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Which new/improved Civ4 feautures are you most looking forward to? (Time out:0 days after 16-08-2005, 22:01)
Religion (all new)
Civics (basically like SMAC Social Engineering)
New combat (Promotions, single-strength value, unit specific bonuses)
Great People (like "leaders" in various categories with special abilities)
New tech tree (several routes to each tech, more flexibility)
Improved resource system (more resources, health, happiness and strategic, some needing special improvements)
Improved multiplayer (out of the box support, persistent game sever, more options for MP)
Reduced micromanagement (no need to do the same tedious tasks each turn)
Modding capabilities (XML data, Python scripts and the SDK)
I don't know
Other
View Results [Edit Poll (moderators only)]
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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:37
  Old Post 19-08-2005 10:14
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#31 Report this post to a moderator
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quote:
Originally posted by lockstep
Civics (...) but I know how I missed SMAC's social engineering when I played Civ3.


This is one of the features I was missing the most in Civ3... after I discovered SE in SMAC (I didn't play SMAC until a couple years after the release of Civ3)

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
time: 06:37
  Old Post 19-08-2005 12:40 Visit AeonOfTime's homepage!
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#32 Report this post to a moderator
Suffering from ads?

quote:
@Xorbon: And, I hope anarchy has been toned-down a lot from Civ 3.


I never cared much for that either, but after reinstalling Civ2 lately and playing a game I must say I prefer the way Civ3 handles government changes. In that game I changed from monarchy to republic, and the turn the new government was in place, I lost all my settlers and most of my units - I had completely forgotten about that... in Civ2 when a city cannot support a unit it is simply disbanded.

I think the civics are a good thing - it allows for much more customization than single governments, which makes the choice also a little more personal.

playshogi is offline playshogi
Warlord

Oct 2001
time: 00:37
  Old Post 20-08-2005 10:02
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#33 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Tiberius
I have to say that I really agree with Maquiladora on this one. If moddability turns out to be civ4's best feature, it means that the vanilla game would really suck and it needs other people to make it good.



It's not that vanilla civ will be bad. I think it will be OK, but what is wrong with "other people" making it great?

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:37
  Old Post 20-08-2005 12:01
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#34 Report this post to a moderator
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Moddability isn't just useful to repair a broken game (CtP2), it's also useful to create scenarios (Civ2). Civ2 ToT has a much more powerful scripting language than Civ2 and the corresponding scenarios are better. So moddability means ability to get mods, but also scenarios.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 20-08-2005 12:31 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#35 Report this post to a moderator
Got spare money?

improved MP

especially with the way saves are handled

more like CTP

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:37
  Old Post 20-08-2005 12:52 Visit Maquiladora's homepage!
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#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by playshogi

It's not that vanilla civ will be bad. I think it will be OK, but what is wrong with "other people" making it great?


Id rather all the major parts of the game work perfectly (including MP), this builds the community and people stay with the game, then you start to think about moddability.

If a core component of the game is found to be broken after the patching process, that modding cant repair, what you have is a broken game, great modding, but a very small audience.

I dont expect a situation similar to CtP2, (that was a unique situation involving the company), but youve got to wish for a perfect base before you think about modding IMO.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:37
  Old Post 20-08-2005 16:14
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#37 Report this post to a moderator
Support Apolyton or Terrorists Win

I would like to be able to say "Because of the modding capabilities", but I know I probably will be to lazy to do that. So I voted for the reduced MM.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:37
  Old Post 23-08-2005 16:54
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#38 Report this post to a moderator
Avatar Enlargement: We've got the solution

Having read the new Gamespot preview, "death of ICS" (by introducing city maintenance costs) is also a feature I'll be very happy about.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 24-08-2005 23:19
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#39 Report this post to a moderator
Get a bigger avatar today!

ICS?dead? right,next your gonna tell me they found a garden gnome on pluto

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 24-08-2005 23:25
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#40 Report this post to a moderator
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I suspect if you're capable of extorting quite an amount of gold from another civ each turn you could fund an ICS... how many times is that gonna happen?

ffitzp is offline ffitzp
Settler

Dec 2002
time: 05:37
  Old Post 29-08-2005 21:41
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#41 Report this post to a moderator
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Some time ago, I e-mailed with the idea that Unit properties might change with *where* they are. FX, under Fedual Type Govts., Units are free within your borders, but cost outside them.

Guerillas move extra, and or evade, but only within your borders.

Conscripts improve more easily within, Crusaders outside your borders.

The system alreday tracks Units for war weariness. Why not for other properties?

A major bugbear is the fact that ship to ship actions do not allow for multiple attacks.

