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-FC-Commando
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Heya guys,
I'm looking forward to civ4 as many others but in the past one thing kept me from enjoying civ3 as i did with ctp2.
As a big ctp2 fan i really liked the multiple army feature. For instance to have an army of cannons and infantry and to capture cities more easily then with civ3 where u can launch a mass of units on a city lose 3/4 and also make the defending units stronger bothered the hell outta me.
Now im hoping that civ4 will finally use this feature as well.
Is there any word on this matter?
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inca911
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St. Paul, MN
Jan 2000 time: 05:37
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I'm hoping that promotions are changed to an end-of-turn event. A unit getting stronger immediately just doesn't make sense.
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Sabre2th
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quote: Originally posted by Wise Ass
yeah, that's one thing about RTS games, at least at some point you can run (or run your enemy) out of resources. As for the stacks being unlimited, I kinda liked the 12 unit limit in CTP2 because otherwise you would run into like what solver said about Civ3. Then again the CTP2 AI didn't know how to use the stacks either. |
In both CTPs, all you had to do was max out a stack or two of balanced attack/bombard and you could roll over the world. CTP was worse than Civ3 in that respect
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:37
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That's why I made didn't bold, from what I understand (haven't tried it yet) AoM solves that problem.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:37
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quote: I'm hoping that promotions are changed to an end-of-turn event. A unit getting stronger immediately just doesn't make sense. | Concur.
quote: That's why I made didn't bold, from what I understand (haven't tried it yet) AoM solves that problem. |
I think it did. The Minoans attacked me from the unexpected end of my empire (the farthest one form their territory) with at least 21 units. I saw the stack of 12, and counting what I killed later to retake my city, they had at least that. And they have another stack of 12 incoming. The game base ai was pitiful, but AoM seems to have made a good job of it.
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