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Maquiladora
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What youre talking about seems a little vague.
AoM has the best AI, builder or warring AI IMO. You could tone down the aggression, and try to stop them wandering over 1000 tiles just to attack you, but without knowing exactly what it is you want to do its hard to know what to say.
If youre looking for assistance you just found it (this forum), but its best if you yourself have a clearer vision of what it is you want to do first.
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Maquiladora
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quote: Originally posted by Son of moose
# Hexagonian mentioned that I should adjust the (?) pollution setting to correspond to the reality of playing on a megamap. For my proposed CB-type CTP2 scenario, I am thinking that either zero (or minimum) pollution would be best. What needs to be done to achieve this? |
I dont have much experience with adjusting pollution levels but i think the only value you NEED to change is in govern.txt in ...\ctp2_data\default\gamedata.
code:
PollutionCoef 1
PollutionUnhappyCoef 0
PollutionCoef - Government modifier to Pollution rate. Pollution is multiplied by this number.
PollutionUnhappyCoef - Unhappiness amount caused by Pollution. Pollution is multiplied by this number to get Unhappiness amount.
quote: # Is there an entry for the maximum number of cities (or is this hardcoded )? How can this be dramatically increased? |
In govern.txt again for each government:
code:
TooManyCitiesThreshold 1000
quote: # Is there the concept of corruption (like in Civ3) and can this be correspondingly reduced to mirror a massive number of cities? |
There is crime in CtP2, the default level is 25% IIRC, crime is altered by government, distance from capital, city buildings, wonders etc.
In govern.txt you can reduce:
code:
CrimeCoef 2
CrimeOffset 95
CrimeCoef - Government modifier to Crime rate. Crime is multiplied by this number.
CrimeOffset - Happiness rate where crime starts. Cities with Happiness over this number will have no crime.
Youll also want to change:
code:
EmpireDistanceScale 0.00001
MinEmpireDistance 100
MaxEmpireDistance 4000
EmpireDistanceScale - Coefficient for distance to capital happiness penalty. Distance is multiplied by this value to get penalty
MinEmpireDistance - Distance below which there is no penalty
MaxEmpireDistance - Distance above which the penalty no longer increases
quote: # Is there an entry for the maximum number of units (especially military units) and can this be correspondingly reduced to mirror a massive number of cities? |
All units are supported by empire production for each government, in govern.txt:
code:
SupportCoef 1
SupportCoef - Government modifier to Support cost. Support cost is multiplied by this number.
Also you can change the support cost for units in units.txt (same folder).
quote: # Can maintainance be substantially reduced or made zero? |
In buildings.txt (same folder), "upkeep".
quote: # As you suggest above, can the AOM (as it is most definitely the best CTP2 mod available) ai be correspondingly downgraded. I would preferably wish to remain at peace (or most certainly not in a state of near-continuous war) with my opponent(s) at least until I have managed to build up a fairly strong and viable empire that should be able to fairly easily repel enemy attacks without sustaining too much damage. |
Youll be best speaking to Stankarp about this, you should also consider though, AoM is more complex than any other mod and so generally slightly slower, theres a greater chance this might cause problems on your big map.
quote: # Are there any other changes (that I have not even thought about) that can be made to better accommodate my somewhat unusual vision for a City Builder CTP2 scenario. |
There are a load, you should start reading, the Resources for modmakers thread topped in this forum. For anything you cant find then ask again.
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