Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > What's more efficient, upgrade your units, or make new ones and replace them?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
Question  Old Post 29-07-2005 03:25 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What's more efficient, upgrade your units, or make new ones and replace them? Tired of ads?

I have never done the math, and I'm really too lazy to. . I was hoping this has already been done.

In my current game, I'm sort of plagued by lack of cash to upgrade units. I had a really slow start, and I'm trying to keep my research rate high.

I have been building units such as rifleman, and just replacing my old units such as spearman, pikemen, and musketmen. Since I don't have the gold to upgrade.

But would it be more efficient to have these cities building units build "Wealth" instead? It's not like these cities have anything else to build, they are maxed out in all their infrastructure (at least the infrastructure I care to build- I never build coastal fortresses for example)

P.S. I do NOT have Leonardos' workshop. I missed out on all the early wonders (except pyramids).

And I'm running Conquests. Latest patch (I believe)

1889 is offline 1889

King
Limbo
May 2004
time: 22:37
  Old Post 29-07-2005 03:42
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

I'd have to check the Civolopedia but I think wealth gives 1 gold for each 4 sheilds (1 for 2 after economics?) and upgrading costs 3 gold for each shield difference.

Upgrading Warrior (10 sheild) to Swordsman (30 sheild) cost 60 gold. For a city producing wealth to make you 60 gold it would have to produce 240 sheilds. So if you really have nothing better to do, build the new units rather than wealth.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 29-07-2005 07:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Of course, wealth is not a very efficient way to get money...

If you had a strong economy, upgrades would be the way to go. Since money is tight, it's probably better to just build new units and use the old ones as cannon fodder. Keep doing what you're doing

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 29-07-2005 22:06 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Wealth is actually most efficent on cities at max corruption where both the shield and commerce gets wasted.

And also if there's no build that can complete in that city in a reasonable time frame. Say, In WW II Pacific those islands that can't even produce an Inf within 50 turns.

And also, if suffering massive over the limit support costs and there's no building worth building and the next wonder is too far away to store shields for, the city may be better off producing wealth instead of producing units that increase your support costs.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 30-07-2005 03:24 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

instead of fodder


is it really a bad idea to disband in a city to get shields for them

I would rather not help some AI unit to promote

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 30-07-2005 03:29
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

Not really the question he was asking, jon.

That is a good point, Platypus. Promotions are generally something you'd want to avoid. I'd say it really depends on what units each side is using.

1889 is offline 1889

King
Limbo
May 2004
time: 22:37
  Old Post 30-07-2005 04:13
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Jon, your points on wealth are true enough, but that is quite a rare situation. In the WWII scenario I usually build units and then rush them with gold when I need them.

It is interesting to note that upgrading costs 3 times the difference in sheilds, but rush building cost 4 gold per shield.

Another occasional use of wealth is to delay production of workers or graneries in the early game so they match up properly with city growth. Only dedicated micro-managers can get very excited about an extra gold or two though.

Last edited by 1889 on 30-07-2005 at 04:36

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 31-07-2005 02:41 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Sabre2th
Of course, wealth is not a very efficient way to get money...

If you had a strong economy, upgrades would be the way to go. Since money is tight, it's probably better to just build new units and use the old ones as cannon fodder. Keep doing what you're doing


actually I disbanded all my old units. I don't like paying upkeep costs on obsolete units (unlike the AI)

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 31-07-2005 04:45 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

For me, a lot depends upon how much my economy is suffering from obsolete units and how long until the obsolete units can be upgraded.

And note that if your in a govt that allows MP, Warriors permenatly assigned as MP are never obsolete. A warrior is actually a good MP in the modern era.

The most likely time frame for disbanding units for me is Middle Ages as a Republic post Chivarly. This is when even Med Inf is dated, can't be improved until the Ind era, and even that unit is a questionable unit.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 31-07-2005 12:40 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I like guerrillas. If you have conquests, they are great for defense. As they get the free attack before defending- like archer units (and longbowmen). At least I think that's how the upgrades go. I believe both medieval infantry and longbowman upgrade to guerrillas. Which later upgrade to TOW infantry.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 31-07-2005 13:53 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

If I have cash (which is usually the case), I will upgrade all built units. Med Infs might be weak on the offensive but they still do a good job when someone tries to invade me. As to the efficiency, upgrades can work to make an army quickly. You should ask players who use Horsemen -> Cavalry mass upgrades more often than I do.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 31-07-2005 22:45 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

The reason I don't like guerrillas (in stock) is that they are a 6/6/1 unit costing the same shields as Infs, a 6/8/1 unit.

