-07-2005 15:56 Visit Dis's homepage!
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quote:
Originally posted by Proteus_MST
I especially like the Idea of saving the shields (eh Hammers) for one project if you switch to another one.

So if I know Barbarians attack in 2 turns and want to switch from my (9/10 built) Settler to the production of a spearman those shields spent for the production of the settler arenīt lost (or converted into gold) anymore


this will teach you to have adequate defense before the rapid expansion phase that Civ3 has.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:37
  Old Post 21-07-2005 16:31
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hmz or this could mean that you build some of your defense units only for 90%...(keeping upkeep down by not building them completely) then start building other stuff...then when a war comes you can build really quickly (all one 1 turn) a lot of defenders... my first strategy i am going to try in civ4

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 21-07-2005 16:51 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by DeathByTheSword
hmz or this could mean that you build some of your defense units only for 90%...(keeping upkeep down by not building them completely) then start building other stuff...then when a war comes you can build really quickly (all one 1 turn) a lot of defenders... my first strategy i am going to try in civ4

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 21-07-2005 16:53
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I doubt the production will be kept for more than one turn - this concept already exists in SMACX.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:37
  Old Post 21-07-2005 17:26
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how so?...it exist so that you can switch between 2 things within 1 turn but not after the end of that turn...or am i missing something...and because they didnt say how long the production is kept i think it will be atleast as long until the substitute build is done...

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 21-07-2005 17:31
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quote:
Originally posted by binTravkin
I doubt the production will be kept for more than one turn - this concept already exists in SMACX.


Keeping it fore just one turn would make the concept useless,
as you would have to fast-build the project you switch to, if you donīt want to lose the shields invested in your previous project.

Therefore I doubt there will be such strict limitations.

But maybe it is limited to the duration of one project.
So, for example if you build the settler and switch to building spearman,
you have to decide, after building the spearman,
if you want to finish the settler (which means that you can use the shields already produced for the settler)
or want to start another project (which means that all the shields you produced for the settlerr will get lost [or converted into gold])

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 21-07-2005 17:36
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quote:
Originally posted by Adagio
but going too far away from the original civ concept is not a good idea



Why not? Civ has been around for about two decades now, it's about time for something new.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:37
  Old Post 21-07-2005 17:50
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quote:
Originally posted by binTravkin
I doubt the production will be kept for more than one turn


why would you think that? Doesn't make any sense to keep it in, then, only use would be if you had the funds to rush a unit.

 
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