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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > A deadly early strategy
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realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:37
  Old Post 07-08-2005 00:18 Visit realpolitic's homepage!
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A deadly early strategy Full PM-box? Change here!

Fortune favors the bold. Especially at the top levels. If the board is crowded, this is a great strategy.

Rather than waiting to get ballistics and slave labor to attack, since a settler (even ignoring pop costs is as expensive as 4 warriors), attack with warriors.
Three warriors can take early cities pretty easily, often they can retreat so the others can finish the AIs warrior off.

The only drawbak of this is if the board is uncrowded, your next opponent may be far away. If this is true, you may want to maximize the number of slaves you get. Get slave labor, do slave raids, then get ballistics. Use warrior/archer/slaver attacks to pick off troops one slave at a time. This is also a good idea once you have about 4 cities(to keep you from exceeding tyrany's city limit by more than a few cities.)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:37
  Old Post 07-08-2005 11:30 Visit Maquiladora's homepage!
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Re: A deadly early strategy Support Apolyton buy from Amazon

quote:
Originally posted by realpolitic
Three warriors can take early cities pretty easily, often they can retreat so the others can finish the AIs warrior off.


What mod are you using?

It would be surprising if this is Super Apolyton Pack, although its been a long time since i played that mod.

If youre talking about the unmodded AI, well, we can all do many odd things with that

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:37
  Old Post 07-08-2005 18:09
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Lose 30 kilos (of popups)

I found that the first playtest 2004 04 03 in the CtP2 download file section was better at early defense.
Some say that not much work was done on the AI at that point. But the AI to me would quickly expand (many cities) and put up a border defense that blocked quick attacks.
The AI never seems able to take you out of the game .
But if the AI was able to out score or keep you held in with good border defence the AI could out last you.
Like a chess match sometimes a strong defense can overturn quick attacks.

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