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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Hi guys.
Warpstorm, from Civfanatics, has just posted some info HERE regarding the extent of modding power in Civ4-which is in the latest issue of Game Developer Magazine. Not much info given in the thread but, at 4-pages in length, it sounds like the magazine is worth picking up!
Yours,
Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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OK, at the risk of violating copyright , here are some primary issues raised in the article.
1) Reaffirmed the four-tiered modding system (world-builder, XML files, Python Scripting and the Software Development Kit).
2) Key issue is that all changes are 'hot swappable'-meaning that the computer detects any changes and can load them in 'on-the-fly'.
3) Full control of the formation that the multi-figure units, and city layouts, can take under any circumstance.
4) The Gamecore DLL will be a 'pluggable Module', which will make no assumptions about the underlying platform and hardware.
5) XML data includes 'Camera Variables', asset file locations and scales, scripting hooks et al.
6) Every Major, High-level Game function and event is exposed to Python Scripting.
Beyond this info, a lot of it is high-tech jargon and NO , there is no mention of Capacity Points in the article-I sense Joe was having a Lend of us.
Yours,
Aussie_Lurker.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:37
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quote: Originally posted by yin26
Actually, I've said all along this is an issue of great promise. Cyber: Keep trying! You've yet to understand me. 
EDIT: Just to flesh this out a little bit, I think Firaxis (as a business) will make a Civ 4 game that appeals to the masses. I, frankly, think that version of Civ will be tedious and predictable. But I don't try to blame Firaxis for that (too much). With these mod abilities, however, the neurotic among us can craft our own version of the game, and that's awesome.
For that ability, I must say, I give Firaxis huge marks. |
And then stancarp & hexagonian can (after several months) make an "Ages of Man" mod. With XML instead of SLIC, etc., etc. 
Edit: it's "Ages" (plural), not "Age" (singular).
And what comes after the ages of MAN, the ages of ...?
Last edited by Jaybe on 05-08-2005 at 02:11
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Senethro
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This is good.
SMAC will rise again.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:37
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quote: Originally posted by Sn00py
This is the Civ to end all Civs.
Civilization will no longer be Firaxis's. It will be ours. |
Sssssh! Don't tell The Secret to everyone, or Take2+Firaxis will notice and cut away the moddability.
- "sorry, we announced a Civ IV with a great mod feauture, but we aren't ready to deliver it. We are really working hard to give to you the greatest, safer mod feature to enjoy, but we'll finishing when it will be finished, in a new expansion "MTW" (Mod The World) we are about to develop.
quote: Originally posted by Sn00py
Civilization will no longer be Firaxis's. It will be ours. |
"Three Civ version for the Elven-kings under the sky,
Seven expansion for the Dwarf-lords in their halls of throne,
Nine patches for Mortal Men starved to die,
One beta for the Dark Lord on his dark throne
In the Land of Mordor where the P.R. Preview lie.
One Deity level to rule them all, One City Find to find them,
One Yin's Cardboard to bring them all and in the darkness eat them
In the Land of Mordor where the P.R. Preview lie.
"This is the Master-Civ, the One Civ to rule them all.
This is the One Sid's Civ lost many years ago,
to the great weakening of its maker's power.
Now, fans greatly desires to have it again,
- but they must NOT get it"
Oh spirit of John Ronald Reuel Tolkien, please forgive my english words killing your masterpiece. 
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