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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 18-08-2005 08:17
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Turn 20, 3050BC Increase Your PM Length

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Status (from last turn)
Government currently in: Despotism
Current research: Iron Working; 103 beakers towards IW; 77 of 180 left to research; turn 19 of 31[?], estimated ToC turn 32 (2510BC).
Treasury: 6 gold
Cashflow: -2 gpt


Pre-Turn Actions
none

Military Orders
Military Units:

Enkidu Warriors
Enk#1 Dumuzi the Shepard - move 2
Enk#2 Geshtinanna - move 4 onto the hut [be nice to bananas over the next 48 hours]
Enk#3 Ziusudra - wait and see
Enk#4 Kur - Fortified in Apolyton

Domestic Orders

Workers:
Mr. Rush Job - Mining Apo WF #17 (3 turns to complete).
Million Dollar Worker - Choping Forest at Apo WF #2 (complete, frozen).

Settlers:
T-8

Cities:
Apolyton - Starting WF 4-5-6-11. NC.


Builds:
Apolyton - building Granary (turn 4 of 8 schedualled).

Other Domestic
Slider - 0/80/20.

Diplomacy to be done
Proposal to Civ3 Brazil. Sometime soon now. Any day. It could always write itself, but maybe not.
- respect of borders
- tech trades
- screen shots
- other?


Any other things to be done


Last edited by notyoueither on 21-08-2005 at 06:38

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 21-08-2005 06:36
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Put an end to popups!

The turn is here. CBR once again moved 3, staying 2 tiles away from our city border.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 21-08-2005 06:48
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One question, is there any particular reason we keep writing "schedualled" instead of scheduled?

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 21-08-2005 07:00 Visit Aro's homepage!
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Copy & Paste, probabily...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 21-08-2005 07:31
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Eenrish we speek not so gud.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 21-08-2005 07:36
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Results:
Begin Turn:
None.

Actions:
Units:
E1 Dumuzi the Shepherd, moves 2. CBR border spotted at 4 (the cap)!
E2 Geshtinanna, moves 4 and disturbs angry barbs (3 of them).
E3 Ziusudra. moves 6. back towards Apolyton to reduce lux slider and defend MDW from barbs.
E4 Kur. Fortified in Apolyton


Worker Jobs:
W1 Mr. Rush Job, mine, 4 of 6
W2 Million Dollar Worker, chop complete, frozen

Economy:
Work Force:
Apolyton Size 4 - WF 4-5-6-11. 6spt, +5fpt. Grows in 2

Builds:
Apolyton - Granery, 4 of 8

Slider:
Slider at 0/80/20 (tax/sci/lux)
Researching Iron Working, 103 of 180, 10t, +8 to 111
Treasury: 6g
CashFlow:-2gpt

Demographics:

code:
Approval 50%, 2 Population 110,000, 1 +1 what the hell? GNP 10 mil, 3 -1 MmfGoods 6 mton, 5 -3 LandArea 2100m^2, 3 Literacy 0%, 1 Disease 0%, 1 Pollution 0 tons, 1 LifeExp 20 years, 3 FamilySz 2 child, 1 +1 MilService 10 years, 1 AnnualIncome 1/cap, 1 Productivity 21, 3 +1 -- %of world area 1. Top rival, Civ3 Brazil 1 %of world pop 17, -2, Top rival, Civ3 Brazil 17, +3 1 city culture 19, +1, Apolyton; Top rival, Laranja Verde 19, +1 Civ culture 19, +1, Top rival, Civ3 Brazil 19, +1 -- Military vs: Civ3 brazil, strong. nc


Images:
beginning of turn


end of turn



notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 21-08-2005 07:41
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Put an end to popups!

Strange things with stats.

Invictus dropped to 3 pop and we went to 1st in pop, BUT CGN score grew past us, and if someone had 5 pop last turn (we were 2nd in pop) does that mean CGN got a free settler or city?. :hmm:

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 21-08-2005 08:02 Visit Aro's homepage!
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Got spare money?

Three Barbs... I just hope our warrior can make it.
And there is the CBR's capitol!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 21-08-2005 10:37
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hmm... shouldn't we send the other EW to poly for MP?

also, seing that CBR has Gems and silk close to them, it makes me think that there's another lux either N or S of us, in the black area...

