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Zeiter
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What is going on with this diplomacy? It's truly mind-boggling! They don't say a word to us, we think they are ready to join forces against us and start the next huge world war, and then they all sign treaties! I guess it's a good sign.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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Intermediate report. There's little that I could do yet with the workers, crawler shuffling & hurrying. First some questions on our strategy and priorities would need to be answered.
- Mind worm flamed for 20 credits near the Langhda Pass.
- Children's Crèche hurried at Twonuts Strand with the help of a crawler and a couple credits. I'd suggest Rolling Thunder II or a B-4 stay in that base until 2NS has built an extra CDF to deal with the extra drones from popbooming.
- The second PK alien artifact has been dropped off at Argos.
Questions:
- What were the plans for Iaci Base's former?
- Still ok to hurry tree farms in Fort Liberty and Tegea Harbour?
- As far as I can see we can't build the Supercollider in AU, a hybrid forest in FS, and a network node in Argos all this turn (except perhaps by using lots of unupgraded crawlers, but that's kinda a waste
). What would have priority? What won't be done this turn, can easily be done next turn of course by upgrading some crawlers(unless something else once again comes in between ). After this round of upgrades, we'll almost have run out of cash though I think, so a research hospital and hybrid forest in AU will take some longer before they're finished. But then again, since AU is suffering Cloud Cover, I guess that isn't that much of a problem.
- Do we continue producing F-6s at Fort Buster and Olympus Academy, or given the peace with all the human factions, build bioenhancement centers or even builder stuff instead?
- How about hurrying the crawler under production in Minas Tirith?
- Note that no build orders or hurrying has been set yet in the former PK bases!!! That's better done by the military commander at Arcadia Regional Command I assume.
Attachment: acdg-3 - sparta-2182mid2.zip
This has been downloaded 1 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Iaci Base's former was building a roadlink to the trans-arcadian highway - it's prolly quicker to clear the fungus and build the road to its immediate southeast (flat and rainy) than to build over 2 forest tiles
I'd go ahead and use the 2 builder-bob 2's for instabuilding the tree farms as planned (question - for the MM, do you need to be prototyping a unit worth more than the facilty you're changing to, or if you have excess minerals, do they convert to energy when retiring? I see that you have 3-res sentinels in the build box - 40 mins. The builder-bob-2 is 110 mins....... in the previous couple of turns my "retire this" was a plasma rover missile arty unit - 360 mins or something)
Given that we have a -1 energy per square in AU for the next 8 years or so, I suggest that we can wait a turn before building the Supercollider (and that, too, lets us build another CDF there to cope with the rising population)
But I'd save the ginfreighter and the Builder Bob crawler for that SP build.
So we can MM a Network Node at Argos this turn, but I think we need another couple of crawlers for use in FS before we MM the Hybrid Forest there, plus we can upgrade a couple more this turn for the FS Hybrid Forest build next turn
As we won't be getting the Cyborg Factory ( ) I'd support bioenhancement centers at those 2 bases with aersopace complexes. After that we can think about expanding those bases with tree farms and other infrastructure
MT's crawler hurry would cost 23 credits - I'd go for that.
As for the captured bases, I suggest:- High Commission (our first capture) to become Vijayanagar, and build a crawler
- Commerce Committee to become Assassin's Redoubt (it's our highest base in Arcadia) and produce a Crypteia
- Aid Station is building a crypteia
- Health Authority, Bunker-112 and Kel Harbor are starting a crawler
- ARC has a partially completed longstrider, which I suggest we rush for 30 credits. It can then relieve Health Authority next turn, which in turn can take up sentry duty in Temple when we capture it
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Some military moves:
navy
- General Tacticus put into Vijayanagar to rest and repair next turn
- Vlademorei continued south - is now off the spit of land east of the Geothermal Shallows
- Njord moved south through Drogue Narrows to eventually rendezvous with the Southern fleet currently west of Temple
- Disco Volante stays put until the Crypteia finishes induction at Aid Station
- Invincible moved out of Bunker-112 into the fungus in the bay to trawl for IoD's
- Heimdall docks at Argos to await further orders
- Slow trannie up north docks at AU to await orders
- Iaci trundles thru the fungus in the Northern Arcadian Ocean, but nothing stirs
Ground Forces
- Scout rover at monolith southwest of ARC returns to ARC - maybe we should send it along the landbridge south of the freshwater sea - keep the Gaians out as well as maybe disturb a mindworm or two
- Crytpeia at Bunker-112 moves along the Arcadian lateral highway towards ARC for future deployment orders
Air force- B-4 at 2NS has a flyby of the nut tile south of the Rio Rojo to see if it can locate Labourers Throng's colony pod - nada
- B-4 at MT has a flyby between LabThrong and Hole of Asp - nothing there either
- F-6 at Fort Buster deploys to Sector Craterwest, to be stationed there
- Olympus Academy's F-6 relocates to Argos, with Fort Liberty as its probable ultimate destination (or maybe AU, as with 2 SP's there it's going to become valuable)
- Rio Grande's F-6 en-route to Minas Tirith for anti-Hive interdiction as needed
All units have now moved
Turn update attached (before any librarian tweaks as Maniac suggests)
Attachment: acdg-3 - sparta-2182-final.zip
This has been downloaded 1 time(s).
Last edited by Googlie on 06-08-2005 at 10:03
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