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BlackCat
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That sounds pretty strange - have never experienced such behaviour. As Lazerus suggests, post some screen pics.
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Ka Plewy
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IIRC, the eco damage formula takes into account supply crawlers and the distances involved.
It's been a long time since I've seen it, and I can't really be specific.
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mart7x5
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IIRC energy output of a base counts to ecodamage too.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:37
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Mark, the best advice I can offer you is to stop fearing the wrath of Planet, and instead learn to harness that wrath into a valuable resource.
What am I talking about, you ask? Simple: Deliberately pissing off Planet to harvest her irate sentinels. What does it take to pull off:
Just one base with a fairly high eco-damage rating, defended by a hardened stack of trance troops. I find the best troops to use for this purpose are a few artillery and some sam rovers. Keep a few formers handy as well for post-fungal bloom cleanup. The way it works is simple: The amount of ecodamage a base produces affects the local chance for a fungal bloom. The TOTAL eco-damage produced affects the chance to raise sea levels. So if you have only one high-pollution base, you'll have a high chance to induce a worm attack, and a minimal chance to induce a rise in sea levels. Try to aim for about a 50 in eco damage in your pollution base. What will happen is that after the first 2 blooms, Planet will begin sending ever increasing hordes of mindworms to stamp out your base. Unfortunately for her, destroying huge stacks of worms is really quite easy with the proper tools, and once you've done so, you'll reap a fortune in planetpearls. Ironically this can be even more lucrative if you're running green, as you'll gain PSI attack advantages, and even free units by deliberately provoking Planet. Each fungal pop will send more and tougher units against you, but it will also raise the clean mineral threshold for your faction, so your other bases will be able to harvest ever increasing amounts of minerals without risking the dreaded rise in sea levels.
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Senethro
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Heh, I had fungus pops for the first time in months today playing my first OCC. I had the first sea levels rising in a year because of one super polluting city...
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Senethro
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Heh, I just think its interesting that my ICSing and aggressive expansion means I dodge the pollution bullet.
Perhaps thats something to think about in a rules rebalancing. A faction wide pollution counter.
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