Guerrllias are mostly there to help the AI which in Vanilla has lots of obsolete Swords in the industrial and modern era.

I'm much more a fan of the Chariot -> Horsemen -> Knight! -> Calvary!! and Spear -> Pike -> Musket? -> Inf! -> Mech Inf!! upgrade paths.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 01-08-2005 01:26
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

it's not really a answer to the question, but

there is a clear division in my mind about which units are worth upgrading.

good
warrior -> sword -> med inf;
chariot -> horseman;
archer -> longbow;
spear -> pike;
cat -> treb -> cannon

bad
med inf -> primate;
horseman -> knight;
pike -> musket;
cannon -> arty

good
musket -> rifle -> infantry
knight -> cavalry

basically, my rule of thumb is
don't upgrade pikes, horses or cannon.
do upgrade spears, trebs, muskets, knights, rifles.

as modo said, upgrades are for producing an army fast.
the cheap upgrades can do this effectively.
if you have to wait around saving cash to complete expensive upgrades, you lose the advantage.

lately, i tend to look on the middle ages as a troop building period. all those expensive muskets and knights take a lot of time to produce and they just don't have any clear-cut superiority for that era. however, they both have a cheap and effective upgrade to a crucial unit.

if i want to fight during this period, med inf or longbows have the same attack for half the cost. so i upgrade my swords, archers and send them out to die valiantly. meanwhile, i stockpile muskets(useless) and knights(not much better). waiting for the upgrade to cav/rifle.

this also helps in keeping down unit costs. by the time my longbows have finished fighting, there's only a few of them left, so i'm not paying for obsolete units. the knights/muskets i'm producing to replace them take a long time to build, so, again there are fewer of them and lower upkeep costs.

if i have any spears/ pikes left over, they get work as mp's, fortify on luxuries/resources, guard distant islands seek glorious death in battle or disband.

one spearman will cost me 30 shields to build. if he serves me for 2000 years, he's done well. i won't be getting any extra value out of that 30 shield investment by spending another 150 gold to turn him into a rifleman.

anyway, i'm sure i'm not telling you anything new there. but, just briefly, do make the effort to upgrade knights, muskets and trebs. do not waste money upgrading pikes, horses or cannon. any left over units should be disbanded if you can't find anything useful for them to do. if you've done all that and still have more production than you need, then switch to wealth.

if you are in this position now, it is clearly because something is not going according to plan. my impression is that if you keep chasing those upgrades by turning cities over to wealth, you will only sink yourself into even more trouble.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 01-08-2005 12:15 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

Why do you say Knights are useless? Any best mobile unit of its era is a powerful toy. Granted, they are not good if you lag behind production-wise (expensive to build/upgrade to) but they do a heck of a job killing just about anything anywhere, if you can afford even a couple of them. I can say the same about Muskets. Sure, a mass upgrade is not going to happen (although, if you put your mind into it...). But if I have cities in peril, I will definately want them to have Muskets for defenders as soon as possible (so upgraded from Pikes).

quote:
Originally posted by joncnunn
The reason I don't like guerrillas (in stock) is that they are a 6/6/1 unit costing the same shields as Infs, a 6/8/1 unit.

6/3/1, actually. And they are very effective, as long as you stack them with Infantry. Then, all that counts is their attack value, and that one is useful (even more so in the AU Mod, of course).

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 01-08-2005 21:35 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Warrior -> Sword.
Only worthwhile if your planning a Swords Rush.
Sword -> Med Inf, a virutal no brainer considering the low cost.

Chariot -> Horsemen.
Extremely worthwhile when you manage to build Chariots at all prior to HBR.

Archer -> Longbow. Only seems worthwhile if you don't have horses to me. (Or instead if your the Vickings and therefore able to upgrade to berskers.) And about the only way to have a significant number of Archers to begin with (excluding Vickings) was if you had an archer rush.

Spear -> Pike. Very worthwhile def protection.

Cat -> Treb -> Cannon -> Art. A No brainer to upgrade

Horsemen -> Knight. An extremely worthwhile upgrade. Attack of Longbow + Def of Pike + a second MP.

