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Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 29-07-2005 05:20
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Initial attack blues in CivIV? Support Apolyton, buy Civilization 2

I've noticed that on my first attack in CivIII that I almost always lose. It's gotten to the point that I always hit first with a junk unit before going in with the real thing. I suppose this is another way to tilt things towards the AI because of its limitations but it is a bit...frustrating. Will initial attack blues continue in CivIV? Anyone know?

1889 is offline 1889

King
Limbo
May 2004
time: 22:37
  Old Post 29-07-2005 05:32
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I've never noticed that. Could it be that you lose because you're attacking with a junk unit.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:37
  Old Post 29-07-2005 08:02
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quote:
Originally posted by Lancer
I've noticed that on my first attack in CivIII that I almost always lose. It's gotten to the point that I always hit first with a junk unit before going in with the real thing. I suppose this is another way to tilt things towards the AI because of its limitations but it is a bit...frustrating. Will initial attack blues continue in CivIV? Anyone know?


I think the RNG Gods don't like you.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:37
  Old Post 29-07-2005 08:29
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It's because Warriors suck.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 29-07-2005 09:11
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Well, Warriors wouldn't be so bad in civ3 if they were a 2-1-1 instead of 1-1-1. Make spears 2-2-1 while you're at it, and archers 1-2-1.

I've got to stop coming here. It is still months till release, and there is just a bunch of speculation and heresay here (with infrequent exceptions). Back to studying about a REAL empire (the Roman one), literature, and some CtP2 AoM.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 29-07-2005 09:58
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Not just warriors but everything else. Check it out, play a game of Civ 3. Attacks that should win usually lose if it's the first attack. My use of junk units is a result of this, not the cause. I use em to lose em, since it's likely I'll lose the first combat anyway. Not every time, but something is holding the statistical laws in contempt...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 29-07-2005 16:39 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:37
  Old Post 29-07-2005 18:43
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quote:
Originally posted by Solver
Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.


I'm not very hopeful on that.

Promotions look like something to be hopeful about, but the 1 combat value looks unnescescarily dumbed down.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 29-07-2005 18:45 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Promotions look like something to be hopeful about, but the 1 combat value looks unnescescarily dumbed down.


It's not dumbed down, it's more of a way to ensure fair combat results unlike the semi-random crap in Civ3. Soren (or was it Jesse?) said that basically, it means that firepower is back as unit deals damage proportional to its own strength. If so, that is going to provide much more fair combat results.

Plus, it looks like with all the promotions and other bonuses that have been mentioned (such as the archer bonus at city defense) there will actually be more variables involved in Civ4 combat than there were in Civ3.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:37
  Old Post 29-07-2005 18:47 Visit Alex's homepage!
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I think that the first thing I'll attack in CivIV is going to be a wild animal...

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:37
  Old Post 29-07-2005 19:18 Visit hexagonian's homepage!
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quote:
Originally posted by Jaybe
It is still months till release...Back to some CtP2 AoM.

Since civ4 isn't going to be out for a few months yet, this is a good suggestion to fill the time.

Might make for some interesting comparisons too...

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:37
  Old Post 29-07-2005 22:03
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quote:
Originally posted by Lancer
Not just warriors but everything else. Check it out, play a game of Civ 3. Attacks that should win usually lose if it's the first attack. My use of junk units is a result of this, not the cause. I use em to lose em, since it's likely I'll lose the first combat anyway. Not every time, but something is holding the statistical laws in contempt...


I'm not sure what you mean by "first attack." First attack of the game? The first from a stack? What?

patcon is offline patcon
Warlord

Jan 2004
time: 00:37
  Old Post 30-07-2005 01:09
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quote:
Originally posted by Solver
Since Civ4 units only have one Strength value, combat is going to be different. Hopefully for the better.

I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?
I also liked the Civ2 concept of increased defense against certain units - like pikemen against mounted units.

