 |
|
Verenti
|
|
Halifax, Nova Scotia
Sep 2003 time: 01:37
|
|
Its kinda old, but I've grabing information from it.
Anyone notice yet that one of the leaders of the Mali was Mansa Musa (Oh how shocking uncommon that is!) and one of the Persian's leaders was Cyrus.
At another point in the video it looks like it has the First Emperor of Qin and Mao Tse Sung at the same time, Queen Elizbeth and an Mesoamerican (Incan?) with two names, one really long, one short begining with C. There is also a state of war between the two Chinese?
If this is old information then, sorry for wasting your time.
|
|
|  |
 |
|
Verenti
|
|
Halifax, Nova Scotia
Sep 2003 time: 01:37
|
|
Ah... I didn't do that much, just pointed out Gamespot's old coverage.
You might also notice in the video the city production screen in there:
http://img.photobucket.com/albums/v...11-47-02-40.jpg
Notice the words "Habour" (maybe without the u?) and "Worker"
And I think there was another screen about trade. I can't quite make out the words, I think one of them was grain.
Thanks for all the praise
Edit: You have to blow the picture up with PSP or somthing to see it.
|
|
|  |
 |
|
Verenti
|
|
Halifax, Nova Scotia
Sep 2003 time: 01:37
|
|
Use FRAPS. Its free(requiring a donation for higher functions) and its great for getting screen caps from videos and games.
|
|
|  |
 |
|
Verenti
|
|
Halifax, Nova Scotia
Sep 2003 time: 01:37
|
|
I think its
1- Forbidden City
2- Galley
3- Harbor
4- (A military unit)
5- Worker
|
|
|  |
 |
|
UnGenius
|
|
and the info box says:
Workers allow you to build roads and railroads. They can also (?) and widen your cultural borders.
|
|
|  |
 |
|
sophist
|
|
quote: Originally posted by Verenti
(requiring a donation for higher functions) |
We call that "not free" where I come from ;-)
|
|
|  |
 |
|
Verenti
|
|
Halifax, Nova Scotia
Sep 2003 time: 01:37
|
|
It's just the tool tip when you roll over the worker in the production queue, So naturally, as of now, We have no information on the nature of the ability.
|
|
|  |
 |
|
CyberShy

|
 |
Delft, The Netherlands
Mar 1999 time: 06:37
|
|
I must have missed it, but I found some things that are new (to me)
I'll quote it anyway, make fun of me if it's posted before.
production switching:
quote: if you suddenly switch from producing, say, a settler to an archer, you simply save the production that's been made for the settler and start the archer from scratch. And when you go back to producing the settler, you'll pick up where you left off |
city specializing: (certainly not new, but this quote explains more (to me at least ))
quote: Now it's very much, 'I'll have this city focus on food so I can get some great people out of it. Then I'll have this city focus more on production, and this city by the ocean will have more trade routes. So I'll build some more commerce there.' |
About ICS
quote: It felt like that it was basically the only way to play. The game is balanced now to have not as many cities. You can still spread your influence over a broad area, but not have as many cities, necessarily."
You can attempt to pursue an expansionist strategy, but Johnson explained that you'll encounter problems if you do. "In Civ IV, we have this sort of maintenance system that slowly pushes some pressure on civilizations that expand a little bit faster than what might be good for them at that time," he said. The focus in Civ IV is on fewer, but more specialized, cities. This is something that the artificial intelligence will recognize, too, as computer-controlled civilizations won't spam you anymore with settlers, and if they try, they won't be able to cross your empire's borders anymore without your permission. |
Enjoy your gamebox Yin.
(Firaxis should really jump on this, film Yin eating the box, and use it for marketing! What's more cooler then one of your biggest (negative) critici who's eating the gamebox since the game turned out to be way cooler then he ever could expect )
|
|
|  |
 |
|
Senethro
|
|
Why can't you have an ICS where the smallest repeating unit is a tetrad of cities each specialised in science/money/culture/high production?
|
|
|  |
 |
|
sophist
|
|
Because the maintenance would kill you?
|
|
|  |
 |
|
bivvend2
|
|
And provided that it is a less bountiful strategy, it is ok.
ICS is only a game killer if 2 size 1 cities outperform 1 size 2 city. A tetrad of specialised cities would be just that, specialised and should involve considerable investment. If 2 tetrads of size 1 unspecialised cities still outperforms a tetrad of size 2 specialised cities then ICS is still a vialble strategy.
|
|
|  |
 |
|
Senethro
|
|
Did anybody see what the maintainence costs are based on? Is it by city number or distance from capitol?
|
|
|  |
 |
|
Senethro
|
|
Only in the short term if they'd been developing their military and stockpiling units. As Civ can be quite defensive/meatgrinder at times I'd be surprised if 10 could beat 25 often.
|
|
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|