Pike -> Musket. Yes, in most situations I agree so strongly that I'm slow connecting the Saltpeter.

Musket -> Rifle, that's when I actutally upgrade the Pikes to Rifs skiping Muskets

Rif -> Inf A no brainer

Knight -> Cal A no brainer

Inf -> Mech Inf A no brainer
Tank -> Modern Armor A no brainer

Guerrlia -> TOW A good upgrade

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 02-08-2005 12:54 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

does anyone have a table showing all the unit upgrade costs?

it's weird how some cost so little, but some cost so much.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 02-08-2005 13:14 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I have no table. It is a set multiplier of the Shield difference, one you can change in the editor. In C3C it is 3. Basically 30 Gold for every 10 Shields.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 03-08-2005 12:45
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Modo44
Why do you say Knights are useless?

i like knights. i just don't think they should be used in battle.

in the early middle ages, i'm sure to have a few warriors, swords or archers hanging about. these can be quickly and cheaply upgraded and they have the same combat value as a knight.
pike + med inf/longbow = 4.3.1
knight = 4.3.2
shield cost: 70 (same)
ok, the extra movement is nice, but it doesn't give me a crucial advantage.

second, archers and swords are reaching the end of their useful cycle. if i'm going to use them, it has to be now.

third, spears and pikes are reaching the end of an important cycle. so there is often a good reason to throw them into battle, then slowly build muskets to replace them.

fourth, foot troops keep pace with the artillery. this means that med inf/longbows can actually take a lot of targets with lower casualties than knights would.

fifth, it takes a long time (or a lot of cash) to build a decent squadron of knights. by the time i've got them built/upgraded, i'm half-way to the industrial. i'd rather hold on to them for the ludicrously cheap cavalry upgrade.

sixth, it's mostly about managing unit costs. the middle ages is the perfect time to switch from having lots of cheap, versatile troops to having expensive, specialised troops. this is a two-stage (but concurrent) process.
i. sacrifice/ disband the old
ii. build the new troops and wait for upgrades
because knights and muskets are so costly, it actually gives you an advantage. you build troops more slowly, so you have fewer of them. hence lower unit support.
at the same time, your old troops are only costing you money, so they might as well go hurt someone else instead.

basically, it's about looking for the best way to get some leverage. why spend 70 shields building a knight/musket, then throw him into battle and lose? i say, wait a few turns more and, for a mere 30 gold. you can have a 50% improvement in combat stats.

i wouldn't harp on about this, it's just that there is such a clear distinction between the value of the different upgrades.
to me it seems a crime to use knights/muskets in battle given that
(a) alternative, equally-powerful, cheaper troops are available
(b) the upgrade is extremely cost-effective
(c) there is a way to work in an advantage (lower overall troops numbers as aa troops die off and the replacements arrive more gradually)

quote:
I can say the same about Muskets ... if I have cities in peril, I will definately want them to have Muskets for defenders

sometimes, yes (although i'd still prefer two pikes versus one musket)
there will certainly be exceptions. the difference is, if my pikes can do the job (even with heavy casualties), they get the mission. muskets are intended to guard the castle (core) and look pretty until they can be turned into something worthwhile (rifleman).
it just isn't efficient to spend so many shields on a single unit, then lose it the next turn to a javelin thrower.

quote:
Originally posted by joncnunn
Cat -> Treb -> Cannon -> Art. A No brainer to upgrade

specifically, no
cat -> treb -> cannon = yes
cannon -> artillery = no

a 10 shield upgrade is almost always worth it
a 20 shield upgrade is normally worth doing
a 30 shield upgrade is sometimes worth doing
a 40 shield upgrade is hardly ever worth it
this is my cut-off point.

i hate having to disband my cannons, but the fact is, it usually takes more time and resources to upgrade cannon than to simply build new arties.

quote:
Archer -> Longbow. Only seems worthwhile if you don't have horses to me. (Or instead if your the Vickings and therefore able to upgrade to berskers.)

