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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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Units still just magicly heal up without drawing down any sort of pool of available replacements? Armies since before Napoleon's time were being 'bled white'. In Civ wars can last forever and you can always count on your units to heal up, often better than before. Remember the 'stomach units' that attacked at the Bulge? The very bottom of the barrel. Most of the German divisions were never whole after 1942...
Napoleon's GrandeArmie died in Russia and there just wasn't enough young men to rebuild it. The armies of the confederacy were bled to death as the youth of the south were used up over 5 long years of unremiting bloodbath.
...and yet, in Civ, our units are all better after a turn or two. I don't like that. For some reason it reminds me of someone telling me to 'have a nice day'. Not that that makes much sense either.
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-FC-Commando
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yes and it sometimes takes 10 years for a unit to travel from western usa to the eastern usa.
if they were using amtrak ok that explains it but its way out of proportion within any civ game
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-FC-Commando
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quote: Originally posted by GeoModder
How long would you be walking over it, provided that you need to find shelter and food every day? |
well some dutch guys rowed a boat from new york to amsterdam in two months
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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Jaybe, that's my question. In Civ 1-3 they heal so I'm asking about CivIV. The fact that units don't heal in enemy territory is a minor inconvenience if you bring enough to take a city.
The time scale arguement is a bit silly. A unit wouldn't be defending a city for 40 years, and both WW1 and WW2 would have come and go in less than two turns. Time scale applies to time scale and that's pretty much it.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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A single unit doesn't cost that many people, but consider how many times that same unit might be knocked down and then heal up. If a unit is a veteran it's got 4 hit points. If it gets knocked down to 1, then we can assume 3/4 of the people were either killed, wounded or deserted in a very pitched battle, yes? Now maybe one hit point of wounded could concievably recover, but the other two hit points, ie 1/2 of the population cost of a new unit would have to come out of the population of the civ. In WW1 few units were actually destroyed outright, but still the Germans managed to lose over 4 million men iirc. Of these 4 million how many were replaced hit points? Most of them. They went over the top and into the machine guns and then had to be replaced from the population base.
In WW2 this and the expansion of the German army were the reason that German industry ended up with French, Jewish and Russian slave labor to fill the gaps left by Germans males of military age leaving production and heading for the front.
There should be a pool of available replacements and once that's used up, units stop healing until there are more available. This should also help slow the conquering of everything in sight, as it did historicly.
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spartak
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@Lancer
Yeah, but the point of the game is to rip the crap out of the opposition and making it harder to maintain armies won't appeal to anyone except hardcore gamers or builders.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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quote: Originally posted by spartak
@Lancer
Yeah, but the point of the game is to rip the crap out of the opposition and making it harder to maintain armies won't appeal to anyone except hardcore gamers or builders. |
I'm an old wargamer from way back myself, and it would work for me. Consider what such losses could achieve. If getting knocked down a few bars actually meant something besides a minor inconvenience, then other combat results could enter the game. The defender would not always have to be destroyed, but instead knocked down and forced to retreat. A unit might retreat and then be immoble for a turn to represent a dispersed unit. In a situation where the attacker took alot of losses they might be considered to beaten up to advance...
Alot of interesting options for the military player.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Well, I for one hopes that building and healing units will come at some kind of cost-be it cash, hammers or even city health. This way, even though it might not accurately simulate the manpower cost of 're-stocking' units, it would at least make said restocking much more of a difficult decision. Well, here's hoping!!!
Yours,
Aussie_Lurker.
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spartak
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Yeah but how ref;ective are you of the average gamer?
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