That said, as long as the units have different modifiers against different types of units, I'm OK with one basic strength number. Tanks should be stronger against tanks than against infantry.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 30-07-2005 01:36
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Ninot, are you trying to say that "fast" units being the (almost) exclusive attackers in civ3 was better!?
Being a historical wargamer since the mid-60's, it was a most galling feature, and I adjusted A/D strengths as soon as I could do so.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 30-07-2005 01:41 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?


That was no decision. In Civ3, for instance, it meant that you put the unit with the best defense value in cities, then spam the unit with the best attack number a lot and attack the enemy ad nauseum.

patcon is offline patcon
Warlord

Jan 2004
time: 00:37
  Old Post 30-07-2005 01:55
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quote:
Originally posted by Solver
quote:
I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?


That was no decision. In Civ3, for instance, it meant that you put the unit with the best defense value in cities, then spam the unit with the best attack number a lot and attack the enemy ad nauseum.


I disagree. Yes, I made sure to keep good defenders in cities. But rather than simply send stacks of modern armor out, I would mix in some mech infantry. The MA would do the attacking and the MI would be there to protect the MA from counterattack. The same thing would occur with cavalry and riflemen. Since the better defensive units are usually slower, the question becomes "Do I rush into an attack with good attackers, leaving them vulnerable, or do I make sure to wait for the good defenders?" As much as posters lament the lack of a need for combined arms forces, having units which are good at attack, but not at defense, would seem to reward those players who can properly manage combned arms.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:37
  Old Post 30-07-2005 02:10
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quote:
Originally posted by Solver
quote:
I actually liked the different attack/defend strengths. It made for decisions - do I want to be aggressive or defensive?


That was no decision. In Civ3, for instance, it meant that you put the unit with the best defense value in cities, then spam the unit with the best attack number a lot and attack the enemy ad nauseum.


that's not what I did...

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 30-07-2005 02:27 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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when in doubt lead off with a bombard unit

I counting on my first three bombards to miss!

thank you RNG gods in advance

patcon is offline patcon
Warlord

Jan 2004
time: 00:37
  Old Post 30-07-2005 02:50
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quote:
Originally posted by Platypus Rex
when in doubt lead off with a bombard unit


Absolutely, once I have something better than catapults. They suck. (And trebuchets aren't much better!) There's nothing like bringing in some arty to reduce the defenders to 1 HP each before unleashing the hounds to feast on the crippled remains.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 30-07-2005 05:51
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quote:
Originally posted by Boris Godunov


I'm not sure what you mean by "first attack." First attack of the game? The first from a stack? What?


Boris, first attack of each turn.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 30-07-2005 11:07 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Boris Godunov


I'm not sure what you mean by "first attack." First attack of the game? The first from a stack? What?



quote:
Originally posted by Lancer


Boris, first attack of each turn.



all those other deffintions work as well

Yarco_TW is offline Yarco_TW
Chieftain

Jul 2005
time: 05:37
  Old Post 31-07-2005 17:55
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quote:
Originally posted by patcon


I disagree. Yes, I made sure to keep good defenders in cities. But rather than simply send stacks of modern armor out, I would mix in some mech infantry. The MA would do the attacking and the MI would be there to protect the MA from counterattack. The same thing would occur with cavalry and riflemen. Since the better defensive units are usually slower, the question becomes "Do I rush into an attack with good attackers, leaving them vulnerable, or do I make sure to wait for the good defenders?" As much as posters lament the lack of a need for combined arms forces, having units which are good at attack, but not at defense, would seem to reward those players who can properly manage combned arms.


I agree with patcon 100%.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 31-07-2005 19:23
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I've seen this in cIIIv numerous times, actually sometimes it seems like it's not only the first unit this happens to either...

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 02-08-2005 02:19
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So you too have noticed a first attack failure rate far above average?

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:37
  Old Post 02-08-2005 02:49
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quote:
Originally posted by Lancer
Boris, first attack of each turn.


I haven't experienced it, then. I'm currently playing a game on Emperor level, and I have definitely won the initial attacks of turns many times.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:37
  Old Post 02-08-2005 08:41 Visit Datajack Franit's homepage!
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never heard about this

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