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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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turn music on.... pump it up 
The Ordered Post
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"Grey Wolves Horde"
Acting Commander - Ruby Chaser
Home Guard Duties
"The Rock Hound Brigade"
Brigadier General Rubychaser's Brumby's (horseman 4/4) - fort KBH
Carpenters of the Horde (horsemen 4/4)
Col. Makahlua's Eingana Princesses (horsewoman 4/4) - fort Bloodview
Col. Nimitz's Kelly's Heroes (horseman 4/4) - fort Bloodview
Destroyer of Hope (horse 4/4) - fort The Furnace
Grim Death (med inf 4/4) - fort The Furnace
Bataar (warrior 5/5) - fort Bloodfort
Red Roughrider (horseman 4/4) - to Brutallica
Fire Hoof (horseman 4/4) - to Brutallica
Bloodletter (swords 5/5) - scouting south
Double Edge (swords 4/4) - up north
Bone Crusher (swords 3/3) - up north
Grinder (warrior 3/3) - out west
"Royal Horde Yacht Squadron"
Commodore Jagjef
New facilities and harbour to be built on the shores of Blood Bay, and to be known as Blood Bay Beach (BBB) at KBH 8,8,8
"Work Force"
- road to AM as soon as possible
Bob (worker)
Gertrude (worker)
Platy (bard slave) - off to build road to Blood Bay
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - 8,8
Infantry
- at Brutallica 9,9
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Scarface (med inf 4/4)
Steal Heart (Pike 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
- at Brutallica 9,9,9
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikewomen 4/4)
Axxis (pikewomen 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Cavalry
- Brutallica 9,9 - - to Abba 1,4
Bongolian Royal Red Guards (horseman 4/4)
13th Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Third Horse of the Apocalypse (ancient cavalry 5/5)
- on their way - 2 turns
First Horse of the Apocalypse (ancient cavalry 6/6)
Fourth Horse of the Apocalypse (ancient cavalry 5/5)
"The Black Watch Brigade"
- at Brutallica 9,9 - to Abba 1,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Graysvandir Brigade"
- standing tall up north - take Rolling Stones
Brigadier General Ljubes Mjolnir (horseman 4/4) enters Bard town of Rolling Stones...renamed Bloodshore
- Abba 7,8
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
The Werewindle Brigade
- at Brutallica 9,6 - possibly for the hills Beach Boys 2,2
Wanderers (swords 3/3)
Miss Watcher (spearwoman 3/3)
Hammerhead (swords 3/3)
Skull Splitter (med inf 3/3)
-------------------------------------------------
"Unit Audit"
Ancient Cavalry 3/2/2 = 4
Horse 2/1/2 = 18
Medieval Infantry 4/2/1 = 9
Swordsmen 3/2/1 = 5
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 1
Workers = 3
Slave = 1
-------------------------------------------------
Hordeland Control
Demographics
Population: 1 257 000 - 2nd
GNP: 67 million - 4th
Mfg Goods: 41 Megatons - 4th
Land Area: 13 100 sq miles - 3rd
Life Expectancy: 20 years - 6th
Military Service: 13 years - 2nd
-------------------------------------------------
"Our Towns"
"Khan's Blood Hall" pop 12 - marketplace in 5
Barracks
Growth in - turns
"Ta-Tu" pop 4 - horse in 4
Barracks
Growth in 4 turns
"Bokhara" pop 3 - horse in 9
Barracks
Growth in 6 turns
"Bloodview" pop 4 - worker in 1
Barracks
Growth in 5 turns
"Bloodhue" pop 2 - granary in 14
Barracks
Growth in 2 turns
"Brutallica" pop 1 - worker in 4
Barracks
Growth in 4 turns
"The Furnace" pop 2 - worker in 5
Barracks
Growth in - turns
keep scientist
"Filiolus Ala" pop 2 - worker in 10
Growth in 3 turns
"Red River Hill" pop 1 - worker in 6
Growth in 8 turns
"Bloodfort" pop 1 - worker in 10
Growth in 7 turns
"Lortbekk" pop 1 - worker in 5
Growth in 5 turns
"Blood Shore" pop 1 - warrior in 10
Growth in - turns
scientist
"Statue of Zeus"
Fifth Horse of the Apocalypse (ancient cavalry 5/5) - 6 turns
-------------------------------------------------
Tech Reseach
Chivalry in 17
Treasury
236 gold + 6 this turn
Income 67
from cities +67
from Taxman +
Expenses 61
science -33
entertainment -0
corruption -17
maintenance -8
unit costs -3
Science Slider at 60%
Luxury Slider at 0%
-------------------------------------------------
The following is a state secret
"Knights Templar"
in 18 turns
This project will start in KBH when market place completed in 5 turns 
To be updated soon 
-------------------------------------------------
- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: ruby's wolf.jpg
This has been downloaded 47 time(s).
Last edited by Paddy the Scot on 31-08-2005 at 00:34
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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-------------------------------------------------
"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - 8,8
Infantry
- at Fort Napster - 9,9 to join all other inf
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Scarface (med inf 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
- at Fort Napster 9,9 - stand ??
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikewomen 4/4)
Axxis (pikewomen 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
- on their way
Steal Heart (Pike 4/4) - to Fort Napster 9,9 ??
Cavalry
- Fort Napster 9,9 - stand ??
Bongolian Royal Red Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Third Horse of the Apocalypse (ancient cavalry 5/5)
- on their way - 2 turns
First Horse of the Apocalypse (ancient cavalry 6/6)
"The Black Watch Brigade"
- at Fort Napster 9,9 - stand ??
