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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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It's reassuring that the Gaians and Morgan are asking "what techs?" - thus indicating (or bluffing) that neither has us infiltrated (nor the Angels, as the Gaians would be able so see our techs via their third party Pactmate status, if we were infiltrated by the A's
As regards tech trades, if we were to go that route this turn, I'd suggest:
For Bio-engineering from Morgan - Planetary Economics (Hybrid Forests would be most appealing to them, for the economy clout they give)
For Centauri Empathy from the Gaians, I'd suggest the same technology - roleplay wise (which I think they are doing somewhat) it has to fit with their philosophy (Hybrid forests, again) although they are not running Green
As an aside, Morgan also has Superstring Theory - must have purloined that from the Hive
And the Gaians are researching "None" which means that they got Polysoft via an AA, trade or steal
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:37
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quote: Originally posted by Googlie
It's reassuring that the Gaians and Morgan are asking "what techs?" - thus indicating (or bluffing) that neither has us infiltrated (nor the Angels, as the Gaians would be able so see our techs via their third party Pactmate status, if we were infiltrated by the A's |
Have I missed something or isn't infiltration mandatory to see who has which techs?
I just open the diplomacy window, then Share tech and I see whether there is *already has* or not.
quote: For Bio-engineering from Morgan - Planetary Economics (Hybrid Forests would be most appealing to them, for the economy clout they give) |
Don't forget to remind them we proposed the same deal a few turns ago, and if they had accepted, they would now own the Ascetic Virtues. Instead of, we now own the AV and not the Longevity Vaccine, giving us even more advantages. Thus, refusing the deal only hurt them.
quote: For Centauri Empathy from the Gaians, I'd suggest the same technology - roleplay wise (which I think they are doing somewhat) it has to fit with their philosophy (Hybrid forests, again) although they are not running Green |
I am very reluctant to give a tech for CentEmp that we'll get for free in 3 turns.
As sometimes said: Let them do their own research! The more tech the more time to research, but it's no reason to make gifts (especially if we plan to make them our next target).
quote: And the Gaians are researching "None" which means that they got Polysoft via an AA, trade or steal |
Where do you look to know which tech a non-infiltrated faction is researching?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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- Crater defungalization commenced.
- Forest being planted SW of Messena, road NE of MSN, and condenser SE-SE of SN. (I know forests are generally better right now, but there was no empty roaded tile in range for the 3-former stack, so it was building a condenser, or wasting 3 former turns to movement.)
- Forest plantation ongoing near Twonuts Strand.
- VV crawler moves near 2NS and harvests minerals.
- Hybrid forest hurried at last in Fort Superiority.
- Two 2NS workers changed to librarians. The base doesn't have enough nuts right now to popboom further.
- A Messenan worker switched to a librarian. Unless we have a hab complex there, the base can't popboom further, so nutrient surpluses are pointless there. We can switch between turns of nutrient surpluses and turns of librarians + nutrient deficits.
- Same reason - see Vladivostok. We haven't gotten enough terraformations present there, so...

- Did some shuffling of GH & SC2 workers to allow SC2 to popboom to size 9.
- What to do with the two formers SE of AU?
- go south and plant a forest?
- go SE and do... something?
- go east and construct a mine?
- Do we want to upgrade some crawlers near AU to hurry a research hospital/hybrid forest/whatever?
- Same with Fort Buster. The place is flooding with crawlers, so do we want to upgrade one or two for bioenhancement center/tree Farm/...?
Over to military command!
Attachment: acdg3-sparta-2184mid2.zip
This has been downloaded 3 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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quote: Originally posted by vishniac
Have I missed something or isn't infiltration mandatory to see who has which techs?
I just open the diplomacy window, then Share tech and I see whether there is *already has* or not.
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That lets us know which techs we have that any other player (whether infiltrated directly or via third-party) has.