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 21-08-2005 16:51
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i think only two barbs will attack us as only two are on the SW/NE of us plus we are on a hill and have def 2, so we should survive and have a veteran or even elite warrior next turn

and as CBR is south of us we should expand that way first...

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:37
  Old Post 21-08-2005 17:20
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Population 110000 - 1st. (from 2nd to 1st).
Population Ranking as follow :
1st - Poly (Pop 4, +5 food),
2nd to 5th
BAT (Pop from 3 to 4 this turn. Built Granary last turn. Likely to be at +4 Food)
PAL (Pop from 3 to 4 this turn. Built Granary last turn. +5 food)
CDZ (Pop 3, +5 food. Built 2nd city in 3150BC)
CBR (Pop from 2 to 3, +5 food, Founded 2nd City in 3100BC)
6th - CGN (Pop from 4 to 3, produced Settler this turn. they are at +6, +7, +7 food, growth every 3 turns)

Analysis (for PAL) as follow :


GNP 10m = 3rd. (GNP flat, position dropped from 2nd to 3rd)
This turn order. >10, >10, 10 (Poly), 9, 8, 8
Last turn order. >10, 10 (Poly), 10, 10, 8, 6
Well, BAT, PAL, CBR all saw population increase, CGN produced Settler, we did not improve, hence our position dropped.

Mfg Goods 6megatons - 5th (Mfg flat, position dropped from 2nd to 5th)
This turn order. 8, 8, 8, 7, 6 (Poly), 6
Last turn order. 8, 6 (Poly), 6, 6, 5, 4
Same comment as GNP. This is also partly a result of our decision to use tile 4 (roaded river grassland) instead of tile 10 (Bonus but unroaded River Grassland) to speed up tech research.

Productivity 21 = 3rd. (Productivity flat, position improved from 4th to 3rd)
This turn order. >21, >21, 21 (Poly), 21, 19, 18
Last turn order. >21, >21, >21, 21 (Poly), 19, 12
The top 2 teams are CDZ and CBR. CGN which was in the top 3 last turn, produced a settler this turn and hence their position dropped. PAL and BAT, while growing their population, were still behind us in productivity.

CBR Intelligence
Below is my assessment of CBR capital - Laranja Verde, the population growth, production etc, with comparison against Apolytion as reference :

1. CBR found Laranja Verde in 4000BC. From 4000BC to 3500BC, LV (Louis Vuitton ) produced 3 Warriors and grew at +4 Food per turn.
2. From 3500BC to 3200BC, LV produced Settler. It's still at +4 Food per turn.
3. From 3250BC to 3050BC (Current), LV seem to have improved to +5 Food per turn !
4. We do not know what LV is producing in the last 3 turns, could be extra Warrior. If so, CBR will have max 4 Warriors. CBR cannot have 5 Warriors or their F2 Military Strength will be average to us.
Poly on the other hand produced Worker, EW, EW, EW, EW and now Granary. It had been at +5 Food since 3750BC.



Military Svcs - 1st, (from 2nd to 1st)
Since we are first, the max number of Warriors the other teams can have are :
CDZ - 4, BAT - 3 (would have been 4, but they just produced a Granary last turn), CGN - 3, CBR - 4, Poly - 4 E Warriors, PAL - 3 (same as BAT).

Technology
No change. CBR has Alphabet, CB. We can sell them Bronze Working.

Last edited by rush on 21-08-2005 at 17:31

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:37
  Old Post 21-08-2005 17:45
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quote:
Originally posted by notyoueither
Strange things with stats.

Invictus dropped to 3 pop and we went to 1st in pop, BUT CGN score grew past us, and if someone had 5 pop last turn (we were 2nd in pop) does that mean CGN got a free settler or city?. :hmm:


Like what ormuzd said, the average score is as per end of last turn, not current turn. To give an example, in 4000BC, we found our capital. All the scores in F11 screen were updated and we were first in many of them. However, the average score remained zero.