Paddy Khan's Faithfuls (horseman 4/4)
Cheif Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Graysvandir Brigade"
- standing tall up north - take Rolling Stones
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
The Werewindle Brigade
- at Fort Napster 9,6 - possibly for the hills Beach Boys 2,2
Col. Earthworm's Wanderers (swords 3/3)
Miss Watcher (spearwoman 3/3)
Hammerhead (swords 3/3)
Skull Splitter (med inf 3/3)
-------------------------------------------------
Attachment: 1075 bardlands battle map.jpg
This has been downloaded 50 time(s).
Last edited by Paddy the Scot on 27-08-2005 at 16:59
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Omnistar
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We should keep the cover up alive as long as possible
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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DR have moved 8 to this position.
Attachment: 1075 bardlands battle map updated.jpg
This has been downloaded 34 time(s).
Last edited by Paddy the Scot on 27-08-2005 at 03:45
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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-------------------------------------------------
"Blood Force Horde"
Infantry
- at Brutallica - 9,9 to join all other inf
- at Brutallica 9,9 - stand ??
Cavalry
- Brutallica 9,9 - stand ??
"The Black Watch Brigade"
- at Brutallica 9,9 - stand ??
"The Graysvandir Brigade"
- standing tall up north - take Rolling Stones
The Werewindle Brigade
- at Brutallica 9,6 - possibly for the hills Beach Boys 2,2
-------------------------------------------------
Blue lines are for the coming turn
Light Blue - options
Yellow for the turn after.
Attachment: 1075 bardlands battle map - option 1.jpg
This has been downloaded 32 time(s).
Last edited by Paddy the Scot on 27-08-2005 at 03:42
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Omnistar
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Fort Napster sucks as a concept, bad bad name
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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snoopy369 has just replied to a thread you have subscribed to entitled - Eve of Destruction - Battle Reports. - in the Civ3-Conquests Democracy Game forum of Apolyton Civilization Forums.
This thread is located at:
http://apolyton.net/forums//showthr...30&goto=newpost
Good Vibrations!: The Beach Boys Massacre
Assault outside Beach Boys
1: Cat Banjo Strummer bombards Sp 4/4 TropicalFishJr -> 3/4
2: Cat Drum Beater bombards Sp 4/4 Vlad Impaler -> 3/4
3: Cat Elec Guitar Hucker bombards Im 4/4 Wilm of Normandy -> 3/4
-
4: Sword 4/4 Bruce Springsteen takes 1 dam from catapult, defeats Im 4/4 Otanes, 3/4 rem
5: Sword 4/4 John Lennon takes 1 dam from catapult, loses to Im 4/4 Xerxes, 1/4 rem
6: Sword 4/4 Snoop Dogg takes 1 dam from catt, defeats 4/4 Im Conan the Barbarian, 3/4 remaining
7: Sword 4/4 Mick Jagger loses to Im 4/4 Adam Gilchrest, 1/4 remaining
8: Sword 4/4 Rob Thomas beats Im 4/4 Sandoces, 1/4 remaining
9: Sword 4/4 Steven Tyler loses to Im 4/4 Courtney Love Reincarnated, 1/4 rem
10: Sword 4/4 Keith Richards loses to 4/4 Im Hystaspes, 2/4 rem
11: Sword 4/5 Alan Clark loses to 3/4 spear TropFishJr, 3/5 rem[Promote!]
12: Archer 4/4 David Grohl loses to 3/4 spear Vlad Impaler, 2/4 rem
13: Horse 5/5 Beyonce beats 3/4 Im William of Normandy, 3/5 rem
14: Archer 3/3 Slash beats 3/5 Im Samson, 2/4 remaining [Promote!]
--
Skirmish near Sidon Phoenix
15: Horse 4/4 Tina Turner retreats from Immortal 4/4 Henry V, 1/4 remaining Tina, 2/4 remaining Henry V
Much rejoicing ensues.
Last edited by Paddy the Scot on 30-08-2005 at 15:28
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Omnistar
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DEVIOUS VEINS INTEL FROM BLOOD CELL
Attachment: dr report 1075.jpg
This has been downloaded 19 time(s).
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Omnistar
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Suggestionf for Buildquque for Hordeland Control
Khan Hall Market
Bokhara Horseman
Red River Worker
Ta-Tu Horseman
Bloodhue Granary
Lortbekk Worker
Filiolus Ala Settler
Bloodfort Worker
Furnace Worker
Bloodview Granary
Brutallica Worker1
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Ljube
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Belgrade
May 2003 time: 06:37
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We can set science rate to 60% now and luxury rate to 0%, with 2 horses performing MP duty in Khan's Blood Hall and additional 2 in Bloodview.
At least one of our homeland horses should be sent to Brutallica. The other extra homeland horse and the ancient cavalry should either reinforce the Blood Force Horde cavalry or go south to Furnace and Bloodfort.
My brigade should take Rolling Stones and then move in position to strike Abba at Abba 7-8. Mjolnir should take Rolling Stones and the other three horses should move to Abba 7-8. They should only do this in synch with the rest of our cavalry which should then also move in striking position at forest Abba 1-4.
This final push of our cavalry forces is subject to consideration still. I would like to hear what other generals think of this.
Last edited by Ljube on 30-08-2005 at 20:35
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:37
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I recommend switching Red River Hill to wealth (giving us +1 gpt) unless we are planning to build something other than a worker (we don't have the population for a worker).
Bloodview should finish it's worker before building a granary (as the period of unhappiness should run out after the two are built)
Filious Ala (iirc) is currently set on worker, not settler. This makes more sense as we really don't need to build more corrupt cities (other than the one we are about to build). FA should be set to 2 shields per turn (by using the oasis).
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