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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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I've noticed that on my first attack in CivIII that I almost always lose. It's gotten to the point that I always hit first with a junk unit before going in with the real thing. I suppose this is another way to tilt things towards the AI because of its limitations but it is a bit...frustrating. Will initial attack blues continue in CivIV? Anyone know?
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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Not just warriors but everything else. Check it out, play a game of Civ 3. Attacks that should win usually lose if it's the first attack. My use of junk units is a result of this, not the cause. I use em to lose em, since it's likely I'll lose the first combat anyway. Not every time, but something is holding the statistical laws in contempt...
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patcon
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quote: Originally posted by Solver
Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better. |
I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?
I also liked the Civ2 concept of increased defense against certain units - like pikemen against mounted units.
That said, as long as the units have different modifiers against different types of units, I'm OK with one basic strength number. Tanks should be stronger against tanks than against infantry.
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patcon
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quote: Originally posted by Solver
quote: I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive? |
That was no decision. In Civ3, for instance, it meant that you put the unit with the best defense value in cities, then spam the unit with the best attack number a lot and attack the enemy ad nauseum. |
I disagree. Yes, I made sure to keep good defenders in cities. But rather than simply send stacks of modern armor out, I would mix in some mech infantry. The MA would do the attacking and the MI would be there to protect the MA from counterattack. The same thing would occur with cavalry and riflemen. Since the better defensive units are usually slower, the question becomes "Do I rush into an attack with good attackers, leaving them vulnerable, or do I make sure to wait for the good defenders?" As much as posters lament the lack of a need for combined arms forces, having units which are good at attack, but not at defense, would seem to reward those players who can properly manage combned arms.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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quote: Originally posted by Boris Godunov
I'm not sure what you mean by "first attack." First attack of the game? The first from a stack? What? |
Boris, first attack of each turn.
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Yarco_TW
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quote: Originally posted by patcon
I disagree. Yes, I made sure to keep good defenders in cities. But rather than simply send stacks of modern armor out, I would mix in some mech infantry. The MA would do the attacking and the MI would be there to protect the MA from counterattack. The same thing would occur with cavalry and riflemen. Since the better defensive units are usually slower, the question becomes "Do I rush into an attack with good attackers, leaving them vulnerable, or do I make sure to wait for the good defenders?" As much as posters lament the lack of a need for combined arms forces, having units which are good at attack, but not at defense, would seem to reward those players who can properly manage combned arms. |
I agree with patcon 100%.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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So you too have noticed a first attack failure rate far above average?
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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