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buddha888
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Playing as Santiago, my continent in the random map is the most southerly one.
The Hive are the only big threat, with a sprawl of bases across the Northerly continent.
We are divided by a long section of ocean, but he keeps sending little transports down along my top coastline.
I would like to set up an early warning system / sensor array across the ocean. Can this be done?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Chaos Theory
Sensors at sea don't work properly, even if you've enabled them. I don't know the details regarding this, though.
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The problem is borders. Since sensors only work inside your own borders, you essentailly need a seabase near each sensor in order for it to work
quote: Originally posted by Chaos Theory
If you have AAA, stationing deep radar trawlers (foil crawlers) at regular intervals will give you good coverage. IIRC, deep radar detects units in the open two tiles away, and units in fungus one tile away. These units are fairly cheap (5 rows?) before fusion, and very cheap (3 rows?) after fusion. Put them on kelp farms or tidal harnesses, and they pay for themselves.
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If you can stand the micromanagement, these trawlerscan also be moderately widely spaced. Just each turn you wake up the trawler and do a patrol, returning at the end of the turn to a crawlable tile. If you place a cruiser or two among the trawlers, you should be able to kill everything they spot. In the airpower era, a seabase with a few planes or choppers works wonders as well
quote: Originally posted by Chaos Theory
Another option is to raise lots of land, forming a fairly large buffer of land around anything you care about. As Santiago, you may have some trouble doing this. |
I love the tactical/strategic raising of land !! You don't actually need to raise a lot of land usually. Even a tile wide peninsula will suffice if it blocks the sea transports. The idea is to structure things so they either have to go around it (so you have ample warning to kill them at sea) OR land on the peninsula where they can do you little harm.
More generally, look for chokepoints. If its one big open ocean, you are stuck having to patrol, but if there are islands or continents between you, start considering which ones may be of strategic value. NOT every base is created for resource reasons. You might find that that silly little one tile island 12 tiles north of your homeland is the PERFECT place for an outpost.
Generally as well, the AI will follow similar routing again and again. If the AI "knows" the quickest route from point a to point B, it will tend to follow it again and again
Oh fungus strips-- its an interesting concept but I would much rather place the resources in other ways. I have never found the AI annoying enough to warrant such an action
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Chaos Theory
Careful with outlying bases. I love finding those and using them to download all of a faction's tech. |
Of course. Thats why it is a strong military outpost with multiple probe defenders. Since its main purpose is to be an early warning system, a player has serious problems if you can sneak up on it.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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I always liked using the crawler (trawler) version myself rather than other types of ships anmd confess I would usually send them out unarmored. For the same mineral investment, you can have the same number of radar platforms and add some military in the neighborhood
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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