But we also know which techs the Gaians have that we don't via their faction profile, clicking on the Morgan icon, as Maniac posted above. And we used to know what the Angels had, via their faction profile, and the PK icon. But now we are blind there, with the elimination of the PK's
Likewise, the Gaians can see what they have that we don't, by clicking on "share techs" in their diplo box with us, but they don't know what we currently have that they dont. and I'm postulating that neither do the Angels, nor Morgan (and that's why we're rushing a longstrider to that new University base - we don't want the others to get our second-hand data via University infiltration)
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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MY-2184 – Military Moves
Covert Operations:
- Newly commissioned Longstrider at Fort Sup trudges along the road to Climactic Research
- Covert Operations Vessel Disco Volante sailed east to take up position north of the Angels base of Heaven’s Gate and northwest of the Hive base of Yang Mine – either can be reached next turn, if we want to try and do anything cute
Air Command:
- The B-6 and B-4 at Fort Sol use up their remaining movement points flying a westward and southern recce before returning to base to repair – nothing out of the ordinary spotted
- Laconian Western Command F-6 (between Cwest and Csouth) sorties to Buster Ocean, then lands at Sector Craterwest
- The B-6 from Kel Harbour that was scouting the Gaian eastern coast returns to base
- Healthy B-4 from Health Authority (no pun intended) sorties west to make sure the Gaians haven’t landed any troops or probes where the old PK base they destroyed used to be on the southern coast of the Freshwater Sea (they haven’t)
- Healthy B-6 from same base flies CAP over the SCC Njord (see below)
- F-6 at Iaci base continues south to Assassin’s Redoubt
Naval Manoeuvers:
- SCC Iaci cruised around in the fungus northeast of 2Nuts Strand
- SCC General Tacticus, now repaired, exited Vijayanigar to fungus-trawl
- SCC Vlademorei tracks Disco Volante to provide some protection
- SCC Njord patrols the waters between Southern Arcadia and Angels land (Heaven?) – sees nothing in the fungus
Army Operations:
- Scout rover trolling the fungus in “no-mans” land southwest of Aid Station/northeast of Health Authority (names for those 2 bases?) comes up empty handed
- Hoplite at Mt Taygetus continues rummaging but finds nothing
- SNC Pegasus, with 2 Impact Infantrymen on board, rendezvouses with the SCC Invincible in the southern Arcadian Ocean – if upgraded to amphi troops, these will form an instant interdiction task force for use against the Hive or the Gaians
- Skanky’s Sileni (wormhunting between ARC and Bunker-112) meets a mindworm and toasts it, becoming ELITE in the process
Merchant Navy:
- Sailed the Mercury into Vladivostok where it can load up on crawlers to ferry over to Southern Arcadia
- Southern Arcadian task force (2 empty trannies and the SCC Minas Tirith) finish exploring that small peninsula to the Gaians southeast
Attachment: acdg-3 - sparta, 2184-mid3.zip
This has been downloaded 5 time(s).
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:37
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quote: What to do with the two formers SE of AU?
- go south and plant a forest?
- go SE and do... something?
- go east and construct a mine? |
Yeah, a mine on the rocky-solar tile!
quote: Do we want to upgrade some crawlers near AU to hurry a research hospital/hybrid forest/whatever? |
If we can afford it, yes. The place is a huge consumer of crawlers with AU, a possible bio-enhancement center in FS and the future Creche/Farm at Argos.
Next instabuild there will be the Hospital in AU.
Do we put crawlers in production in all cities of the region?
Do we hurry some?
I think TH can wait 2 turns before needing Rec Commons, otherwise, let's make one!
Seems Ironholm has 2 crawlers needing orders.
I'd see one taking 2 nuts fom the farm and the other 2 minerals from a forest.
quote: Same with Fort Buster. The place is flooding with crawlers, so do we want to upgrade one or two for bioenhancement center/tree Farm/...? |
A Tree Farm is programmed for GH.
Otherwise, I didn't look too closely at Laconia, except Sparta Command:
- a stack of 3 formers awaits orders SW: I propose forest on the next roaded tile
- a stack of 3 formers NE: upgrade them to Wombat by 3x30 credits and then defungus, forest, defungus, forest...
- hurry a Creche (not especially this turn, but as we have many crawlers awaiting orders, at least make them come closer) and relocate a worker from forest to farm when done. Would allow popboom.
- hurry a Tree Farm in 3-4 turns and let the 2 former-stacks grow more forests
More suggestions/observations:
-- ARC can rush its crawler with 30 credits. Let's do it and send it next turn to the farm south.
-- Bunker 112 can rush its crawler with 45 credits. Let's do it and use it next turn to hurry a Creche at ARC.
-- Next crawler at ARC would go to Nut-bonus South. That should permit us to have an industrial center equally distant from all bases. A real crawler-churner!
-- Concerning a base at 6:60, it wouldn't give much advantage upon Fort Sol.
Taking-off in Fort Sol, commando planes can reach MartPact and the other big base NE. Elite planes (Elite X-planes in my mind! ) can reach Enigma Machine (11 tiles).
If we really want some closer base until we can use a captured Angelic base, then 9:65, a sea-base with mineral bonus. (but its goal would be so obvious that we should only found it the same turn as we launch the attack).
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:37
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As our formers go by stack of 2 or 3, perhaps just upgrade one in each stack with trance and synthmetal.
Synthmetal should be enough to eliminate the non-combat malus.
3-res would be a little expensive, wouldn't it?
To better protect all formers, but also crawlers, we should now re-consider building the Neural Amplifier.
One question is: does it also apply to indigenous units?
What I mean is, if yes and the Gaians build it, their worms would become 50% harder to kill, independantly of the fact we attack with laser, missile or chaos gun.
I would say we take a decision about it around 2188. By then, we will know where we stand with technologies and massive infastructure in AU (Forest and Hospital) will be finished.
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