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Zombiebaby is offline Zombiebaby
Settler

Aug 2005
time: 05:37
  Old Post 08-08-2005 21:46
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#1 Report this post to a moderator
Free drones and drones riots. Help yourself to an AD-FREE life

Hi, i got these two "problems" with my SMAC.

First, when i play the Free drones, rioting bases NEVER join, i think i have the 2.0 patch applied, is there anyways to fix this?

Also, sometimes when i conquer a base, the rioting drones turn back the control their former masters, but when the AI conquests one of my base, they never join me back.

Anyone experienced this?

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:37
  Old Post 08-08-2005 23:07
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Put an end to popups!

Regarding your first problem: This has been discussed many times on this forum over the years. The consensus is that the AI never allows a base to stay in drone riots long enough for the feature to take effect. However, the feature does work. I once set up a game in which I played the Hive and the Drones also were present. I deliberately allowed my bases to stay in riots for multiple turns. Eventually, all bases (except my HQ) joined the Drones.

For your second problem: Are you saying that when you don't quell drone riots in conquered bases, they revert back to the prior owner? If so, that seems normal to me. Again, the AI quells drone riots right away, so this wouldn't happen to them.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 09-08-2005 02:26
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Increase the size of your Attachments

What petek said

Zombiebaby is offline Zombiebaby
Settler

Aug 2005
time: 05:37
  Old Post 09-08-2005 09:55
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Ok, this sucks.
Is there any way to alter the rules so they don't always quell the riots? Cause it'd be more fun if i could get at least some enemy bases to join, that's why i wanted to play the drones.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:37
  Old Post 09-08-2005 10:33
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Suffering from ads?

You could always keep hitting a base with probes using the "incite riots" option.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 09-08-2005 11:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Zombiebaby
Ok, this sucks.
Is there any way to alter the rules so they don't always quell the riots? Cause it'd be more fun if i could get at least some enemy bases to join, that's why i wanted to play the drones.


It is impossible to get AI bases to defect to you in single player. Inciting riots won't help, as due to bonuses AI gets you can't get make AI citizens to become drones, which is required for a defection. It is hardcoded in the game along with other AI bonuses. You will have to try multiplayer or simulated multiplayer hotseat game to see them riot and defect to you.

Zombiebaby is offline Zombiebaby
Settler

Aug 2005
time: 05:37
  Old Post 09-08-2005 11:24
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Tired of ads?

Ok, so playing hotseat should do it?

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 09-08-2005 11:25 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

Yes. It will work against any non-AI opponent since AI bonuses are the ones preventing it from happening.

Zombiebaby is offline Zombiebaby
Settler

Aug 2005
time: 05:37
  Old Post 09-08-2005 11:26
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Got spare money?

but i could still play against the computer or would i have to play against human opponents?

(i feel like a noob)

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 09-08-2005 11:38 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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None of AI bases will ever defect to you. Only human controlled ones will.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:37
  Old Post 09-08-2005 15:04 Visit Frankychan's homepage!
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I dunno what youse guys are talking about, but I've had a couple of games where my rioting bases went over to the Free Drones (well, before I learned to quell them in a 2 turns or less...

...but back in the day, I had a few bases that went over the to Free Drone Alliance. What sucked even more is that I didn't have a homeland defense seeing as how most of my units were tied up in offshore wars. I've lost many a base to the Free Drone riots, before I learned that Police units are your friends & keep a few offensive units close to home.


Domai and his anarchistic view of society......

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 09-08-2005 17:23 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Frankychan
I dunno what youse guys are talking about, but I've had a couple of games where my rioting bases went over to the Free Drones (well, before I learned to quell them in a 2 turns or less...


Likeliness to revolt has nothing to do with presence of Free Drones (unless they incite drone riots, but any faction can do that), but the choice of to which faction base will defect does. There is a 75 chance that revolting base will go to Domai. Bases usually defect to nearest AI, but with Drones in game, they are defect to him in vast majority of cases.