Horsemen -> Knight. An extremely worthwhile upgrade. Attack of Longbow + Def of Pike + a second MP.

strongly disagree

horseman -> knight is one that i have simply taken off my list. to such an extent that i hardly ever even build horsemen these days. it just doesn't add up for the investment.

i. requires 'horseback riding' - not a useful tech. by the time i have this tech i am about two clicks away from the middle ages.

ii. requires horses - ok, if they fall into my hands i won't complain. and by the time 'military tradition' comes around i must have horses. but i'm not going to distort my rex for the sake of a fast, 30-shield archer.

iii. requires 'chivalry' - this really bugs me. i hate civ's with knight replacement uu's for this very reason. the ai won't sell this tech easily. so i have to spend all that extra time researching an unneccessary technology.
this could be due to my own inexperience, but nothing ruins my middle ages timetable like having to divert time to researching chivalry.

iv. requires 'chivalry' - par contre, 'feudalism' gives - same attack strength, same defence strength, and a government tech.

v. i don't spend gold on a unit unless it will be used very soon. so i spend my shields on building knights, then spend gold to get cavalry and go out an' whoop me some! i will only use knights in battle when i have no other choice, so it would just be a waste of cash to upgrade horses.

vi. there's really no need to have iron and horses in the ancient age. one or the other will do the job. i think the iron-based units are simply better value for money.

vii. -> berserkers
150 gold pieces
you're actually prepared to spend that much on one unit at such an early point in the game!!!
(ok, berserkers can do some damage, but that is just obscene).

vii. archer -> longbow
archers can be extremely useful in the aa. it is situational. so i don't go after this every time. but if the opportunity is there, i will certainly use it.

overall, this tiny period (aa - middle changeover) is crucial to the game and has a whole bunch of alternatives in terms of tech, resources and upgrade paths. a scientific civ will want a completely different approach from a militaristic one, and so on.

of course each situation calls for a unique approach, but my rule of thumb lately has been pretty clear - any upgrade over 40 shields is just not worth it.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:37
  Old Post 03-08-2005 21:52
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Put an end to popups!

Upgrading is always more efficient than building up a new army from scratch. Gold (Commerce) is much more plentiful than Shields. For example:

1. All tiles produce at least 1 Commerce if you put a Road on them; some (Flood Plains, Coast, etc.) produce no Shields. In Republic, all tiles produce at least 2 Commerce (with a Road).

2. The first Shield-boosting improvement (Factory) is available in the Industrial era; the first Commerce-boosting improvements (Library, Marketplace), in the Ancient era.

3. You can trade for Commerce in the form of techs or Gold with AI, but you cannot in any way get Shields from other civs. Trading one tech around will sometimes net you 500+ Gold; there is no analogous windfall for Shields (well, Great Leaders, but they're random).

Upgrading is also faster than building from scratch. At 10 Shields per turn it takes 3 turns to build 3 Warriors, or 3 turns to build 1 Swordsman. But, with enough Gold (180 to be exact), those 3 Warriors become 3 Swordsmen, and 3>1.

Furthermore, with upgrades, you can start building your army before you obtain the relevant tech or Strategic resource; for instance, building up Horsemen long before Military Tradition or even Gunpowder. Fielding 50 Cavalry the turn you discover MT is something the AI has a tough time dealing with.

The problem is that upgrading costs Gold (Commerce), which you also need for research. So the key question you need to be able to answer is: when can I afford to upgrade my troops at the expense of slowing down my rate of tech advancement?

A related question is: when will I strike? A mass-upgrade scheme requires planning to execute: you need the right level of technology relative to your opponent, an appropriate amount of Gold, enough cities to keep the unit upkeep down, etc.

The two best mass-upgrade schemes in the game are: Warrior->Swordsmen, and Horsemen->Cavalry. Usually one or the other is enough to gain a significant lead in any given game.

The reason for skipping Knights is that Knights almost always go up against Pikemen, while a Cavalry beeline sometimes catches civs with Pikemen to defend instead of Musketmen. If you're certain that your Knights will be facing Spearmen exclusively, then by all means research Chivalry. But also note that Cavalry does not require researching Theology or Chivalry.