CGN became Pop 4 in 3200BC, Poly one turn later in 3100BC. We were 2nd behind them for 2 turns. It's not surprising that we fall behind in average score. In fact, we will fall further behind once CGN founded City #2.



To be honest, however, I still do not understand the formula behind average score. I tried a few test last night, but nothing seem to work. If anybody knows how the average score formula works, please let me know.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:37
  Old Post 21-08-2005 17:54
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quote:
Originally posted by N35t0r
hmm... shouldn't we send the other EW to poly for MP?

also, seing that CBR has Gems and silk close to them, it makes me think that there's another lux either N or S of us, in the black area...


So now we have spotted 3 luxury resources. Maybe there's another team nearby ?

Don't know how much the mapmaker has modified the resources layout.

On sharing screens, if we would like to share, perhaps we should share it before we get Iron Working.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 21-08-2005 18:30 Visit Aro's homepage!
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quote:
Originally posted by rush


So now we have spotted 3 luxury resources. Maybe there's another team nearby ?


I have this feeling since we've found CBR. They are closest than I've supposed...

quote:

On sharing screens, if we would like to share, perhaps we should share it before we get Iron Working.


Not a bad idea...

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 21-08-2005 18:31 Visit Aro's homepage!
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BTW, what the stats can tell us about luxuries?

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 21-08-2005 19:44
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the annual income will grow by one for a ressource or luxury, as we are still first, nobody has a connected ressource or luxury

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:37
  Old Post 21-08-2005 20:10
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quote:
Originally posted by Aro
BTW, what the stats can tell us about luxuries?


Akryll, the formlua for Annual income is : Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW. Since no team i think has roaded to another civ, everybody should still be at 1.

Aro, good question ! A challenging one too that warrants some testing ! Why do I say so ? Think of the games you play, when you have a Luxury connected, wouldn't you want to adjust your luxury rate downwards to maximise gpd ?

Specifically, in this Emperor level game, Pop 2 would result in an unhappy labor. When there was no luxury, Poly used a E Warrior as garrison. Happiness = 50%. If there was luxury, the luxury team would not use a garrison, Happiness would still = 50%. Similarly, at Pop 3, Poly used 1 Garrison + 10% luxury tax to get Happiness = 50%. The team with the luxury would simply used 1 garrison to get Happiness = 50%.

So, in what circumstance would the team ended up with Happiness more than 50% ? Answer : when the team had more than 1 city ! When a team had a Pop 3 and a Pop 1 city, happiness would be 62%, because there were 2 happy labor + 1 unhappy labor. We found that our happiness index dropped to 2nd in 3150BC. There is only one team who has founded a 2nd city then >>>> CDZ. CDZ is the team who has linked a luxury resource.

We however cannot rule out if CGN, PAL, BAT have linked luxury resource because they can manage their garrison and luxury tax to get to exactly 50% happiness. CBR does not have resource linked though.

Edited : Further testing proves that the above assessment is NOT CONCLUSIVE.

Last edited by rush on 22-08-2005 at 20:48

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 21-08-2005 20:52
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no the formula got to be:
Annual Income:1+ The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ.

i just looked at some screenshots from a DG on GWT and they definitely support my formular...at least for the first luxury

just try it yourself

so nobody has connected a luxury or ressource yet...

Last edited by Poly-Akryll on 21-08-2005 at 21:04

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 21-08-2005 22:49
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quote:
Originally posted by Aro
Three Barbs... I just hope our warrior can make it.


We have around a 31% chance of losing, if all 3 attack us
quote:

In 10000 trials, with 3 units, the Attacker had 223 promotions; while among the 1 Defenders, during 10000 trials, there were 690 promotions, with 18 being Elite.

When victorious, an average of 0.67 Attackers still had available attacks.


And if only 2 attack us, about 16% chance of losing, with
quote:

In 10000 trials, with 2 units, the Attacker had 100 promotions; while among the 1 Defenders, during 10000 trials, there were 565 promotions, with 5 being Elite.

When victorious, an average of 0.3 Attackers still had available attacks.


And if only 1 attacks us, about 5% chance of losing, with
quote:

In 10000 trials, with 1 units, the Attacker had 40 promotions; while among the 1 Defenders, during 10000 trials, there were 306 promotions.


