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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Oww, please set my people free mighty Sovereign!
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GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:37
  Old Post 07-08-2005 23:06
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#1 Report this post to a moderator
Oww, please set my people free mighty Sovereign! Help yourself to an AD-FREE life

(and restore me as thy true and only ruler! )

Aye, would'nt be cute for MP games to be able to actually set free a number of cities (perhaps a former nation conquered by some evil player) and deliver the recently free state goverment to the player that it is in "exile" or why not, another ruler! (that player would be selected by the Libertador). With this a large empires will be have the tool to free regions, or even have vassals and thus, make their empires more managable and less corrupt (or healthy :lol and give the chance to restart a player that had some bad luck. Also, this would give a whole new dimension to politics.

Oww so cute!

Oww, when Paradox is gonna make a CIV like game!

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 08-08-2005 19:02
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Sounds interesting, but I'd never give away part of my large empire to someone who's been eliminated (or to anyone, for that matter).

Gen. Atkinson is offline Gen. Atkinson
Chieftain
of the Allied States of Celtatia
May 2005
time: 05:37
  Old Post 08-08-2005 19:10 Visit Gen. Atkinson's homepage!
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On the same line, if a city rebels, it doesn't have to go to a rival civ, it can revert to it's old civ, or declare itself independant.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 08-08-2005 19:59
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quote:
Originally posted by Gen. Atkinson
On the same line, if a city rebels, it doesn't have to go to a rival civ, it can revert to it's old civ, or declare itself independant.

I'm all for reverting to old civ, while declare itself independent could be a trouble for current game rules.

A kind of relation of dependency between state can be useful, as it was in SMAC. but I dubt Firaxis implemented in Civ IV.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 08-08-2005 20:11
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A simpler version(since Civ is a less complex game) of the system of CK or EU2 could perhaps be a good idea?

akulla is offline akulla
Prince
Washington, DC
Nov 2002
time: 05:37
  Old Post 08-08-2005 20:24 Visit akulla's homepage!
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Interesting.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:37
  Old Post 08-08-2005 22:23
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Lose 30 kilos (of popups)

yeah, when i played smac i really liked how you could turn people into client states. it could be a good solution to corruption problems.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 08-08-2005 22:26
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Corruption is out in Civ4.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 08-08-2005 23:57
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But health is in...

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:37
  Old Post 09-08-2005 07:49
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so does that mean cities far from the capital are just going to be unhealthy?

thats going to be . . . . strange. . .

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 09-08-2005 08:34
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I believe this option would be perfect to help you create a nice little 'client state'. 'I helped you by liberating you from your evil oppressor, so now you can help me by giving me unlimited access to your oil-at bargain basement prices'. So you effectively get all the benefits of controlling those cities yourself, but without the maintainance costs. Doing this and other 'selfless' acts should be the major determinants of who wins the diplomatic victory-not some lame UN vote .

Yours,
Aussie_Lurker.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 09-08-2005 10:39 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Kc7mxo
so does that mean cities far from the capital are just going to be unhealthy?


ranks of the unfit ??

but I do like the Idea

its just getting it implemented

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 09-08-2005 11:26
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The Romans split their empire...there should be a good reason to do it, some sort of motivation.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:37
  Old Post 09-08-2005 11:32
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yeah, the romans split because Rome was sacked and the western empire taken over by barbarians.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 09-08-2005 11:38
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That was later.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 09-08-2005 11:55
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Actually, more distant cities will cost more to maintain, wheras I believe that overcrowded cities will be less healthy.

Yours,
Aussie_Lurker.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 09-08-2005 13:38
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Historicly distant cities supply unique goods, making them profitable. A single shipload of spice being worth many times the value of the ship, etc. Tea from India, tobacco from Virginia. At the time of the American revolution the sale of tobacco supplied 20% of the revenue of the English monarchy.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 09-08-2005 14:57
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quote:
Originally posted by H Tower
yeah, the romans split because Rome was sacked and the western empire taken over by barbarians.