Mass-upgrade schemes do not always work, of course, usually because the tech pace is too fast. In this case a mix of upgrading and building units from scratch is necessary. I guess a rule of the thumb therefore is: upgrade when feasible, taking care not to fall behind technologically (or fall out of the tech trading loop).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 03-08-2005 23:25
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That is about as good of an answer as one could hope to get.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 04-08-2005 05:39 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Increase the size of your Attachments

gold wasn't more plentiful than shields in my game . I was industrious too, so that helps in getting all my improvements built. And I had nothing left to build.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 06-08-2005 23:23
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Dominae
Upgrading is always more efficient than building up a new army from scratch.

wha the ?!!

hey! get back to your beta testing and leave my lame-o posts in peace!

quote:
Originally posted by vmxa1
That is about as good of an answer as one could hope to get.

yeah, now tell me something new.

oh well, here we go again

dwr dwr dwr

Russian_King is offline Russian_King
Chieftain
Australia, Perth
Dec 2002
time: 13:37
  Old Post 19-08-2005 09:42
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Get a bigger avatar today!

ok in general:

if u have tons of gold: upgrade the damn things, u get the speed and if u have **** production it wont make a hole in ur building

if u have tons of shields, produce the new units, and move the old ones into cities with really bad production to help them build other stuff

if u have both, well i guess its up to u... get the cities that are maxed out to produce the units and the rest of em can produce things like nukes, which u can NEVER have enough of.. even if u have 5 per city

i personally like to build them cos from the early stages until the modern ages my economy is usually not as good as my production. im an industrialist. i keep my economy JUST good enough so i can produce about the same amount of science as rival civs at a high rate and only have minimal coin go to my treasury.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:37
  Old Post 31-08-2005 02:12 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Help yourself to an AD-FREE life

I do believe in using units aggressively before ASAP to circumvent the problem. When I'm upgrading, I still have scientists on the very currupt cities. Even if my science slider is at 0%, the scientists keep advences at 20% or so of normal. Then I can move science to it's normal rate and beat up my opponents. just upgraded 150 mounted warriors to cavalry this way and now am brutalizing my opponents. During the upgrades, I've been building marketplaces and banks, and after I completed this, I've built libraries and Universities. Although I eventaully had to make peace, my upgrades have kept the AI at bay until I was able to get back to unit production. After my first war, after the Rennanasance builds, I'll be able low enough in units/city to switch to Republic, and use it indefinately as a wartime government.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:37
  Old Post 31-08-2005 20:06
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by lebensraum
vii. -> berserkers
150 gold pieces
you're actually prepared to spend that much on one unit at such an early point in the game!!!
(ok, berserkers can do some damage, but that is just obscene).


You better believe I am prepared to spend that as the vikings!

My hell, what other unit has such a LONG lifespan!? It starts in the early Medieval, and is on par with all offensive units through mid industrial, not to mention amphibious.

Use of berserkers should be as use of cavalry: the game ending move in the hands of a human vs AI.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 04-09-2005 18:57
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Avatar Enlargement: We've got the solution

ummm, yes.

let me re-phrase that... berkos make for a very expensive upgrade if you're not a homicidal maniac trying to produce an entire star-fleet of the little bearded buggers.

i'd also point out that producing nothing but archers and then researching at zero for a thousand years might have different effects when you're not on an isolated land mass.

the other thing is, maybe i should change the way i do things, but:
i tend to aim at producing the bare minimum of units. i'll build what i need to get me through the war, then allow 'natural' attrition to thin the ranks. if things go to plan, by the end of a war, i'll have just defenders and a handful of elites left over.

typically, my wars involve taking out 3 or 4 ai cities and throwing their economy off balance. then i use the reduced unit numbers to allow fast research to the next offensive unit. i was forgetting that that just happens to be what works for me.

and in the spirit of accepting different ways of looking at things,..
quote:
If you're not a part of the solution, there is good money to be made in prolonging the problem.

where do i sign?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 04-09-2005 22:27 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase Your PM Length

If your not interested in conquering the world with Berserkers, why are you playing the Vikings?

That's like playing the Germans and not using Panzers or playing the Ottomans and not using Saphi.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 04-09-2005 23:34
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

random games

i'm mostly interested in conquering the world (or at least getting rich by helping someone else do it). if the berkos want to come along for the ride, tha's fine bah me.

berkos, sipahi and panzers are all uu's that just don't impress me. berks are too costly, sipahi's are ok, i guess and panzers are just way too late.

i've never seen the need for a tank with extra movement - you've already got railroads by then, throw in a few combat settlers and there's just no need for panzers.

still, every map is different. it depends,..

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 05-09-2005 23:14 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by lebensraum

throw in a few combat settlers and there's just no need for panzers.



just when I thought i heard it all

combat settlers?

I quess there is some Noob in me still

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:37
  Old Post 06-09-2005 08:56
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

you've never seen jon step out of a covered wagon with his m-60 at the ready?

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0760 seconds (93.37% PHP - 6.63% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net