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Cataphract887
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darsnan pointed out a need to clarify on some rules to me. these are the rules used in acdg3 with some modification. these are likely not going to require any change in playing styles,but just to make sure. will link to this thread in a moment
if it isnt mentioned you can do it,within reason
* Total freedom in Design Workshop
* Social Engineering settings may be changed only once per turn. No “quickie” changing.
* Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
* Psi (or any other) units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
* It is not allowed to trade technology to AIs in exchange for credits if as a result the AI's energy reserves would go into the negative.
* Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
* Transparent Commlink Logs - It is forbidden for any player, whether playing the turn or just browsing the .sav, to open a .sav file (current or past) with a text reader program (eg word, wordperfect, notepad, etc etc) as the in-game commlink exchanges are embedded in text in the .sav file and can be read by anyone.
* It is forbidded for any player, whether playing the turn or just browsing any gamesave, to select left hand menu, then Game, then Resign. If hit accidentally, then immediately select the "No! Get back in there and fight" option. Selecting the "yes, time to slink away in shame" option triggers the game end scores and map expansion from the start (thereby revealing the start locations and limits of expansion of all seven factions).
* Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
* If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
* Demanding withdrawal to a human player through the menus rather than by negotiation is prohibited.
* Bribing (or accepting bribes) for votes through the diplomatic channel box by clicking on the human faction leader's picture is prohibited (must be conducted by diplo message or e-mail).
* Multiple reloading of the game to try for different effects is forbidden.
* This bug is not allowed: On the turn a terraformer completes its terraforming task, its "flag" will be grayed out indicating that it has moved. Clicking on and activating the terraformer will allow a new terraforming command to be issued to the terraformer with the correct number of turns to completion displayed. Clicking on and activating the terraformer again, cancelling its new orders; at this point, the terraformer will have regained one movement point. Using the more advanced technique of this bug is also disallowed.
* It is allowed to build a turn simulator, where you can test out battle results or strategic plans years in advance. It is also allowed to use parallel turns of the official game to test out AI diplomacy (with the exception that you can't accept AI world map offers or trades) or some innocent internal affairs orders (crawler & former movements etc). However it is NOT allowed to use the official game turns to play ahead by eg testing out battle orders, scouting with units, or for example moving your probe units to check the probe cost of something and only then decide whether or not you're going to probe it.
In clarification:
Any exploring, military trials or probe actions, is not allowed. Testing former orders and AI diplomacy (without accepting any deal) is allowed.
* It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base. If the faction doesn't want the base that revolted to them, they have to gift it to an AI of their choice directly after receiving it if possible. If not possible, they have to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.
While i will not make this a rule,i ask in the name of this games stated friendlieness not to initiate a 1+1 alliance for the purpose of military cooperation or a blitzkrieg assault unless an opponent is of overwhelming strength. also along that lines,i would ask that players who do ally as such informed the other 2 of their intentions. this does not refer to economic or research alliances. as i have no intention of 'enforcing' this request,use your own discretion as to what overwhelming strength means
Last edited by Cataphract887 on 09-09-2005 at 20:09
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Chill Bill
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I'm interested if this thing's still alive. No PBEM experience though I'm afraid. I'd rate myself slightly below intermediate.
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Cataphract887
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beats me if its alive or if theres an ''it'' at all. unless you want a 1v1 we would need more players
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Chill Bill
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I'm not ruling out a 1v1 but the thread has only been running two weeks and there are already two of us. I suggest we wait. Keep an eye on things and if we've nothing else to go on this time next week make a decision then on what to do next.
Don't get me wrong, I'm keen to get a game up and running but if we could just get a couple more players it would make things infinately more interesting, especially if you are a lot better than me for instance.
Look at it this way, a couple of hours ago it was just you, now it's me and you. Simple mathmatics says that we'll be turning 'em away at the doors by mid-week!
Let me know what you think anyway. Either way, this thread will look a whole lot more interesting to potential players if there is activity going on.
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Chill Bill
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See what I mean Cataphract? "Turning 'em away at the doors I tell you, turning 'em away at the doors!"
As far as settings go, I'm slightly below avg and would prefer something relaxed with time to build to get into the game.
From what I've read about PBEM lower numbers of players will increase turn-speed and lessen the chance of drop outs.
Maybe Lazerus can share his knowledge of previous games (hope I'm not offending you there Cataphract) and get us pointing in the right direction. I was thinking maybe one more player if Lazerus decides he wants in?
Personally I check my email everyday and would like to get as close to a turn a day as possible, barring serious injury, death and holidays, am I being unrealistic here?
Just one more thing from me. My copy of SMAC is bog-standard so I'll need to get links to any patches, etc that I might need.
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Cataphract887
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what can i say,i play FPS games. if something dosnt happan yesterday,i wonder what the holdup is...
quote: (hope I'm not offending you there Cataphract) |
no,im asking for someone experianced to gimme a hand here. im positive i can manage 2 turns aday,im home\self schooled and have no job(atm) so have time.(1 turn in morning and 1 at evening)
be sure not to get the wrong patch. youll want a ''smacxpv2.exe'' for the latest vers. i can give you a link to dl it straight from if you want
large
30\50
low fungus
everything else midline?
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Chill Bill
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That's a big commitment from me 1-morn + 1-eve, couldn't absolutely say I could keep my end of the bargain. We could go with 1 per day M-F and make up some extra turns on weekends?
Also, yes, can you give me that link?
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Cataphract887
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you mean you want normal smac plat? well fine with me...smax has more stuff though.well now i have to patch up.unless that patch does smac1 as well? ill go check in a min
are these setts agreeable to all? id like a 4\4 vote on this.
large
30-50
medium everything
low fungus
standardish conditions(all victory,do or die,look first, no unity servey and bellcurve)
transcend
lazerus-hive
Platypus Rex-random
Chill Bill-morgan
cata-univ
Last edited by Cataphract887 on 28-08-2005 at 15:45
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Chill Bill
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I'm happy with the above.
I'll take Morgan. I thought we were talking smac and not smax. That's why I was talking about patches.
Sorry for any confusion.
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Cataphract887
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yes i was greatly confused in that case.
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Chill Bill
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Apologies again. Any thoughts on what patch to use?
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Senethro
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CMNS:
Does anyone want to field this one? I'm not taking on any more for 2 weeks.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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quote: Originally posted by Cataphract887
are these setts agreeable to all? id like a 4\4 vote on this.
large
30-50
medium everything
low fungus
standardish conditions(all victory,do or die,look first, no unity servey and bellcurve)
transcend
lazerus-hive
Platypus Rex-random
Chill Bill-morgan
cata-univ |
questions on settings:
1)bellcurve. On or Off, as its not specified.
2) 30-50%: I'm assuming your specifying land, but would like to confirm.
I'll get started on the map. btw does anyone want extra units? I can start everyone out with 3 CP's, 3 scouts, and 3 Rover Formers if you like. Or not - let me know.
Second: turn tracking thread for this game. Let me know what to call the thread when I post it.
Third, if you have a password choice then PM it to me, otherwise I'm just gonna reach into my password grab bag and assign accordingly.
Fnially, since this will be SMAC why I can't set turn order. FYI as this could slow turnage depending on everyone's geographic location.
D
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Chill Bill
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I vote 'Yea'. With the following...
Confirms
Bell Curve - On
30-50% Ocean coverage
Extras
2 CP's; 2 Scouts; 2 Rover Formers
I have no password prefs.
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Cataphract887
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i like belcurve on because of the meteor strikes...but after a little thought it being MP i suppose that is no issue.
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