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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Tabemono > War Turn XVIII
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ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:37
  Old Post 21-07-2005 05:19
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War Turn XVIII Put an end to popups!

-Dim Sum finishes Harbor, starts Library
-Chop Suey finishes Musket, starts another
-Benihana finishes Market, starts Cathedral

-FR Jim forts with the BigStack
-FR Raven joins the BigStack
-MiniStack moves S of BigStack
-FD Barkley heads to Sweet n' Sour
-Food Mover heads back towards the mainland
-Pike in Port Sashimi moves to Port Sushi
-Food Settler Alpha settles Lotus Delight, giving us Dyes! Whoo!
-FR Picard and Anakin take up defense in Lotus
-Ship of Sauce docks at Port Sushi
-Ship of State heads towards Cassiopea
-FD Blue forts in General Tso

-Lowered the Lux slider, finally

-There are now 46 units ready for the assault in conjunction with MAST in 600 AD. MAST has at least 25+ units in the area that I've seen, possibly more. Hopefully we can crack the nut that is Monte de Venus! The trick is going to be absorbing the assumed counter-attack when we move into position next to the capital next turn. Hopefully being on the hill and keeping the Riders fortified will let us weather the storm.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:37
  Old Post 23-07-2005 20:03
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Lose 30 kilos (of popups)

Ok, serious question: Which do you think is the better method: move the entire stack (w/1 mustket) onto the hill next to the capital, fortifying all riders, but giving the catapults the opportunity to lead off the attack next turn, but possibly suffering some heavy rider losses to their legions OR staying 1 space back, attacking w/o the catapults next turn, and having 3 muskets in place to defend the stack for the move forward on the next turn? Answer quick, the save is with us!

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:37
  Old Post 23-07-2005 20:08
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How many catapults are there? If there are more than 6, we might be able to do a little damage with them, but not until next turn and we will suffer a lot of damage defending them otherwise. More likely we might want to probe their defenses first and see if they come out to counterattack.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:37
  Old Post 24-07-2005 02:41
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How many muskets do we have? Any estimate on number of Legions?

If it's a hill, and especially if muskets are defending, it seems to me the Legions attacking might actually give us better odds than them holed up in a +100% defense city with +25% fortified. (Or is it on a hill? Then it's +150% and the +25% fortified is still available to them.)

(Why does a size 12 city give +100%, not +50%? It's the capitol, capitols count as one city level greater for purposes of defense and commerce.)

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:37
  Old Post 24-07-2005 02:42
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What is not so nice is they could bombard during their turn, and any Knights or MIs they have could attack.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:37
  Old Post 24-07-2005 03:45
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Ok, looking over the suggestions, and re-assesing the situation, I think the best bet is to NOT move up next to the city, and just assault with the Riders from range to open up w/o the catapult barrage. The nice thing is, this is coordinated with MAST, so they will be following up our Rider rush with their Knight assault. That won't give LL any time to act in between since we are right after one another. Hopefully we can crack this nut!

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