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Zombiebaby
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Hi, i got these two "problems" with my SMAC.
First, when i play the Free drones, rioting bases NEVER join, i think i have the 2.0 patch applied, is there anyways to fix this?
Also, sometimes when i conquer a base, the rioting drones turn back the control their former masters, but when the AI conquests one of my base, they never join me back.
Anyone experienced this?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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What petek said
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Zombiebaby
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Ok, this sucks.
Is there any way to alter the rules so they don't always quell the riots? Cause it'd be more fun if i could get at least some enemy bases to join, that's why i wanted to play the drones.
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Zombiebaby
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Ok, so playing hotseat should do it?
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Zombiebaby
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but i could still play against the computer or would i have to play against human opponents?
(i feel like a noob)
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Illuminatus
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Salvaging Unity Fusion Core
Jul 2003 time: 06:37
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quote: Originally posted by Frankychan
I dunno what youse guys are talking about, but I've had a couple of games where my rioting bases went over to the Free Drones (well, before I learned to quell them in a 2 turns or less...
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Likeliness to revolt has nothing to do with presence of Free Drones (unless they incite drone riots, but any faction can do that), but the choice of to which faction base will defect does. There is a 75 chance that revolting base will go to Domai. Bases usually defect to nearest AI, but with Drones in game, they are defect to him in vast majority of cases.
But since AI gets bonuses when it comes to dealing with drones, in SP no AI bases will ever defect to anyone, including other AIs. This Drone ability is therefore useless in SP, but with +2 industry and ability to run FM who really cares about that. Your bases can defect to other AIs if you mismanage them.
To test this, run FM and rehome as many aircraft as you can to a base. Your base will have all citizens turned to drones, rebel and defect to nearest AI.
This Drone ability also presents a nasty forbidden exploit for multiplayer, as one can simply force a base of his own to rebel and wait for it to join the Drone player so he can probe rape him with ease.
Did anyone research if the actual chance to defect to Domai is 75 percent? Might be an interesting thing to do.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:37
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I like the drones...+2 industry is nice...
My friend and I were playing hotseat once, he was playing as the cyborgs, and I was playing as the Free Drones...he conquered a base of an enemy rather close to me, and the base, having many drones, defected to me...since we were working as allies against a rather beefed up AI, I kept the base and used my +4 industry (wealth and planned) to quickly build units and facilities...he was doing free market and knowledge...with +5 efficiency, +4 research, and +2 econ, he had researched about 80% of our techs...using his energy and technology, the base quickly was built back up, and then I gave it back to him...
Anyway, it is an interesting idea, to have a research faction doing free market to combine with a heavy industry faction like the drones our hive...if done right, it is a very hard alliance to defeat...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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Absolutely
The Uni/cyborgs, even Morganites teamed with the Drones or Hive can be very potent.
Did you have human opponents-- teaming up against the AI would be overkill
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Chaos Theory
Well, then they need the +1/tile even more to keep a decent tech rate. |
Not any more than anyone else -- Instead of commerce the aliens get energy based IIRC on the number of facilities they have
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:37
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Although, seeing as the aliens don't usually have many friends, I guess its only fair, since otherwise, they wouldn't recieve commerce anyway...
Energy grids have many advantages...they aren't dependent on war, and they can pay the maintenance for atleast half your facilities (until research hospitals)...
But, I'd still rather have commerce than energy grids...
+2 economy is very important to the aliens, as after the first few turns they tend to lack in technology, and I've rarely seen them do free market...if it weren't for the fact that they start with 3r armor and can easily research particle impactors in 2 techs, neither alien would be that threatening...
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