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UnOrthOdOx
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Hello....
Jun 2002 time: 22:37
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quote: Originally posted by lebensraum
ummm, yes.
let me re-phrase that... berkos make for a very expensive upgrade if you're not a homicidal maniac trying to produce an entire star-fleet of the little bearded buggers.
i'd also point out that producing nothing but archers and then researching at zero for a thousand years might have different effects when you're not on an isolated land mass. |
Sure. Depends on situation. But, I played many a game as the vikings. Even on a pangea, they are most effective. I could have sped my research, I had more than enough gold really, I was pretty much making an example of berserks in that particular game.
for reference, here's Dominae's AAR of the same game:
http://forums.mzocentral.net//index.php?showtopic=1325
quote: the other thing is, maybe i should change the way i do things, but:
i tend to aim at producing the bare minimum of units. i'll build what i need to get me through the war, then allow 'natural' attrition to thin the ranks. if things go to plan, by the end of a war, i'll have just defenders and a handful of elites left over.
typically, my wars involve taking out 3 or 4 ai cities and throwing their economy off balance. then i use the reduced unit numbers to allow fast research to the next offensive unit. i was forgetting that that just happens to be what works for me. |
There is no such thing as too many units...
quote: and in the spirit of accepting different ways of looking at things,..
quote: If you're not a part of the solution, there is good money to be made in prolonging the problem. |
where do i sign? |
That would be the Team Mercenary Sign up .
A demogame team dedicated not to winning, but rather to providing units to those willing to buy them. For an idea how this works, look at our Standard pricing format.
Due to many problems that have arisen in various demogames I've been a part of, I will not play on another kind of team again.
Last edited by UnOrthOdOx on 06-09-2005 at 19:21
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