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Caesar Jon
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Speed chess was popular long before there was an internet. I have played it for years with my german built chess clock.
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biru biru
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Tokyo
Oct 2004 time: 14:37
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I've played many games. Some of them I've lost, some of them I've won. I may have cheated once or thrice, though I like to think not. Of the above, winning or losing were not what made the game great.
Same can be said by every sportsman, of every game, who loves the game, of course.
My favorite games are the close ones, where each player is giving their best, and the win/loss is secondary to the intricacies of the game itself. A close second favorite, of course, is the game where a clear winner gains something themselves while a challenger appreciates the game and learns from it.
No doubt 'cheating' exists. Maybe a shame that I missed this games golden years playing solo.
The games I have played so far multi-player have only enthused me. The people I have played have been teachers, whether winning or losing.
I have no complaints so far 
just some arguments, mostly for fun, about a game that we all (and I do too) PLAY. (Please Lets Avoid YhgjkfLOVEjkglh)

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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:37
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quote: Originally posted by Caesar Jon
Speed chess was popular long before there was an internet. I have played it for years with my german built chess clock. |
Irealize that. I used to play it all the time as a kid. My point was that, in general, people seem to prefer quick games on the internet.
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StarLightDeath
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I have given many arguments why the settings I play are more balanced for MP. I have given arguments on why my settings reduce the luck in a game that already has a high amount. I have written tons of strategies and I have played all the best players on their settings. I have discovered all the bugs for this game before anyone else did. The bribe bug for example...that was my doing. The use of ctrl+N in ladder games to end your turn when you come up on an empty city. The spacebar with trade trick I just recently revealed to you. The list goes on and on, and there are still more that I haven't revealed. It's not the bugs or the tricks though that made me so good. It was the ability to defend the entire map with a few horsemen while I forced the other guy to use more units. I was able to feel when it was safe to build cities and when I felt weak in other areas. I constantly redefined the way people played this game. I set the standards people used in competitive play and I still do even today as I create better ways to play. It is obvious that I know more about this game than any of you. If you want to say you play the settings you like most, fine. Do not say, however, that your settings are more challenging or are good MP settings because you have yet to refute any of my arguments and I could write a book on it...literally. I can't wait for civ4. I hope I will be able to buy a computer that I can play it on.
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StarLightDeath
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We've already played before Deity, many years ago. It was 1x1x Deity on a small map and I killed you with elephants. Actually I think it was 2x1x Deity, but it was definitely deity because I remember calling you a ****ing rookie and telling you how much you sucked as my cities were revolting at -1 and -2 (I know, that just adds so much to the game and makes you such a challenging opponent). I will end this discussion right now. Post a strategy for deity 1x1x that can't be done on any other setting. Post something that makes Deity special and that allows for a unique way of playing and enriches the strategy of the game. I expect it to have a title and I expect it to be original and out of the ordinary. I've written tons of these for 2x2x King, so lets see if you can write just one for Deity.
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StarLightDeath
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By the way, I don't have a computer right now or a reliable internet connection. I'm writing this from my brother's laptop right now on AOL dial up. The only time I could possibly play is when I go home which is from time to time so I'd have to post here and let you know in advance exactly when I'd be home.
You have not addressed my main reason for not playing Deity...HG is overpowered. I have never lost a game on 1x1x Deity where I got HG first. The only games I've lost on Deity were to Markus when I couldn't get HG first and that game I had only grassland and forest while his first 3 cities had whales. Again, you haven't addressed the FACTUAL NUMBERS (numbers aren't opinions if you didn't know) that bring Deity down to a race for HG. Don't tell me you can win without HG because Markus, Woke23, Jes, SmartFart, and a bunch of others thought they could and the game was over the minute I got HG. Why? Because HG allows me to build unlimited cities that only get mad at size 2 and I don't even have to defend them either because of the HG bug that actually makes your cities get anarchists if you put defenders on it. With HG and no defenders you get no anarchists and you will infinitely get mad at size 2. So you can have pyramids, you can have lighthouse, you can have everything you want but your 10 cities isn't going to out-do my 30+ cities. If you don't believe this, I'll dig up the post where smartfart actually AGREES with EVERYTHING I'VE SAID. I can prove beyond a doubt that the game can't be won without HG so all that's left is whether or not you are stupid and think you can with without it. You've already said that it is almost impossible to win without it so I won't hold my breath. Against me with it...there is no hope.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:37
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Actually we played twice. once 2x2x king and somehow you were in my capital around 3500bc.
The other time we played - it was 2x1x deity. You were on an island and said the game was BS and quit in about 2500bc.
I really dont care about your other games against other people and I never said I was better at, or wanted to write a bunch of strategies. I just want to play the game.
