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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:37
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I will be back in approx. 16 days.
I have tried to find other players, but to no avail.
If you do play the turn, remember these things:
Cow River should be set to +10 food per turn (growth in one) as well as using the forest. The free labourer ends on the hill, for +10 shields. One worker per turn.
Badcrumble is a two turn worker pump. +5 food per trun, +5 shields per turn. Nothing fancy here, but please be careful with Cowriver.
Silesia, Swindon, and Blencathra are 20 spt cities Buidl Muskets, or Long bows if you decide we need more (we got a lot as is, though).
Sexytune, Ciao, Corinth, are 15 spt, can build either Horses or Muskets.
City of Snakes, and Hellvelyn are 10 spt, and are building cats
Skiddaw should be kept at 10 spt (3 turn galleys)
New Haven can use the mined mountain for one turn of 12 spt, and then a coastal tile for two turns, for 9 spt, for 3 turn galleys.
New Plymouth can build 2 turn Galleys.
The eastern ports need to build galleys after this for a naval screen.
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Coventry is prebuilding the great lighthouse, so don't forget to change it to the Oracle before the the University completes.
Swindon is building a University, but I think it would be better if it is changed to a palace, and use it as a prebuild for the great library (if MAST don't build it) or for Smiths/if we really need to Hoover.
If the Great Library does fall through, change the Uni build in Silisia to something large, and we will turn that into the ToE prebuild.
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Our plan is to invade the other continent, along with Python. We shall try to land on the hill tile 44444777 of New Haven. We shall upgrade every galley, the turn before we set sail. Force composition choice is up to you, but I advise a settler, to make a city, and alot of Muskets, and a couple of Long bows. Maybe one or two horse, but I don't see the point.
We are at max tax for the past turn after researching Chemistry we are going to need a couple of hundred for the galley upgrade, so you might as well continue at max tax for a couple of turns. . Liase with Modo about tech research, and the alliance be open, and trust him completely, because if we don't the game is lost. Don't lie about any numbers whatsoever.
When you start the next turn, go into the city screen, and cycle through until you get to Blencathra, and make sure that it is building a barracks.
If a city can grow (that is to say, it has, for example, 4 happy faces, 1 content, and 2 unhappy), add two workers to the city.
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