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Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Gamespot Video Interview
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sophist is offline sophist
Prince

Nov 2001
time: 23:37
  Old Post 18-08-2005 22:37
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#31 Report this post to a moderator
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quote:
Originally posted by CyberShy
It wouldn't be good if a 1 city empire could beat a 100 city empire.


Why not? What if those are 100 1-pop cities vs. a single 30-pop city? Sure, that situation is highly unlikely, but if it did happen, it wouldn't be wrong for the single city to hold its own. I could imagine a scenario that had that kind of situation.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:37
  Old Post 19-08-2005 01:06
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#32 Report this post to a moderator
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That's a surreal situation.

Verenti is offline Verenti
Settler
Halifax, Nova Scotia
Sep 2003
time: 01:37
  Old Post 19-08-2005 05:05
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#33 Report this post to a moderator
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Well if it was the previous situation of 1 30 to 100 1s: A centralised population of 300,000 would likely beat a bunch of farming cities of 10,000 people each. Likely the outlying cities would fall with relative ease and it would snowball from there, as the larger empire would likely be sluggish to respond due to its decentralized nature. Then again, 300,000 field an army of less that would have trouble garrisoning all those cities. That would give the 100 city empire to rally and field a sizeable army and destroy the 30 pop city.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 19-08-2005 06:28
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#34 Report this post to a moderator
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Oh, another tidbit from the video that has been previously picked up. Apparently harbours boost the gold value of all trade routes which run through that city. This is according to the help 'window' which appears when he passes the cursor over the harbour. However, I could have read it wrong, so could someone please confirm what I have just quoted?
If correct, though, this is going to make coastal cities very important for trade (particularly in the early game) and suggests that trades are going to somehow always have a gold per turn value (massive speculation on my part though !)

Yours,
Aussie_Lurker.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 19-08-2005 14:05
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#35 Report this post to a moderator
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If true, it sounds like an extension of the commerce system in SMAC then...

 
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