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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Well, we have NOTHING in it with Noting to move into it this turn and they are at LI 7 (1 4/4 Horse and 1 1/5 Horse).
BUT, we should be able to retake it, as they can't reinforce it. I'm looking at that now. But the Bowman should, with help from a Horseman, from other direction, should be able to do it (and trigger our GA.
It also leaves them with a tactical quandry, do they keep both units in it or just the one? They can bypass it and enter our Interior to go after the Horses Resourse, maybe, or capture a worker.
Abandoning it, would let them just bypass it into out Interior, somewhat. I would rather not have them any closer and have them stay in LI.
It's a gamble, but one I think we should take.
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Turn Report for 1175BC:
Diplomacy
Sent Peace, Monarchy & 75 Gold, accepted, to DR.
Military Moves
West
Shogun Bowman (2/5) & Bowman Beta (2/4) (at Potamia 1-1) - move 9.
Vet Spearman & Bowman Jon (3/4) (at Potamia 1) - move 1, into Potamia
Bowman Kloreep (3/3) (at Potamia 1) - move 1, headed to Barb camp
Bowman Hercules & New Vet Spearman (in Potamia) - move 6
Bowman Big & Furry[b] & [b]Tosses Cows (at PoA 1-1) - move 6-8, into PoA and Fort.
AM War
LI area
Bowman Micha (3/3) & 2 Vet Spearmen (at LI 8-8) - move 2, will attack LI, if taken by AM, next turn.
Settler (at LI 8-9-9) - moves 2. Tempting target for AM, but not reachable this turn.
Horseman Sheridan (1/4) (at LI 9-9-9-9) - moves 1 (into LB Territory).
New Horseman, in Babylon - Named him Horseman Sherman (as in William Tucumsa Sherman) - moved to Kurra 7 (Horse Resource). Jumping off point for retaking LI next turn. They won’t see him there, unless they move 2-2.
Iron Area
Vet Spearman (at Iron 6) - move 4, onto Iron.
Iron Settler (at Iron 9) - move 1, onto Iron.
Warrior scaeva (3/4) (at Iron 7) - move 3, onto Iron.
Vet Warrior & Tosses Cats & Dogs (in PoA) - Move to Iron.
Horseman Franklin (3/4) (in Babylon) - Moves to Iron
Other Mil Moves
New Bowman in Hookah - Naming him Bowman skorbism (3/3) - move to IT.
Vet Warrior (in IT) - move to PoA.
Felix - moves 2. Sees Euph Archer (3/3) on road and a Vet Spear in AbbA.
I’ll post the Domestic stuff, when I get to it, but this gets this part out of the way
Attachment: 1175bc - felix.jpg
This has been downloaded 12 time(s).
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Part 2:
Domestics
Workers
Bworkers 372, 586 & 643 (at IT 2) - move 6-8, Will Start Mining Next turn.
Bworker 806 (at Pot WF #5) - Start Mining (12 turns to complete).
Bworker 650 (at Iron 6) - Start Roading (3 turns to complete).
Bworker 225 (at IT 8-8) - Start Roading (3 turns to complete).
Bworker 273 (at IT 8-8) - move 2-2-1 (joining Bworkers 585 & 810).
Cities
Babylon - Horseman Built, Start building Spearman (turn 1 of 2) Starting WF 1-7-8-12-16. NC.
Inaana’s Throne - building Spearman (turn 2 of 2). Shortrushed to Warrior for 1 shield (4 gold). Starting WF 4-7-15-16-18, changed to 2-4-7-15-16.
Plains of Ashur (grows this turn) - building Walls (turn 3 of 3). Starting WF 1-4-5-12-16, changed to 1-2-4-12-16.
Garden of Tammuz - building Worker (turn 2 of 2). Starting WF 2-3-8-18-19. NC.
Potamia - Spearman built, start building Spearman (turn 1 of 4). Starting WF 1-7-8-15, NC.
Kurra - building Warrior (placeholder for now, turn 2 of 4). Starting WF 7-8-17, change WF to 2-7-8.
Hookah - Bowman built, start building Spearman (turn 1 of 5). NC in WF.
Lake Ishtar - building Worker (placeholder for now, turn 2 of 5). Starting WF 3-14. NC.
We have War Happiness, I was able to reduce the Lux slider back to 0%.
541 gold in Treasury with +18 GPT.
All I can do for now,
Here is the stats screenshot.
E_T
Attachment: 1175bc stats.jpg
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