 |
|  |
 |
|
vishniac
|
 |
Lausanne, Switzerland
Feb 2002 time: 06:37
|
|
I won't be much disponible this week-end. A quick glance tomorrow morning and another tomorrow evening.
So, the usual overview from the Ministry of Infrastructure:
-- forests expanded around Vladivostok, Iaci Base and B-112.
-- Council votes: 136 (wow! +6 in one turn!)
-- AU: MM Hospital? (yes!). A former is ready, I propose to forest the farm tile 80,14. Seaformer is ready, I propose another tidal harness besides. (We'll eventually end with 4 of them, then build a thermocline thing since energy, not minerals are most needed in AU)
-- Argos/Ironholm/Fort Liberty are building crawlers. Hurry some?
-- Fort Sup: crawler or bio-enhancement center (to add to the aerospace complex). 2 formers are ready, I propose defungussing the rocky tile (a future borehole perhaps?)
-- TH: 2 formers ready, mine the rocky tile? A worker can be relocated from condenser to forest without hampering popboom.
-- GH: the former can forest the rainy tile east. Do we MM a Tree Farm yet?
-- Vladivostok and Messena in dire need of worker relocations.
-- With the Hive threatening, we need a bio-center somewhere (Rio Grande? Fort Buster? Santiago Citadel) for land units.
A transition turn, it seems. We need to determine our course of action for the future:
-- buy peace with Yang and sue Angels?
-- vendetta with Yang?
-- vendetta with Morgan and Gaians?
-- avoid conflicts since we're growing faster than the others?
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
Here some more moves, in somewhat haphazard order (the order is, by base and environs, rather than units, crawlers, formers, etc):
MY-2185 cont
..- Disco Volante relieves Yang of his files on Superstring Theory and gets promoted to Commando as a result
- SCC Iaci moves south trying to drum up IoDs from the seafungus nothing stirs
- Scout Rover in fungus in Southern Arcadia rumbles along the fungus-laden river bed, but again, nothing stirs
- AUs seaformer moves 1 tile northeast and commences another tidal harness
- Upgraded the 2 Impact infantrymen on the trannie to missile amphimarines (100 credits)
- F-6 patrolling in Arcadia Ocean returns to Minas Tirith
- Sent Messena crawler to bring 3 nuts to base base now stabilized at pop 9 (max without a complex) and no nut surplus (1 in box). Set production to another crawler, as theres a 3/0/0 tile being worked that can be more efficiently crawlred
- rushed the former at Minas Tirith for 5 credits
- Used Santiago Citadels crawler (plus 4 credits) to prototype an F-8 at Fort Buster (Chaos Interceptor)
- Used Rio Grandes new crawler, plus 14 credits, to prototype an F-8 at Rio Grande
- Used Ironholms crawler (on the mine to the south) to prototype an F-8 at Fort Superiority (costs doesn't reduce for Sparta, but after prototyping, crawlers only contribute 15 mins instead of 30, unless MM'ing - just as convenient to prototype in 3 bases simultaneously)
- redeployed Ironholms second crawler (on the mine southwest of AU) to the vacated mine (but should have simply re-allocated a worker from the forest, as that vacated mine is a 2/5/0 mine, and would have stemmed the food shortage ah well, next turn)
- R-112, Steppenwolf and the Janissary moved from Fort Sol to the spit of land to its west ready to board the Southern Arcadian Transport fleet next turn, for eventual Hive theater deployment
- Moved the Southern Arcadian Ocean trannie fleet to that spit to receive them next turn
- moved the Fort Sol worker off the mine to a forested river tile, to avoid starvation. Put another Crypteia in production
- B-4 south of Kel Harbour (was investigating the ruins of the old PK base there, to see if the Gaians were hiding nearby) returned to Kel Harbour
- B-6 at Kel Harbour leaves to journey to 2 Nuts Strand, for Hive interdiction assignments
- rushed the crawler at Argos for 5 credits
- rushed the rec commons at Tegea harbour for 36 credits (will grow to size 7 next turn and only 3 police there to keep control, - the rec commons lets it grow to size 8 with no hassle)
Attachment: acdg-3 - sparta - 2185 mid (2).zip
This has been downloaded 1 time(s).
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
I think we're just a turn or two away from silksteel
In the sim I ran 2 turns ago (cashing in the AA) the results were silksteel about 50% of the time, with the others split between Cent Empathy and AMA, and 1 iteration gave Superstring.
Now that we have Superstring, and after we get AMA next turn (and cent empathy the turn after thru the PDL, it will either be silksteel (I'd say a strong probability), MMI, Bio-engineering or PSA
That's why I'd like for us to trade for Bio-Eng from Morgan, to remove that card from play (the Angels are just ignoring our question about MMI - my guess is that they won't deal with us any more)
Of course, if we want to change from the 3 F-8's (remember, Yang has oodles of noodles, including 13 at Manufacturing Warrens, his base closest to Morgan) we can always just retire that design and switch to summat else - but we can't give defenders AAA capability until next turn, after we get AMA
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:37
|
|
- I see that the former near Vladivostok that was building a condenser has somehow lost all its former turns, and is back at '12 turns to go'. Seeing this situation, how about cancelling the condenser construction and starting on some forests instead? We could begin with a road on the flat tile to the south.
- Spore launcher stirred up near the Unity Wreckage. I let the rover trawl the fungus further and another worm popped up. Unfortunately the rover only has 1/3 MP left. There's a F-6 ready in Vijayanagar. Attack the worm with it, or just provide cover for the rover to avoid damaging our fighter?
- Road/forest plantation underway near Twonuts Strand.
- Forest planted near OA.
- New AU former helps construct the mine. The sooner that mine is built, the sooner the whole group can forest (80.14).
- Mine started near TH.
- New ARC crawler crawls mine. Not much point in bringing in nutrients before we have a creche there.
- A whole crawler shuffle around RG & MSN to harvest a farm near MSN. The worker freed up has been turned into a librarian.
- A whole worker shuffle in VV/OA/SC1/SC2/GH to make use of the new forests.
- 2NS librarian placed on a new forest.
- Fort Sol worker moved to the more productive four minerals mine.
- Skanky's Sileni didn't have luck in worm hunting.
Edit : oops - edited the wrong post - last time i looked my previous one was still the latest
Maniac - can you rehang the turnsave that I accidently deleted
Last edited by Googlie on 28-08-2005 at 07:50
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
my save removed as I overlapped with Maniac
Last edited by Googlie on 28-08-2005 at 07:52
|
|
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
Some suggestions:- Move the spare probe (prolly the longstrider) from Aid Station to Kel Harbour, to board the trannie that'll be heading past with the R-112, Steppenwolf, et al. We need probes in those bases that we'll capture
- change 2NS production to a Crypteia, and rush next turn. Thiis turn, move the longstrider there to join the rover northeast of Labourers Throng. Next turn we can empty the base of defenders again, and move the rover and crypteia to the suburbs, covering with a B-4, then repeat in 2187 and occupy the base (man, it'd be great to get MMI from the Angels and have some drop troops and drop probes handy)
edited for typos
Last edited by Googlie on 28-08-2005 at 21:24
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
me neither - I'm just killing time now until the taxi arrives to take me to the airport
gotta go - will keep my fingers crossed for a favourable trade with the Angels
Last edited by Googlie on 28-08-2005 at 21:31
|
|
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|