 |
|  |
 |
|
frostking
|
|
I absolutely will not buy CIV 4.
When SMAC, and SMACX came out I was well pleased with my purchases. (And I am soon to purchase them again as my origional copies are getting old...I've never bought any game twice before).
Except for a few bugs, the SMAC games were almost perfect. In short, the SMAC games took you to the place that the CIV series was always headed for to start with.
When I purchased CIV 3 I was expecting a game that would be equal-to or better than the SMAC set. When I played it, It felt like I was playing CIV 1 that was released for the old SNES long years ago, with souped-up graphics to make it seem new. I'm 38, and I felt like I was playing a game made for a 10 year-old.
I played CIV 3 for 2 hours, and have never touched it since.
I felt very cheated.
GAL CIV was a little better than CIV 3, but not by much.
If there is a SMAC 2, or GAL CIV 2 I may try them, but no more CIV titles.
|
|
|  |
 |
|
mart7x5
|
|
Some of the screenshots of civ4 and especially a movie showing the actual play turned me off for the moment. I find some concepts already announced as interesting, but the RTS look of the game is a wrong turn in my oppinion. Graphics is important, but good 2D will be always better than nowadays 3D. Still.
And Earth having shape of a Footbal ball? like an egg. I know how difficult it is to divide a spherical surface into ordered and the same shaped tiles, but rugby ball planets are not for me. Any spherical map should be spherical for the purpose of establishing on the south and north poles (and exactly there) some activity. I bought original civ3, PTW and recently Conquests. The most interesting though in it is that I could make some mod of it into a galactic conquest game. After some tile of arranging planets from game graphics, I came to conclusion, that it is much better if I write my own game in this time. I played civ2 a lot. civ2 test of time also. I still remember civ1. However, I am very much afraid of what will come out of civ4. I will certainly wait till I read numerous oppinions before I try the game.
|
|
|  |
 |
|
Ka Plewy
|
|
I'm nervous. We're definitely in a fool me once (civ 3) shame on you, fool me twice (civ 4?) shame on me situation.
I actually liked some of the screen images that I saw, until I noticed the poles. It appears that the poles are still map borders, and that missile warfare over the poles isn't possible.
I tried to give Civ3 every opportunity, rushed to buy it as soon as it was out, played it many a time, and in more games than not, I was hamstrung by the lack of coal, or oil. As discussion on the Civ4 forum indicates, anything that is outside the control of the player is a bad thing.
I'll be watching the Civ4 buzz carefully, and more importantly watch the SMAC modding community to see whether a SMAC mod is possible, even desirable. Perhaps after I finish my degree (and only have the job to deal with) I may be able to spend some time coding (I know some python, and I have extensive RDBMS programming experience).
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:37
|
|
Liked Civ 1 and 2 but I never got into 3. I still love Smax so I think I might take a pass on 4. Or perhaps try it once its a bargain
|
|
|  |
 |
|
mart7x5
|
|
I do not recall any demo for civ3. Did they do one?
|
|
|  |
 |
|
mucker
|
|
I never really got into civ3, even though I bought both expansions and really really tried to finish a game. Most of the time I quit after the ancient era out of shear bordom. I've just restared playing SMAC (never got my hands on the expansion) and am actually enjoying myself. So I don't know if I will buy civ4. I will probably wait, see what the consensus is and if bad just put off buying it until it has gone down in price or until all the expansions have been finished.
|
|
|  |
 |
|
Senethro
|
|
OMIGOSH HAY GUYZ DIS IS SO KEWL!!!!111
This page...
http://www.civfanatics.com/civ4/info/
And CTRL-F for these words...
Customization Flexibility
And the bit that interests me...
AI Software Developer’s Kit (or SDK): For even more advanced modders, Firaxis is offering the entire AI and Game Code of the game. Here, players can change literally everything about the game they want. They can even create and write their own game types to pretty much building their own game, loosely based on Civilization. Literally everything can be changed. It has been said that it is very, vary rare for such an amazing modding level to be released for a strategy game. The AI SDK will be available shortly after the game ships.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:37
|
|
WOW--
I don't have any modding skills but I would be thriled to see what arises from this. I already see folks like Darsnan doing amazing things within the many limits of Smax-- I can't imagine what the modders will come up with if they have carte blanche
|
|
|  |
 |
|
Senethro
|
|
There is also plenty of material of interest and of concern in the rest of that page.
