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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:37
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ok so i went Protestant with 1534 event. I sent out several missionaries, figuring Henry had good admin, and immediate followers wouldnt. I got lucky - all hit - so delaware and manhattan converted from pagan, and all the catholic provinces in England that didnt go reform went protestant (one by random event) Northumberland, which went Reform( by Calvin event) after id sent a missionary, went Protestant too. So only off religion provinces ive got are the two remaining Reform provinces, and the Irish provinces (and calais - which is rebel controlled and im hoping to lose) Ive gone to high tolerance for Reform.
Now its 1558 and im about to get Liz. Who should have strong admin. Which i could use to convert Ireland (ill come up with some RP justification) and the Reform provinces, or maybe some new conquests in the new world.
Except i dont have any missionaries. With high innovativeness, and Protestant, I actually generate NEGATIVE missionaries.
What can I do - other than go full narrowminded, or convert to Reform? Is Protestant designed to give this dilemma? Should I be playing Protestant as trader or colonist, but NOT as conqueror of new world pagans?
Your thoughts?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:37
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quote: Originally posted by Sandman
Culture has no effect on stability. It does indirectly affect it by making conversions harder.
Top tip: Your conversion success rate is dependent on your monarch's admin skill. If you get the 'excellent minister' event, try minting as much money as possible and go wild with missionaries for as long as the minister lasts. |
But i dont have any missionaries. Ive used them all. And im not getting any more, until i move a couple of steps away from Innov, apparently.
But im not sure how worth it it is. I started in 1492, NOT 1419, so i dont have the tech lead built up early. Ive got infra 4, and im researching tech 3(? the one that gives monopolies) Ive only got a few off religion provinces - 4 in ireland, 2 in england, and calais, which is under rebel control. my thought was to stay innovative, get real strong in tech, THEN go more narrowminded and expand.
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CerberusIV
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The trick with England is to get down to only 2 religions in the British Isles ASAP. Usually it's best to eliminate Catholicism. That allows max tolerance for Protestant and Reformed so those provinces can have tax collectors with (usually) no revolt risk. You can then half tolerate Catholicism so can take such provinces from rivals and convert them then promote tax collectors. Avoid taking Orthodox or Muslim provs and you can set the tolerance to those religions to minimum. But you still need to be sufficiently narrowminded to be getting missionaries, even if only slowly.
You should lose Calais to France (which is the right thing to do) after the rebels have controlled it for a couple of years.
As for tech, trade 3, infra 3 is the first step. I would then go for infra 5 and governors. You shouldn't need to do any land or naval research until after that as you started with reasonably high tech in those areas (higher than I would have researched from a 1419 start).
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CerberusIV
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quote: Originally posted by binTravkin
You have +1 missionary as Protestant (latest beta).
one inno reduces it by -40, so you can run +0.20 missionaries per month = 0.2 * 12 = 2.4 per year if your inno is 7 (2 steps to the right from the middle).
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No, it is missionaries per year, not per month. Inno 7 gives one missionary every 5 years on this calculation.
quote: Originally posted by binTravkin
A very bad idea usually as excellent minister almost never lasts long enough to finish the conversion (5 years in average)
If you get a 3/3/3 monarch, get minister (now 9/9/9) mint and send missionaries then, when you have some 15 months left your minister expires and you try converting at some 40% rate (for own culture provinces) it's a BIG mistake.
Only adds to your inflation.
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Sorry, completely wrong. It is the monarchs ADM rating WHEN THE MISSIONARY IS SENT that is used to decide success or failure. Whether the conversion attempt will succeed or fail is written into the save file at that point.
Incidentally, there is another reason for not going too high on innovation. As long as innovation is no more than 4 there is a chance of getting a random conquistador to help exploration and colonisation.
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