Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Cold War Mod- Beta Testers Needed!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 02-08-2005 03:00
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Cold War Mod- Beta Testers Needed! Get a bigger avatar today!

Several months in the making, this mod lets you play out the Cold War as one of seven factions:

*United States
*The Soviet Union - encompassing Cuba as well.
*China - encompassing Communist Vietnam and North Korea as well.
*"The West" - encompassing non-soviet Europe, Australia, New Zealand, Japan, Taiwan, South Africa, and Canada.
*"Developing Asia" - encompassing India, Malaysia, Indonesia, non-Communist Indochina, and the Philippines.
*"Latin America" - encompassing Central America and South America.
*"Africanasia" - encompassing Africa and the Middle East.

The Mod uses an entirely new tech tree, countless cosmetic changes to terminology to make it correspond to Modern Earth (although this is a part which needs much beta-testing work), new strategies, modified social engineering, and many other modifications.

I need some people to playtest this because I'm planning on trying to set up a democracy game at my school using this scenario. I think gameplay issues have mostly been resolved, and mostly cosmetic inconsistencies need to be noted. For instance, I probably need to change the names of some of the Russian cities to their Soviet-era counterparts. Stuff like that.

Here is the "easy download version," meaning, after you download this zip file, you unzip the contents, and you'll have all of the needed contents, which you can put into a separate scenario folder in your Alpha Centauri directory. However, a few more things are needed. In order to get the faction graphics to display correctly, you'll need to find the files for each faction with the following endings: .flc, .pcx, and .tmp. Then, you'll need to make copies of all of these files (and make sure you notice that the .pcx and .tmp sections have 3 and 2 files per faction, respectively) and then rename the faction beginnings as such:

Gaians -> EU
Hive -> china
Univ -> RUSSIANS
Morgan -> Africanasians
Spartans -> LatinAmerica
Believe - > US
PEACE -> DevelopingAsia

For the purposes of this scenario I've invented some imaginary leaders, such as President Smith of the Americans (since President Kennedy or something like that would seem wierd with a woman's pic). There many other factors which make this scenario FAR from being historically accurate (for instance, lumping all developing asian countries together is absurd from a historical point of view). However, by doing this I think I've greatly improved gameplay (and made the scenario even feasible in the first place). Therefore, I would think of this scenario less as a historical simulation (there's definitely no way to make AI players act their correct part) and more as a fun scenario with cool historical elements. One solid historical purpose that this scenario would serve would be to simulate the workings of the Mutual Assured Destruction doctrine, so that's cool.

A piece of advice before playing: save often. There are a lot of units on the map, and sometimes my computer would freeze when trying to deal with them all, especially when I had my faction automated as well to observe the workings of the scenario.

Okay, where's Tassadar? I have a feeling he's going to like this.

Here's the easy-to-download version:

Attachment: cold war scenario easy download version.zip
This has been downloaded 7 time(s).

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 02-08-2005 03:24
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

And here's the all-in-one file which comes ready to play. It's a little bit larger than 3 MB.

http://apolyton.net/upload/view.php...WarScenario.zip

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 02-08-2005 11:37 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Cold War Mod- Beta Testers Needed! Inflate your Upload Space

quote:
Originally posted by Zeiter
For the purposes of this scenario I've invented some imaginary leaders, such as President Smith of the Americans (since President Kennedy or something like that would seem wierd with a woman's pic).

Forgive for asking a possibly silly question, but why don't you simply change the sex of the faction leader in the faction txt file?If you refer to the flc file, I don't think it should play at all.

Seems like a interesting scenario, I will check it when I get home.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 02-08-2005 12:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Illuminatus - an answer to your question:

quote:
Believe - > US


Zeiter is not making his own graphics, thus US would look as Miriam.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:37
  Old Post 11-08-2005 19:21
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

How come none of the factions have any bonuses / penalties ? or is this intended. If so the -3 effic means planned is never going to be used apart from for a few turns by anybody pop booming.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 12-08-2005 11:00
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

Yeah, it's intended that none of the factions have penalties or bonuses. I don't want to offend any nationalities, of course. It also works out in terms of gameplay.

Planned can be very useful when used appropriately. The -3 EFFIC isn't so bad if you have creches in most bases, and the +2 industry is a HUGE bonus!

And pop-booming should be a little bit more difficult now due to the fact that every faction will need a golden age to trigger it.

So, have you played much of the scenario, Lazerus? I'm curious, what faction did you play as? I'm working through a game as the Latin Americans. Right now I'm pacted with Smith and Kruschev, and in vendetta with the others. In this game, when the Americans turned on the West, they completely overran Canada in three turns. And the Chinese took Vladivostok and Khabarovsk! It seems the AI was able to intelligently use the gobs of 6-3-1*2's I gave to China, with which I was pleased.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (84.66% PHP - 15.34% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net