The RE split because the Emperor thought ruling such a large Empire all by oneself was too hard.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 09-08-2005 15:33
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Sorry Lancer, I was oversimplifying with my last response.
As I understand things, the new system will work as follows:
The base maintainance cost of distant cities will be greater than for closer cities. However, as with any city, this cost can be reduced by building specific improvements (a much easier task than with the old corruption system), and possibly tech advancement as well. Also, as the population grows, and said population is able to work lucrative squares, then the money it makes will end up possibly more than making up for the costs of maintainance.
The way I see it, this new system kills two birds with one stone-both simulating the very historical system which you highlighted, whilst at the same time having the gameplay effect of slowing ICS (by forcing players to really think about where they place their cities).
Hope that made more sense Lancer.

Yours,
Aussie_Lurker

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:37
  Old Post 09-08-2005 15:49
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I guess the term you all are refering to is a "puppet regime".

I'm all for that.

I really would like to be able to create 'new' civs during the course of a game just to keep the game going and have some more diversity.

I hate it when i'm the only superpower left and only one opponent left.

When creating a puppet regime, your relations with that new 'civ' would be very positive, and over time it would become 'normal'.

Benefits could be that you don't have to manage an empire you really don't want because of to high maintence costs for little return.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 10-08-2005 02:24
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quote:
Originally posted by The_Aussie_Lurker
Sorry Lancer, I was oversimplifying with my last response.
As I understand things, the new system will work as follows:
The base maintainance cost of distant cities will be greater than for closer cities. However, as with any city, this cost can be reduced by building specific improvements (a much easier task than with the old corruption system), and possibly tech advancement as well. Also, as the population grows, and said population is able to work lucrative squares, then the money it makes will end up possibly more than making up for the costs of maintainance.
The way I see it, this new system kills two birds with one stone-both simulating the very historical system which you highlighted, whilst at the same time having the gameplay effect of slowing ICS (by forcing players to really think about where they place their cities).
Hope that made more sense Lancer.

Yours,
Aussie_Lurker


Yes, that sounds great. The corruption never made much sense the way it was.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 10-08-2005 15:09
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quote:
Originally posted by MattPilot
I guess the term you all are refering to is a "puppet regime".

Nooooo, they are "faithful allies and friends"

quote:
Originally posted by MattPilot
I'm all for that.

I hate it when i'm the only superpower left and only one opponent left.

When creating a puppet regime, your relations with that new 'civ' would be very positive, and over time it would become 'normal'.


Well, it could be an effect of diplomacy (alliances, forced peace pact, etc.), or a side effect of years of trading (if you really depends from resource or luxuries from a country you have to be friend (e.g. Saudi Arabian) or attack them (I can't think of an example right now ).

Also the "cultural admirer" that in Civ III sometime force a city to divert to your Civ, should be lessened to a better relation of the whole Civ to your, escalating to the last step of a "full friendship" (puppet state).

The diplomatic/spy action to make a city revolting could be back as a propaganda to join the Great Union of country.
Thinking about history, there were Empire and Emperor, made of many kingdoms keeping a King (still a kind of puppet, or a relative of the emperor).

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 11-08-2005 00:38 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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how could we forget the great splintering of was once Russia's empire


As long as a civ rewards gold for liberating their cities,

if not charge rent

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:37
  Old Post 11-08-2005 01:05
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Am I misunderstanding the usage of the word "cute" in the OP?

OssomTossom is offline OssomTossom
Settler

Apr 2005
time: 05:37
  Old Post 12-08-2005 00:15
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quote:
Originally posted by Nikolai


The RE split because the Emperor thought ruling such a large Empire all by oneself was too hard.

After I started playing Civ3, I always thought of this split as the Roman emperor at the time building a Forbidden Palace.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 12-08-2005 18:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Gifting a group of cities to another nation can add some great twists to a game.

Recently I gave a 5 cities to the an ai nation, giving them a new border with a common enemy. Was a shame they took a bit of time getting some troops up in their though. Although the distraction it provided the enemy allowed a good strike to take place elsewhere.

All a lot of fun also some sadness when considering the loss but definitly fun in action.

And yes a good way to help a player who has suffered at the hands of another

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