I just challenge you to an honest 1x1x deity game. Thats all. Your response about me writing strategies and your past victories against other players is just a way of not playng the game without admitting you arent playing the game.
Could you imagine this:
Its Saturday and its time for Michigan to play Mcihigan State in football. Michigan is a heavy favorite. Michigan declines the game. Their reason is twofold:
- They beat alot of other good football teams in the past.
- They have written strategies about football and Michigan State hasn't.
Hmmmmm.... I wonder how that would fly?
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StarLightDeath
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A 35X35 map is not a valid map. I told you I would play you on a standard small map. I also told you Deity I would play you if you think you can win without HG. If you can't win without HG I see no point in playing you.
I still see no one has addressed the HG bug...is that because it is an opinion too? Basically you can't deny anything I've said so you say it is all opinion. You're a bunch of ****ing idiots.
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StarLightDeath
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I'm not doing anything until you answer the arguments I put forth. I said that Deity level can't be won without HG, you haven't answered that yet...none of you. Yes or no, can Deity level be won without HG? Players much better than you thought they could do it and failed. What have you done to disprove my argument? You haven't even ****ing answered it yet. It's simple numbers and they can't be called opinion. This game has always been numbers.
Playing on a piece of **** rah map is nothing more than playing on little tiny areas of grassland and then building on mountains slowing the game down to a ****ing crawl. As if Deity didn't constrain strategy and thought enough we now need to remove even the remotest possibility of expansion? How nice.
Fact: I have played all the best players on THEIR settings. They even challenged me to games saying that HG doesn't win games...EVERY SINGLE ONE OF THEM LOST. The games weren't even close. I've played this game for 6 ****ing years MP at the highest levels of competitive play this game has offered...and you two have done what? We've got Rah with his Rah rules that involves a small numbers of barely known players and we've got Deity Dick who couldn't break the top 50 on the ladders and now plays on a Deity league with a bunch of washed up 2x2x players and newbies who have decided to play a dead game about 4 years too late.
Fact: I have never lost a game when I have HG. I have never won a game without HG. Every "good Deity" player I have played has said Deity is almost impossible to win without HG.
Fact: Games that come down to wonder races are based on hut luck and resources. On 1x1x this is exacerbated by the arguments I put forth (which y ou still haven't answered and have brushed off as simple opinion).
Either tell me why my arguments are wrong or shut the **** up and go back to the mediocre existence the scum of apolyton seem to thrive in. The simple fact is I have the arguments, I have the experience, and I have the writings and evidence of everything I've said...you on the other hand have done nothing more than to meekly brush everything off as opinion. You're a bunch of ****ing idiots.
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StarLightDeath
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quote: I've seen this guy Eyes (not to mention many others of you) in the hall of fame here. I mentioned this on a different thread, but I suspect that someone with this many years experience should beat me even if they didn't have HG.
Scientific process/learning through experience requires testing you're theory for negatives. If the theory is that HG is unbeatable, the man should be trying to beat it (aka playing without it).
Anyway, I've seen temples and Oracle work for a while, and if you can make it to Monotheism there is still time for an expansion push, right? |
No amount of experience can win on Deity because there aren't enough options to do something the other guy doesn't know about. Why can't you ****ing idiots understand this? What is so hard to understand? You can't ****ing win on Deity without HG, I've tried it. Every single time I didn't get HG first I lost because the riot factor ****ed me over and the other guy just expands because the riot factor is completely negated due to the HG bug. Not to mention that HG in itself gives a 50% happiness advantage...again, when you are dealing with numbers that big it's impossible to overcome them. Kind of how I explained how whales give huge advantages becuase you are dealing with smaller numbers on 1x1x and therefore you increase the percentages? Can I make this anymore ****ing clear? HG means infinite expansion which means they will then get Monotheism first and they can even go republic once they have HG which means you are really ****ed because again...republic gives a 100% increase in science. 2x2x you don't have a 100% increase and therefore Monarchy is a viable strategy even if the other guy is in Republic as long as you play your strategy right. Government type on 2x2x King comes down to map shape, resources, huts, and opponent distance. Government type on Deity comes down to happiness and riot factor. Which one has more strategy? Again, try disproving me.
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StarLightDeath
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Ok, **** you. You're obviously just trying to piss me off now because I'm writing ****ing books on why I'm right and you're wrong and all you're doing is writing one line regurgitations of your previously written bullshit in an attempt to continue to goad me. You obviously can't disprove anything I've said so this is no longer worth my time.
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StarLightDeath
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Bullshit and you know it. Go back and look at my first post. Not one person made any attempt to challenge what I said. Deity can't be won without HG due to the overpowered nature of HG on 1x1x Deity and due to the bug that makes martial law unnecessary and completely negates the riot factor. Disprove it or shut up, end of story.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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