A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

A Battleship, which in 20 mniutes can detroy dozens of smaller craft, sinks a solitary destoyer and then watches as a whole fleet sails away.

Last edited by ffitzp on 03-09-2005 at 19:43

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 06-09-2005 00:11
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#42 Report this post to a moderator
Full PM-box? Change here!

quote:
A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

A Battleship, which in 20 mniutes can detroy dozens of smaller craft, sinks a solitary destoyer and then watches as a whole fleet sails away.



install the Naval Mod

people will mod these defincies away,slowly. i dont expect to play the game much at all,in its original version

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 06-09-2005 00:39
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#43 Report this post to a moderator
Got spare money?

quote:
A modern destroyer fights a fleet of galleys. Instead of scattering them, it all has to be one at a time.

Back in the days of naval units having low movement points, I gave post-ironclad combat ships BLITZ. Worked quite well.

But I play Rhye's of Civ now, and the naval movement points are through the roof (30+ in industrial).

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 06-09-2005 10:13
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#44 Report this post to a moderator
Enter the AD-FREE zone

I would rather vote for something such as "a spanking new population model" or "a completely revised tech advancement model."

However, it appears that modding is the thing to settle for on the list.

quote:
Originally posted by Cataphract887
people will mod these defincies away,slowly. i dont expect to play the game much at all,in its original version


That depends on whether this is hard coded in the game engine.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 11-09-2005 11:52 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#45 Report this post to a moderator
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Great People (like "leaders" in various categories with special abilities)

hourlydaily is offline hourlydaily
Settler
Melbourne
Jun 2005
time: 15:37
  Old Post 14-09-2005 12:03
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#46 Report this post to a moderator
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There's no doubt that things like reduced MM and the improved resource system and health look to be great ideas but;

I chose to civics model, with increased modding a close second (looks like the top 2 in the poll so far) because these are elements that without them - we couldn't build upon them.

The new combat features run third because they seem to add depth to that element of the game, which was sorely needed and eliminates the SOD as the only path to victory.

The modding is obviously crucial to the possibilities of the game, but the game has to start out in a 'balanced' place with key elements like the civics model making up the core gameplay.

As for the rest and why they didn't get my vote;
I like the great people, but as yet I don't understand why a great military leader or general can't be included.

I won't use MP as much as SP - but I like the sound of the MP options and the fact that it means most games won't end with drop-outs or the same sort of massive slowdown.

I like the idea of the tech tree giving variety to the game, but I play for realism and I don't undestand how you can achieve the next technology with only one of the crucial lead up technologies. Minor gripe.

And I'm not yet sold on the religion concept - it will probably be good for civ, but I feel there needs to be more options to lessen the role of religion in modern civis beyond the 'Freedom of Religion' civc.

There are other things I like that I can't think of and there are small concerns, but all in all I can't wait to get my hands on Civ 4.

Martinus is offline Martinus
Prince
of Poland
Jun 2001
time: 06:37
  Old Post 14-09-2005 14:09
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#47 Report this post to a moderator
Inflate your Upload Space

While religion, great leaders, flexible tech trees and unit upgrades all look great, the most important feature for me is going to be civics.

That's the only thing which I sorely missed from CivIII and which seemed like a step backwards from the SE system in SMAC.

Yarco_TW is offline Yarco_TW
Chieftain

Jul 2005
time: 05:37
  Old Post 14-09-2005 18:48
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#48 Report this post to a moderator
Lose 30 kilos (of popups)

I just finished my first and last C&C game playing Byzantines. And what I want is a more intelligent AI. Later game (cosmic age one) is extremely boring due to the infinite army sprawl (IAS). There is nothing but army to build, and everybody builds it en masse. Actually I found it challenging not to conquer everybody. Excluding Germans. Those pushed around 30 panzers per turn against poor Aztecs, so that I had to help the latter with tech.

Later game is so extremely boring in Civ3. Main reasons
1) You can became top tech seller
2) After electricity you finish all railroad tasks immediately, and it takes centuries for AI to railroad the land and to build hospitals
3) You win wars in one shot by blitzkrieg
4) there is no challenge (just boring manual building in every city)

MxM is offline MxM
Warlord
Planet Earth, Solar System
Jan 2000
time: 00:37
  Old Post 17-09-2005 07:11
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#49 Report this post to a moderator
Increase the size of your Attachments

I am looking for better diplomacy system, and reduction of MM.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 17-09-2005 08:18
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#50 Report this post to a moderator
Re: Apolyton Weekly Survey III: New Feautures Support Apolyton buy from Amazon

quote:
Originally posted by Solver
Which new or improved feautures in Civ4 are you most looking forward to?


Modability


D

 
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