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Yarco_TW is offline Yarco_TW
Chieftain

Jul 2005
time: 05:37
  Old Post 06-08-2005 19:34
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#31 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by sophist


You still need some reasoning about how the disease spreads and how hard it hits. This kind of mechanism also makes it clearer to the player what is happening, giving them the ability to manage it. I think players would find it frustrating if it was completely random, and they were completely powerless to do anything about it. The way I describe is mostly deterministic and suggests ways that a player could protect his/her civ from such an epidemic. A player should be able to make sense of it.

Candidates for diseases in the game:
Bubonic plague
Smallpox
Cholera
Typhus
Influenza


Then immunisation should be added to the list of discoveries (and medical aid center to buildings).

Overall I am for deseases.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:37
  Old Post 06-08-2005 20:00 Visit Datajack Franit's homepage!
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#32 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Setting diseases for civs becoming more and more complex isn't that bad as idea- but dealing with them would require new "health luxuries" to be developed

 
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