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sophist
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Won't someone please think of the poor Mongols' feelings?
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:37
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Nice idea 
I would like to see a greater number of natural disasters that can strike. Hurricanes, earthquakes, tornados, floods, etc. They shouldn't be overpowering, but enough to have an impact on the game and on where one chooses to place cities. Yeah, that coastal tile may look perfect, but if category 5 hurricanes are regular occurances, it may not be so great.
Now, there can be improvements that help mitigate the effects of such disasters, such as cateracts and dykes to control flooding, a national weather service to track hurricanes and storms, a geological center to help monitor earthquakes, etc.
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sophist
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quote: Originally posted by Anaximander
I kind of like the idea myself. However, I don't think that any ships should be immune from the storms effects. Typhoons wreaked havoc on American fleets a couple of times during WWII. Even today, if one of our fleets took a direct hit from a hurricane it would be a disaster. 150 mph winds and 80ft seas do some serious damage. |
However, thanks to weather satellites and mechanical propulsion (gas, oil, or nuclear), the fleets are never in a position to get hit by such a hurricane in the first place.
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Proteus_MST
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quote: Originally posted by Platypus Rex
WWII D DAy almost never happened because of a storm
Battle of the Bulge could have been a masacre agaisnt the Allied troops because of cloud cover
Minor dust storms in Desert Shiled/Storm
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So maybe we should have "Weather" or at least "Cloud Cover" as additional Terrain Info, which influences battles or at least determines if you can start bombing runs on a certain tile this turn.
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Bogdanovist
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The combat in Civ has always been random representing, amongst other things, the uncertain effects of weather on a battle. Maybe on the odd occassion a freak downpour bogs a whole bunch of tanks and in the confusion the crew get skewerd by a bunch of half naked spearmen.....
These 2x2 storms that move around randomly would apparently last for centuries! This is Earth, not Jupiter!
The point is that Civ is a strategic rather than a tactical game. Weather and disasters are already represented in the different tiles. Plains have more frequent and worse droughts than grasslands, mountains suffer from earthquakes do produce less than hills etc etc.
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M. le Comte
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Last Aristocrat in Paris
Aug 2001 time: 06:37
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quote: Originally posted by Platypus Rex
WWII D DAy almost never happened because of a storm
Battle of the Bulge could have been a masacre agaisnt the Allied troops because of cloud cover
Minor dust storms in Desert Shiled/Storm
I could play this idea
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I don't think it's a good idea because CivIV is a strategy game, not a tactic one. When you send your troops against a city during a turn, you don't fight just a battle. It embodies a war against a whole region, a war which can last 50 years (at the beginning of the game, turns last that long).
So hurricanes cannot be taken into account for battles. No storm lasts 50 years. You, as the chief of state, demand your generals to attack a city. And if that day there is a storm, your general can wait until the next day, or the day after. It doesn't matter: Civ is not a RTS; the rythm of time is years.
However hurricanes, even lasting one week, can damage a city, so can earthquakes, eruptions etc. To my mind it would be an interesting feature.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:37
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quote: Originally posted by Bogdanovist
pfff of course this has always been a mismatch in timescales, but troops have to have a slower movement that the passage of time in terms of research etc suggests in order to make Civ playable. |
This is true of almost all strategy games.
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If weird tacked on weather effects like persistant storms that wander around were added this mismatch would be amplified considerably without adding anything to gameplay. The timescale of weather effects happens much faster than the troop movement and battles in the scope of Civ. |
Now, saying it wouldn't add anything is not necessarily so. For me, it would add a great deal of atmosphere and "realism" in the sense of having to take into consideration realistic strategic (and I do mean strategic issues). Think of the huge impact weather has had on the history of the world, from enormous natural disasters that have reshaped it to Napoleon's ill-fated invasion of Russia. So I don't think including weather anomalies won't add anything, by default. It would have to be done right, of course. No, a storm shouldn't destroy a fleet. But causing damage to the ships, blowing it off course, damaging some transported units, etc. would be a good balance without making the game "unfun."
quote: You seek to justify worsening an existing problem just because the problem is there in the first place |
No. I seek no such thing, as a) I don't find fudging the timescales to be a problem at all, and b) I don't seek to "worsen" anything, as I think such random events can add to the gameplay experience.
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