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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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turn music on.... pump it up 
The Ordered Post
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"Interior"
Double Edge (swords 4/4) - Border patrol - 4
Bone Crusher (swords 3/3) - Border patrol - 2
Grinder (warrior 3/3) - Border patrol - 1
Axxis (pikewomen 4/4) - Bloodview
Bob (worker) - irrigate
Gertrude (worker) - 7,8, irrigate
Bard slave - 2
Bubba (worker) - to KBH for Temple project
Martha (worker) - to KBH for Temple project
John Boy (worker) - to KBH for Temple project
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - 2,7
Infantry
- to Fort Napster for upgrades
Col. Iron Jackson's Long Blades (swords 4/4)
Col. Earthworm's Devourer of Light (swords 4/4)
Cardial Crusher (swords 4/4)
Hammerhead (swords 3/3)
Wanderers (swords 3/3)
Scarface (swords 4/4)
Miss Watcher (spearwoman 3/3)
Redwench (spearwoman 4/4)
Hot Lips (spearwoman 4/4)
Cavalry
- Fort Napster 9,6
Bongolian Royal Red Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
13th Horse Guards (horseman 4/4)
Red Roughrider (horseman 4/4)
Kelly's Heroes (horseman 4/4)
Fire Hoof (horseman 4/4)
Third Horse of the Apocalypse (ancient cavalry 5/5) - - Fort Napster 8
"The Black Watch Brigade"
- Fort Napster 9,6
Khan's Own Faithfuls (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Makahlua's Eingana Princesses (horsewoman 4/4)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Werewindle Brigade"
- U2 1
Skull Splitter (med inf 3/3)
Rock Steady (pikewomen 4/4)
Bloodseeker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
- on their way
Shadow Striker (swords 4/4) - - Fort Napster
"The Graysvandir Brigade"
Brigadier General Ljubes Mjolnir (horseman 4/4) - 9,7
attacks un-named Euphorican unit (archer 3/3)
un-named unit dismissed.
- to Rolling Stones 4,1
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Shadow of Doubt (horseman 4/4)
-------------------------------------------------
"Grey Wolves Horde"
Commander - Paddy, Khan
Babylon / Lost Boys War Front
"The Rock Hound Brigade"
Brigadier General Rubychaser's Bloodletter (swords 5/5) - scouting
Grim Death (med inf 4/4) - scouting
Bataar (warrior 5/5) - Bloodfort
Steal Heart (pikewomen 4/4) - FA 6
First Horse of the Apocalypse (ancient cavalry 3/6) - rest
Destroyer of Hope (horse 4/4) - Bloodfort
-------------------------------------------------
"Unit Audit"
Ancient Cavalry 3/2/2 = 3
Horse 2/1/2 = 15
Medieval Infantry 4/2/1 = 3
Swordsmen 3/2/1 = 11
Pikewomen 1/3/1 = 3
Spearwomen 1/2/1 = 3
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 0
Workers = 5
Slave = 1
-------------------------------------------------
Demographics
Population: 858 000 - 4th
GNP: 59 million - 4th
Mfg Goods: 33 Megatons - 5th
Land Area: 12 200 sq miles - 3rd
Life Expectancy: 20 years - 6th
Military Service: 15 years - 2nd
-------------------------------------------------
"Our Towns"
"Khan's Blood Hall" pop 8 - horse in 1
Barracks
Growth in 2 turns
"Ta-Tu" pop 4 - pike in 7
Barracks
Growth in 7 turns
"Bokhara" pop 3 - pike in 2
Barracks
Growth in 9 turns
"Bloodview" pop 3 - worker in 8
Barracks
Growth in 2 turns
"Bloodhue" pop 2 - archer in 4
Barracks
Growth in 5 turns
"Fort Napster" pop 1 - pike in 27
Barracks
Growth in 6 turns
"The Furnace" pop 1 - pike in 28
Barracks
Growth in 1 turns
"Filiolus Ala" pop 3 - settler in 3
Growth in 1 turns
"Red River Hill" pop 1 - pike in 29
Growth in - turns
"Bloodfort" pop 1 - worker in 3
Growth in - turns
"Lortbekk" pop 1 - barracks in 18
Growth in 8 turns
"Statue of Zeus"
Fourth Horse of the Apocalypse (ancient cavalry 5/5) - 3 turns
-------------------------------------------------
Tech Reseach
Chivalry in 15
Treasury
449 gold - 12 this turn
Income 59
from cities +59
from Taxman +
Expenses 71
science -45
entertainment -0
corruption -14
maintenance -8
unit costs -4
Science Slider at 100%
Luxury Slider at 0%
-------------------------------------------------
The following is a state secret
"Knights Templar"
OK, here is the plan. Next turn we start chivalry at full speed. We need 18 turns to research chivalry at maximum speed with 12 gpt deficit. Six turns from now the AM will start funding our research effort with 40 gpt. That will compensate our losses from the speedy research.
Khan's Blood Hall will complete two more units (pikes or horses at the Great Khan's choice) and then start wonder on turn 78. The wonder will start with a granary pre-build, as usual. This pre-build will become library pre-build and eventually we will start Pyramids.
On turn 93 we shall discover chivalry and change production of our wonder to Knights Templar which will be completed on turn 95.
-------------------------------------------------
- Special thanks to U2 and the Album "Joshua Tree" yet again
Attachment: knights templar.jpg
This has been downloaded 16 time(s).
