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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Civ4 Battles Single Units Or Big Armies?
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-FC-Commando is offline -FC-Commando
Settler

Aug 2005
time: 05:37
  Old Post 17-08-2005 15:52
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Civ4 Battles Single Units Or Big Armies? Support Apolyton, buy Alpha Centauri

Heya guys,

I'm looking forward to civ4 as many others but in the past one thing kept me from enjoying civ3 as i did with ctp2.

As a big ctp2 fan i really liked the multiple army feature. For instance to have an army of cannons and infantry and to capture cities more easily then with civ3 where u can launch a mass of units on a city lose 3/4 and also make the defending units stronger bothered the hell outta me.

Now im hoping that civ4 will finally use this feature as well.

Is there any word on this matter?

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
time: 06:37
  Old Post 17-08-2005 18:24 Visit AeonOfTime's homepage!
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Hmmm... anybody correct me if I'm wrong, but so far what we know of Civ4 combat is this:

- You can group units for movement
- No stacked combat, it's still 1 on 1
- Cannons/Artillery behave like normal units (civ2-like)
- The 'stack of doom' effect is lessened, as bombardment does collateral damage
- Units get promotions, you choose in which field (attack/defense etc.)

So it does not look like the combat system will be like you want it to be. IMHO it's only natural that defending units get stronger - each fight they win increase their experience...

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:37
  Old Post 17-08-2005 18:24
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im hoping its stacked, cuz the single unit system in Civ 3 anoyed the heck out of me. But i hope its like an unlimited size of a stacked army, so you dont just have 50 full stacked armies, thus causing the same problem.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 18-08-2005 01:38 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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it was a sad day when they decided to sack the army idea in C4

R.I.P Armies

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 18-08-2005 01:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What good were Armies? They just broke Civ3 further. A Civ3 army was an uber-unit that would hardly ever lose if composed of the strong units, and it was also something that the AI would never use properly. Get yourself an early Medieval army of Knights, and you can conquer anyone.

inca911 is offline inca911
Warlord
St. Paul, MN
Jan 2000
time: 05:37
  Old Post 18-08-2005 02:53
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I'm hoping that promotions are changed to an end-of-turn event. A unit getting stronger immediately just doesn't make sense.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 18-08-2005 07:16
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It never made much sense to me that a unit in a city could replace losses, particularly modern units, and to have them end up stronger...

One of the problems with Civ has always been unlimited replacements. In fact running out of young men of fighting age has been a problem since before napoleon and was critical during WWI & WWII.

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:37
  Old Post 18-08-2005 07:31 Visit Wise Ass's homepage!
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quote:
Originally posted by Lancer
It never made much sense to me that a unit in a city could replace losses, particularly modern units, and to have them end up stronger...

One of the problems with Civ has always been unlimited replacements. In fact running out of young men of fighting age has been a problem since before napoleon and was critical during WWI & WWII.


yeah, that's one thing about RTS games, at least at some point you can run (or run your enemy) out of resources. As for the stacks being unlimited, I kinda liked the 12 unit limit in CTP2 because otherwise you would run into like what solver said about Civ3. Then again the CTP2 AI didn't know how to use the stacks either.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 18-08-2005 12:31
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quote:
Originally posted by Wise Ass


yeah, that's one thing about RTS games, at least at some point you can run (or run your enemy) out of resources. As for the stacks being unlimited, I kinda liked the 12 unit limit in CTP2 because otherwise you would run into like what solver said about Civ3. Then again the CTP2 AI didn't know how to use the stacks either.


In both CTPs, all you had to do was max out a stack or two of balanced attack/bombard and you could roll over the world. CTP was worse than Civ3 in that respect

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:37
  Old Post 19-08-2005 05:43 Visit Wise Ass's homepage!
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That's why I made didn't bold, from what I understand (haven't tried it yet) AoM solves that problem.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:37
  Old Post 19-08-2005 23:22
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Lose 30 kilos (of popups)

quote:
I'm hoping that promotions are changed to an end-of-turn event. A unit getting stronger immediately just doesn't make sense.
Concur.

quote:
That's why I made didn't bold, from what I understand (haven't tried it yet) AoM solves that problem.

I think it did. The Minoans attacked me from the unexpected end of my empire (the farthest one form their territory) with at least 21 units. I saw the stack of 12, and counting what I killed later to retake my city, they had at least that. And they have another stack of 12 incoming. The game base ai was pitiful, but AoM seems to have made a good job of it.

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