But since AI gets bonuses when it comes to dealing with drones, in SP no AI bases will ever defect to anyone, including other AIs. This Drone ability is therefore useless in SP, but with +2 industry and ability to run FM who really cares about that. Your bases can defect to other AIs if you mismanage them.

To test this, run FM and rehome as many aircraft as you can to a base. Your base will have all citizens turned to drones, rebel and defect to nearest AI.

This Drone ability also presents a nasty forbidden exploit for multiplayer, as one can simply force a base of his own to rebel and wait for it to join the Drone player so he can probe rape him with ease.

Did anyone research if the actual chance to defect to Domai is 75 percent? Might be an interesting thing to do.

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:37
  Old Post 09-08-2005 20:21
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Remove this text

quote:
Originally posted by Illuminatus

Did anyone research if the actual chance to defect to Domai is 75 percent? Might be an interesting thing to do.


In the test game mentioned in my previous post, eight Hive bases defected to the Drones and none to any other faction. I'll see if I can get a base to defect to some other faction.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 09-08-2005 20:35 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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True, but were the Drones the closest faction to you? Whenever I made tests in SP base would always go to nearest AI. However I nevere tried it in game with Drones present.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 11-08-2005 05:04
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I like the drones...+2 industry is nice...

My friend and I were playing hotseat once, he was playing as the cyborgs, and I was playing as the Free Drones...he conquered a base of an enemy rather close to me, and the base, having many drones, defected to me...since we were working as allies against a rather beefed up AI, I kept the base and used my +4 industry (wealth and planned) to quickly build units and facilities...he was doing free market and knowledge...with +5 efficiency, +4 research, and +2 econ, he had researched about 80% of our techs...using his energy and technology, the base quickly was built back up, and then I gave it back to him...

Anyway, it is an interesting idea, to have a research faction doing free market to combine with a heavy industry faction like the drones our hive...if done right, it is a very hard alliance to defeat...

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 11-08-2005 20:04
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Absolutely

The Uni/cyborgs, even Morganites teamed with the Drones or Hive can be very potent.

Did you have human opponents-- teaming up against the AI would be overkill

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 13-08-2005 01:12
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The AI was only one faction...one of the aliens, I don't remember which one...anyway, the aliens started with a lot more bases, techs, and formers than we did, and, the AI was given a boatload of Mk1 Ogres...I think we gave them +2 econ by editing the faction file, but I'm not sure...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 13-08-2005 02:14
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+2 econ won't do the proggie's much good.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 13-08-2005 03:27 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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It'll do them as much good as most other factions. +1 energy/tile.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 13-08-2005 03:43
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quote:
Originally posted by Chaos Theory
It'll do them as much good as most other factions. +1 energy/tile.


I think he was referring to the lack of commerce

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 13-08-2005 04:03 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, then they need the +1/tile even more to keep a decent tech rate.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 13-08-2005 13:24
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quote:
Originally posted by Chaos Theory
Well, then they need the +1/tile even more to keep a decent tech rate.


Not any more than anyone else -- Instead of commerce the aliens get energy based IIRC on the number of facilities they have

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 13-08-2005 18:21 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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They get .5 energy per facility and 2.5 energy per secret project. For much of the game, this amounts to 0-1 energy per base, plus a small kicker per SP. This is nice before factions have made contact, but is quickly dwarfed by commerce, assuming a reasonably peaceful world.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 13-08-2005 20:27
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Although, seeing as the aliens don't usually have many friends, I guess its only fair, since otherwise, they wouldn't recieve commerce anyway...

Energy grids have many advantages...they aren't dependent on war, and they can pay the maintenance for atleast half your facilities (until research hospitals)...

But, I'd still rather have commerce than energy grids...

+2 economy is very important to the aliens, as after the first few turns they tend to lack in technology, and I've rarely seen them do free market...if it weren't for the fact that they start with 3r armor and can easily research particle impactors in 2 techs, neither alien would be that threatening...

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