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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Miriam digging in
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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

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buddha888 is offline buddha888
Settler

Aug 2005
time: 05:37
  Old Post 18-08-2005 16:07
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Miriam digging in Support Apolyton buy from Amazon

As Santiago, I've got Miriam entrenched on a little island of about 4 fully developed bases.

I've captured/destroyed all her outlying satellite bases and have New Jerusalem surrounded, but she's got about 30 troops dug in in there.

I'm pounding them everyday but she's putting up a good fight and sneaking reinforcements in daily from the other bases.

Any suggestions? I have to take her out eventually but at this point, the war is costing me £££ and time and I'm thinking of calling it a day.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 18-08-2005 16:25 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Starve them out! 30 troops cost lots of support, even for Miriam.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 18-08-2005 16:44
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Good call. Bomb out her terraforming and occupy as much of the base grid as can be made safe. Capture her other bases so their units are rehomed to New Jerusalem. Also, check to see if shes in Police State.

Alternatively, if shes had time to make fully developed bases you should have Planet Busters, yes?

buddha888 is offline buddha888
Settler

Aug 2005
time: 05:37
  Old Post 18-08-2005 18:02
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Yes, but I'm a hippie Santiago - don't like blowing up the world!

I took the Morgan way out - squeezed her other (weakly defended bases) and then forced her to make a submissive pact. Will she turn on me in the future or will she be sweet now?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 18-08-2005 18:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Submissives tend to be pretty loyal. I don't think I've ever seen one turn for anything less than an atrocity against them or planet buster.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 18-08-2005 20:15
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quote:
Originally posted by Chaos Theory
Submissives tend to be pretty loyal. I don't think I've ever seen one turn for anything less than an atrocity against them or planet buster.


True but I have seen them steal tech. If you don't have a probe team in every base, they use their pactmate status to go through your territory (you don't seem to get the option to merely eject them)-- I sometimes don't want my submissive to have certain techs-- they may trade it on or lose it to an enemy probe

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 18-08-2005 20:27
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Re: Miriam digging in Lose 30 kilos (of popups)

quote:
Originally posted by buddha888
As Santiago, I've got Miriam entrenched on a little island of about 4 fully developed bases.

I've captured/destroyed all her outlying satellite bases and have New Jerusalem surrounded, but she's got about 30 troops dug in in there.

I'm pounding them everyday but she's putting up a good fight and sneaking reinforcements in daily from the other bases.

Any suggestions? I have to take her out eventually but at this point, the war is costing me £££ and time and I'm thinking of calling it a day.


A few comments

1. Its tough to give specifics without knowing the approximate tech era-- Do you have planes, choppers, arty-- what weapons versus what armour? Despite that, a few ideas

2. use probe teams to take out any applicable defensive infrastructure she has--use units to destroy any nearby sensors

3. You mention units coming from other bases-- Are these other bases as well defended? Take them out if not and limit her to the one unit a turn that a base can produce

4. Do you have good weapon ships or arty? In a war of attrition this can be fabulous-- Inside a abse, IIRC the defenders can only be reduced to half their health but if you are doing that to 30 units, the benefits are obvious. It may take a few barrages and this seems to work better if there is no perimeter defense (IO've seen no prrof of this but it just seems to be true. I like the arty barrage becayuse it save on the damage to your own units.

5. tearing up terraforming works as well-- but its double-edged since then you need to re-terraform later

personally I would focus on the weaker bases if possible to remove military support while probing the base to kill all defensive improvements and destroying any nearby sensors. This should give you time to get some arty or ships in place to begin barraging. Barrage until you get everyone down to half health and continue barraging every turn thereafter to keep them there while the attack goes on . Then march up with a best weapon attacker and whale away. It may take a few turns but if you have choppers, you can save them for when the best defenders have been killed to mop up

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 18-08-2005 20:31
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quote:
Originally posted by buddha888
Yes, but I'm a hippie Santiago - don't like blowing up the world!