Last edited by Paddy the Scot on 10-08-2005 at 09:08
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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-------------------------------------------------
"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - 1,1
Infantry
at - U2 2,2
Col. Iron Jackson's Long Blades (swords 4/4)
Col. Earthworm's Devourer of Light (swords 4/4)
Cardial Crusher (swords 4/4)
Hammerhead (swords 3/3)
Wanderers (swords 3/3)
Scarface (swords 4/4)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Miss Watcher (spearwoman 3/3)
Redwench (spearwoman 4/4)
Hot Lips (spearwoman 4/4)
Cavalry
at - to Ft Napster 9
Bongolian Royal Red Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
13th Horse Guards (horseman 4/4)
Red Roughrider (horseman 4/4)
Kelly's Heroes (horseman 4/4)
Fire Hoof (horseman 4/4)
Third Horse of the Apocalypse (ancient cavalry 5/5) - in Bloodview
"The Black Watch Brigade"
at - to Ft Napster 9
Khan's Own Faithfuls (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Makahlua's Eingana Princesses (horsewoman 4/4)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Werewindle Brigade"
at - Fort Napster 9
Skull Splitter (med inf 3/3)
Rock Steady (pikewomen 4/4)
at - in Fort Napster
Bloodseeker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Shadow Striker (swords 4/4) - Bloodview river ford
Axxis (pikewomen 4/4) - Bloodview 7
"The Graysvandir Brigade"
at - Rolling Stone 1,1,1
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Shadow of Doubt (horseman 4/4)
-------------------------------------------------
Attachment: 1150 placement.jpg
This has been downloaded 29 time(s).
Last edited by Paddy the Scot on 02-08-2005 at 10:25
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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Paddy says:
when you complete the wonder instructions I will also add them to the ordered post
Ljube says:
great
Paddy says:
we will micromanage it every turn as with SoZ
Paddy says:
struth, crusaders and ancient cav awesome
Ljube says:
yes, we will rock
Paddy says:
aqua will freak
Ljube says:
Ljube says:
but temple in each city is good to have too
Paddy says:
yes
Ljube says:
that's for the future
Paddy says:
yes
Ljube says:
also, we must try to build as many horses as we can before we research chivalry
Paddy says:
indeed
Paddy says:
iondeed
Ljube says:
then, once we have reserached chivalry, we set just 1 scientist in some god forsaken village and reserach engineering at such speed
Paddy says:
hahaha
Paddy says:
oh we wil get engineering from sopme one else
Ljube says:
yes, then invention at that pace
Paddy says:
cool
Ljube says:
OK, I've been thinking about future. Once we get chivalry we're going to be in a slight problem. Our cities small as they are won't be really able to produce anything but spears and catapults.
Paddy says:
do tell
Ljube says:
keshik is 60 shields
Ljube says:
our cities mostly produce 4-5 per turn
Paddy says:
hmmm
Ljube says:
that's many many turns for just one keshik
Paddy says:
yes massive
Paddy says:
we need pop
Ljube says:
That somehow doesn't seem possible
Ljube says:
what we need is planning
Ljube says:
we need to build many horses now so we have lots of them to upgrade later
Paddy says:
yes
Ljube says:
and every horse is important
Paddy says:
yes
Ljube says:
and we need lots of cities, rather than few larger cities
Ljube says:
eventually
Paddy says:
good
Ljube says:
we may be forced to switch to monarchy after all
Paddy says:
and as we not going to war with babs, and we have no need to attack lost boys at this time, etc
canb we get a few mopre settlers then
Paddy says:
monarchy - Chris will be happy
Ljube says:
yes
Ljube says:
yes, but not now
Ljube says:
you see, I've been thinking
Paddy says:
do tell, I will go get a coffee, and klet you speak in peace
Ljube says:
monarchy is not good if we research chivalry slowly as we will have lots of units
Ljube says:
built in the time we're researching chiv
Ljube says:
but we decided to research chiv as fast as we can so nobody gets to it before we do and nobody steals Knights Templar from us
Ljube says:
thsi means we'll have fewer units once we complete chiv than originally expected
Ljube says:
and more cities as we'll concentrate on settlers
Ljube says:
this settler building frenzy will reduce the size of our cities rather than increase it
Ljube says:
so the cities will be even less able to build advanced units such as keshik
Ljube says:
additional complication is the fact keshikonly requires horse, which means once we reserach chivalry we will never again be able to build horses
Ljube says:
something other civs can easily do by simply disconnecting their iron resorce
Ljube says:
so, at the time when we research chivalry and have built about 4-5 more cities we will have most of our cities size 4
Ljube says:
producing 4-5 shields per turn
Ljube says:
we will need then some 15-20 more cities before we switch to monarchy
Ljube says:
I would suggest at that time that each our city builds one settler
Ljube says:
and after those cities are founded (that would be 30 cities), switch to monarchy
Ljube says:
because if our cities can't build units, we can buy units
Ljube says:
we may also consider switching to republic (my preference)
Ljube says:
Feudalism is out of question now with this speedy research of chivalry. Feudalism would have had its application if we had opted for a 50 turn pace to chivalry.
Ljube says:
As a consequence of all this i suggest we stop building of pikes and return to building horse as in 18 turns we won't be able to build a single horse more.
Paddy says:
wow
Ljube says:
I also advise restraint in military actions until chivalry, particularly preservation of horses which are not replacable.
Paddy says:
can I post all that in the turn thread and the change gov threads ?
Ljube says:
yes
Paddy says:
thank you
Last edited by Ljube on 03-08-2005 at 19:05
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