I don't like the sound of maintainance increasing with distance from HQ.
The Psych/Luxuries slider being changed into Culture is a stroke of genius however.
|
|
|  |
 |
|
Illuminatus
|
 |
Salvaging Unity Fusion Core
Jul 2003 time: 06:37
|
|
Good work Senethro! 
I extracted everything of modding interest from the http://www.civfanatics.com/civ4/info/#Notes:
Section notes are of particular interest to SMAC community.
People do not lie when they tell you some like to customize the game just as much, or even more so than to actually play it. What's new here?
Civilization IV will set a new standard for user-modification, allowing gamers to create their own add-ons using Python and XML. It will be the most customizable version of Civ to date! Basically, full mod support is offered here, and almost nothing in the game is hard-coded (unlike in Civilization III. Firaxis has also said that a fully customizable Government system will also be available, among the many other things...Below are the four modding levels Firaxis games has released information on, ranging from the easiest (the Map Editor), to the most difficult (the Software Developer's Kit).
Map Editor: This will probably be like the Civ3 Map Editor. It is the easiest way to mod the game your way, and yes, anyone at all can do it with ease. You can create different customized maps, place buildings, improvements, resources, and units on the terrain, etc. The World Builder can be launched at any time so players can add new cities as well as creating new starting conditions.
The Flexible XML Files: All values of the data for the aspects of the game such as units, terrain, texts, and so forth will be stored here. Game speed will also be Moddable through the XML files. A perfect example of this is that a player can make some units get build really
fast, while making other improvements get built at a slower rate. There are lots of tutorials on the Web for this, so you may want to check out this section’s notes and get prepared for it if you are enthusiastic about modding the game (as so many people are). Every art asset has a scale value is in XML, and it can be modified
the way you like (these include buildings, trees, units, improvements, resources, etc).
Python: Moving up to a more difficult modding level for most players, Python is a very powerful scripting language that will allow people familiar with the scripting language to do things from changing and totally reorganizing the interface (as all of the interface is written in Python) to changing more algorithmic parts of the game like map generation, combat, triggers/events, and even the AI.
AI Software Developer’s Kit (or SDK): For even more advanced modders, Firaxis is offering the entire AI and Game Code of the game. Here, players can change literally everything about the game they want. They can even create and write their own game types to pretty much building their own game, loosely based on Civilization. Literally everything can be changed. It has been said that it is very, vary rare for such an amazing modding level to be released for a strategy game. The AI SDK will be available shortly after the game ships.
Some new modding tools will be the: Unit Formation Editor, Hot-Swapping of Assets, Python Scripting for the World Builder, Python Interpreter Console, Python Editable UI, L-System City Building, Colored Map Overlays, [and more].
The Unit Formation Editor will probably allow the units to change formations on defense and attack, and are based on any game states that are exposed to Python.
A number of pre-built scenarios will also be available with the game as it ships that also have different victory conditions. The World War II scenario, for example, will start you with all your cities and military units already built, and instead of conquering the whole world, you may have a more focused goal, such as taking or defending Paris.
Even more Scenarios and a really top-notch tutorial (to help new players out) will also be included in Civ4. There is also no doubt that with the presented modding abilities, we will see some very exciting creations from all corners of the Civ community!
>"Customization Flexibility" -- Section Notes: If you want to learn how to mod
Civ4 even before it is released, through Python, check out Gingerbread Man's lessons, and tutorial on how to use the Python programming language. Click here to go to his thread and here to enter his tutorial site . If you are interested in XML, click on the XML Tutorial for more information, on XML's official site.
Contact Information & Feedback: If you have any suggestions, know of more information that could be added here, or you see that some of the current information is inaccurate or needs editing... or you simply need help, please let me know either through the Article's Private Message (if you are registeredat the forums), or E-mail . I will make sure to make additions/changes as soon as possible when need be, and proper credit will be given.
|
|
|  |
 |
|
miloII
|
|
Calgary, Alberta,Canada
Nov 2001 time: 22:37
|
|
No I will not be buying Civ4, until all the reviews are out. Civ3 was an unmitigated disaster as far as I am concerned almost as unplayable as MOO3 (ok, not quite that bad)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|