I took the Morgan way out - squeezed her other (weakly defended bases) and then forced her to make a submissive pact. Will she turn on me in the future or will she be sweet now?


Ahh -- that works too

Submissives are generally pretty tame. If they aren't on the same continent as your main empire, its pretty easy to probe defend your few nearby bases against her getting silly.

I find submissives though range from cooperative slaves that will give you everyyhing they have to submissives that pretty much refuse everything

buddha888 is offline buddha888
Settler

Aug 2005
time: 05:37
  Old Post 18-08-2005 21:36
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Re: "long range fire" from my cruisers - why does this sometimes fire multiple instakill barrages and other times only fires one weakass salvo that doesn't even damage the target unit?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 18-08-2005 22:54
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quote:
Originally posted by buddha888
Re: "long range fire" from my cruisers - why does this sometimes fire multiple instakill barrages and other times only fires one weakass salvo that doesn't even damage the target unit?


hmm-- well

1. ships will artillery duel to the death with other ships

2. If the defender has arty on land defending, it seems that a few barrages go each way until it just stops. Usually one or the other side will have 30% damage or so and you can duel over a couple of years until someone dies

3. Units inside bases do not seem to go below 50% health with an exception for probeteams IIRC ( maybe natives).

4. In the field, you can barrage them down much lower and you can barrage native life to death. I don't think you can kill a non-arty conventional unit but I'm not sure on that.

As for the different effects, I just take it as the ups and downs of war. Some barrages are more effective than others. I do know that a higher weapon or reactor does increase effectiveness. I also seem to remember that barrages in SMAC seemed to be weaker than those in SMAX . . . I don't know if any patches changed that

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 20-08-2005 00:52
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Here's what I would do: Recall my invasion force, save the fleet units containing Mimi to her little island bunker. Scrap the recalled ground forces, using the recouped minerals to produce a respectable fleet of probe foils. Probe rape her costal bases til every last improvement is demolished, then incide drone riots. With her bases in chaos, you can casually buy them out. Their defenders become your troops, which you can use to conquer any inland bases, if necessary. If not, scrap them to rebuild rec-commons and other drone placating facilities you'll need to bring the populace to heel.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 20-08-2005 01:04 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Buying Miriam's bases, especially ones near her HQ, will be very expensive, and will be impossible if she's running Fundamentalist, as the AI is wont to do.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 20-08-2005 01:25
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I agree with Chaos- kill kill killl

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 20-08-2005 02:00
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MAIM! KILL! REND THEM LIMB FROM LIMB!

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 20-08-2005 06:14
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i smell the scent of multiple +1's in the air...

i think the prob here is that you didnt build enough supply. 30 units should only take 5 or 6 hovertank units to remove-plusone to drop on the base itself,or like 10 if they have aerospace.just bury them in drop units...

unless this isnt one of those 22xx ending assaults in which case i just got +1 also

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 21-08-2005 19:46
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MISSILES

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 23-08-2005 22:42
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quote:
Originally posted by Commy
MISSILES



I generally find missiles way too expensive considering they are a single use weapon. Two choppers might do the same job with the second surviving to fight again

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 23-08-2005 23:45
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Missiles are for the weak.

However, I can possibly imagine a Planned/wealth/Eudai Domai having a use for them vs a Green/Power/thought control Santiago.

How often does that happen though?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 24-08-2005 00:52 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Missiles aren't useful that late anyway, since weapons become stronger than missile payloads.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 24-08-2005 00:52
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Fat chance a game comes as far as missiles with a +4 industry Drone faction.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 24-08-2005 02:22
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Just once, I would love to see a transcend CPU Domai with those settings.

A minrow of 1. Sweet.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 24-08-2005 06:04 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Nope, minimum mineral row is:
5 (Transcend AI doing poorly) * .5 (+5 Industry) = 2.5 -> 3.

cal_01 is offline cal_01
Chieftain

Jun 2005
time: 05:37
  Old Post 24-08-2005 13:35
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I have the best (funnest) solution: release mindworms!

edit: Or better yet, maybe some LoC.

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