So, we have the superior defence and have a fairly good chance of getting promoted, especially if all 3 attack.

On the other hand, if we had a standard warrior there, it would be from 67% loss from 3 attacks, to 44% loss with 2 attacking
19% loss with just one attacking. So be very glad that we have our great UU...

And being on the hills, definately helps... I'm not worried at all.

E_T

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 22-08-2005 00:26
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have you calculated that they are barbarians on emperor lvl?

and I do not realy understand your quotes...if we are attacked by two and win both fights we are automaticly promoted and when we win a 3rd we are elite!
though there is of course the chance of being promoted for the first fight and then we will become elite with the second...

2 wins in 1 turn are 100% promotion, 3 wins are 2 promotions...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 22-08-2005 02:22
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It's taken from here http://www.zachriel.com/BattleCivulation.asp

E_T

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 22-08-2005 03:05
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hmm there is no option to show the attacker is barbarian, is there?
i don't know how many % but on emperor the barbarians have a better chance of winning...

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:37
  Old Post 22-08-2005 04:06
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Na. Lower chance, as they have fewer HP.

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 22-08-2005 05:36
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quote:
Originally posted by GodKing
Na. Lower chance, as they have fewer HP.


i think E_T already calculated with 2 HP as you can set that value...

of course their chance of winning is still lower than our chance...
but its higher than on e.g. warlord...


http://tokyo.cool.ne.jp/civ3/DyP/Civ3DyPcombatcalcE.htm
try this one though its from DyP and PTW i think nothing realy changed...as PTW/DyP did not have enkidus i took spearmen

we cannot attack with two or more units with this calculator, but we can see how many HP we will lose and if we do not count on promotions than i guess it is no difference in between 2 units with 2 HP each or 1 unit with 4 HP.

1 attacks:
chance of winning: 96,4%
chance of winning without losing HP: 60.5%

2 attack (I calculated with no promotion after the first fight, so actually the chances are a bit higher):
chance of winning: 87.2%
chance of winning without losing HP: 36.6%

3 attack (As we definitely have a promotion when all 3 attack I set our HP to 4, though it might be possible we already have 5 HP if we get a promotion right after the first fight...)
chance of winning: 88.2% (as you see this is higher than the odds when 2 attack due to our promotion and the chance of 60.% of not losing any HP, so actually it is still 87.2%...)
chance of winning without losing HP: 22.1%

when all 3 attack we have an elite enkidu or no enkidu!

most likely he will only have lost 1 HP, though no HP loss or 2 HP loss is nearly the same chance...

Last edited by Poly-Akryll on 22-08-2005 at 05:53

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 22-08-2005 08:36
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quote:
Originally posted by Poly-Akryll
2 wins in 1 turn are 100% promotion, 3 wins are 2 promotions...



Wow, i didn't know this... Are 3 wins = 2 promotions always?

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:37
  Old Post 22-08-2005 10:50
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quote:
Originally posted by N35t0r
Wow, i didn't know this... Are 3 wins = 2 promotions always?

Yup. It'll either happen like this:

Promote/~~/Promote

or

~~/Promote/Promote

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 22-08-2005 18:08
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hmm i thought if you are promoted after the first fight then you get a second promotion after the second fight but as i usually build barracks before building units i'm not quite sure about the second promotion...

back to the annual income formular:

it seems it is not that easy!
I do not know how the formular could be: what I know for sure is that neither rush's nor mine are correct...
This will need some testing, it might be that cities not connected to the capital count as -1 but this is still speculation...
though i'm quite sure that when you only have a capital and a connected luxury you are at annual income=2

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:37
  Old Post 22-08-2005 20:43
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Akyrll, the formulae came from DaveMCW from CFC, i did not test it until now. And you are correct, I have tested a few games today, when the luxury is connected to the capital, net income does becomes 2.

So, my earlier assessment that CDZ has connected a luxury is not conclusive and possibly incorrect. Further testing is required, eg the luxury is connected to 2nd city but not to the capital.

I therefore retract my earlier assessment. Thanks Akyrll. It's great to exchange ideas and improve our analysis skills.

Last edited by rush on 22-08-2005 at 20:52

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