Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > How to Win at Japan Shogun Conquest
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 07-08-2005 23:30 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How to Win at Japan Shogun Conquest Support Apolyton, pre-order Civilization IV

Overview:
Japan is in some ways the most like the Epic game. There is a full 540 turns to achieve victory like the Epic, and the full range of tactics from war mongler from turn 1 on to build a tech lead and never fight are possible depending upon difficulty level and which civ you've chosen.

In addition, the civ locations are just as imbalanced as a random epic game. So choose your civ wisely.

But there are important differences: Most civilian structures are more expensive than their equalvents in the epic. And no civs have any traights. Plus there are no unique units.

Victory Conditions and Time limits:

Domination: 35% land + 35% pop.

Conquest: Wipe out all 17 opposing civs.

Instant Elimination: Lose your Daimyo -> Lose the game.

Golden Age: The only way to get a GA in this conquest is to build a Great Wonder. Any will do.

Govts: There are only two govts in this conquest:

1. Despotism. HALF THE UNIT SUPPORT AS STANDARD. Also has low WW. The usual tile penalty and 2 MPs allowed.

2. Fedualism. Doubles your unit support, worker speed, features the epic-republic tile bonsus, 3 MPs allowed and has low WW. In every respect, this govt is better than Depostism.

Great Wonders:

In addition to triguring your GA:

Oracle : Decent, I guess.
Great Library : Depends upon your tech progress
Great Wall : I prefer to take my wars to the enemy, so not particularly useful except as denial by itself. This is however the cheapest great wonder.
Sun Tzus: In addition to Baracks everywhere, increases change for Military Leader. The most usueful one.
K. Collosum : (Shakespeares Theater without the allows city size 3 flag.) I don't tend to find that useful.
War Council: Requires Fedualism govt. (UN) Probably more important as denial / filibuster to keep the AI from winning than actually calling yourself.
Trade Network: (Adam Smiths) I think this also requires a coastal city. Could be useful if you can spare the shields.

Small Wonders:

Most useful by far in the Shrine (requires coastal city). Gives an extra shield, commerce, and food in all water tiles worked by that city. Build this as soon as possible.

The Den of Spies acts as Integlence Agency but requires Jade.

Military Academy looks normal to me.

Battlefield Medicine requires the Military Academy.

Pre Daimyo Era:
The "guns or butter" starts right away. Most of the city improvements are allowed in this era. But every unit adviable in this era can be upgraded. Note that the stone crossbow has bombardment range of 1.

At the end of the era, note that the Guizza[sp] house also acts as a factory, which greatly increases it's value.

Also note that cities can grow from 12 to 13 without the need of any structures.

In this era, your Daimyo can be upgraded to level 4. (The 4th with a dead in tech, but it's extremely popular with the AI)

Early Daimyo Era:

Y. Monks are very popular mobile defenders / Pillagers.
Almost every city wil benifit from a Habor.

Note that the Imperial Degree is a normal improvement and not a small wonder dispite it's 300 shield cost. A city that actually needs this 3rd corruption fighting structure probably can't build it in a reasonable timeframe.

On the other units, the Sam Archer is a very good when first adviable. 6/3/1 range 1 bombard, stone crossbows upgrade to it and can be further upgraded.

I don't like the Sam Spear but like the Sam Warrior. And I like the Mounted Sam Warrior better than the Mounted Archer.

The Roshi[sp?] are extremely cheap for their stats, and can be upgraded to Ninjas. Their invisibility traight may be hampered by Y Monks being adviable so much earlier, but those civs without nearby Y Monks will run into the "sub bug."

If you want to win diplomaticly instead, the War Council can be belined to easily. The usual bribing those you haven't ever been at war with who aren't eligible to vote for themselves trick applies.

In this era, your Daimyo can be upgraded to level 8. It also starts aquiring undocumented skills such as Blitz, Amp, and ignore road costs

Late Daimyo Era:

I guess if you haven't succeeded in building a GW yet, the Trade Network is your last chance.

But other than that, this era is really about finishing the upgrades with gunpower and fighting.

In this era, your Daimyo can be upgraded to level 10. It also aquires additional undocumented skills, I think it's detect invisbible and maybe stealth sttack.

Post Daimyo Era:

Sell all your archives and universities and set science to 0. And get out there and win already.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 08-08-2005 01:37 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

win by conqest.

I just built temples and barracks, and then nothing but military units and annhilated every other civ.

It helped I started at the southern end of the continent, so I didn't have to watch my back (unless one of the island civs managed to drops some troops behind my back)

akulla is offline akulla
Prince
Washington, DC
Nov 2002
time: 05:37
  Old Post 08-08-2005 20:31 Visit akulla's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Dis
win by conqest.

I just built temples and barracks, and then nothing but military units and annhilated every other civ.

It helped I started at the southern end of the continent, so I didn't have to watch my back (unless one of the island civs managed to drops some troops behind my back)


Thats the way to do it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 19-08-2005 06:54 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

just played again recently. It just doesn't seem balanced. both times I only got about halfway through the turn limit. And had already researched nearly every tech. I was at the tech after gunpowder when I got a domination victory. The first game I did a conquest victory (and obliterated their cities). The second game I kept their cities and went for land area. Similar tactics both times.

I should note that I like to take out the nearest civs in the early game with my king unit and a couple of warrior units (can't remember the actual name). It's fairly easy to do in the early game. Though if you aren't careful you will lose your king unit. Yes I do admit to a couple reloads. This really gives you some expansion room. So that's a little bit of a cheat reloading like that. As you really shouldn't be using your King unit like that. Very dangerous. But they are size 1 or 2 cities without walls. Normally it's easy to beat any unit in the city. Including their King unit.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:37
  Old Post 19-08-2005 14:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

This is a great scenario to play via PBEM

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 20-08-2005 11:24 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

and as a demo game

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 21-08-2005 23:06 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I wouldn't say it's particularly imbalanced other than some flaws in AI tactics being made extremely clear.

But the number of turns you get to win seems very much on the high side.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 26-08-2005 04:54
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Anyone every played Shogun: Total War?

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:37
  Old Post 26-08-2005 18:44
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

What makes it easy (against the AI) is you can usually contain all wars to 1 front and 1 enemy. So you throw all your offense in one direction.

Many times, with the 2 or 3 move units, you can attack the capital directly. Of course the king is there and you win the war.

Also, agressively using your king unit in the early game is a big advantage. There are a lot of huts that can be popped. And of course you can quickly take out a neighboring civ.

It is definitely a fun scenerio.

akulla is offline akulla
Prince
Washington, DC
Nov 2002
time: 05:37
  Old Post 30-08-2005 18:17 Visit akulla's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by lmtoops
What makes it easy (against the AI) is you can usually contain all wars to 1 front and 1 enemy. So you throw all your offense in one direction.

Many times, with the 2 or 3 move units, you can attack the capital directly. Of course the king is there and you win the war.

Also, agressively using your king unit in the early game is a big advantage. There are a lot of huts that can be popped. And of course you can quickly take out a neighboring civ.

It is definitely a fun scenerio.


Interesting.

akulla is offline akulla
Prince
Washington, DC
Nov 2002
time: 05:37
  Old Post 31-08-2005 23:20 Visit akulla's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (89.66% PHP - 10.34% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net